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<blockquote data-quote="Richards" data-source="post: 8673025" data-attributes="member: 508"><p>In last night's "Ghourmand Vale" campaign session, we jumped ahead to day 8 of our 19-day journey from Greyhawk City to Ghourmand Vale, the first eight days having passed by relatively uneventfully. But upon waking up on day 9, we found out two of the wagons in our caravan train had had children abducted from them - a 7-year-old human and an "equivalent to a 7-year-old human" elf, apparently by kobolds, according to the tracks. The four PCs were sent to track down the kobolds and rescue the children if possible, while an elf NPC was sent riding to the nearest city to get help from their security forces to guard the caravan until our return.</p><p></p><p>We followed the tracks from just after dawn until nearly dusk, but they eventually led to a cave network, where we fought, in turn, two kobolds; four more kobolds in a larger cavern; three norkers; then found an abandoned kobold throne room which had a secret door leading down to a lower cavern that had a magical fountain and the two kidnapped children (who had been stashed in the throne room and found their way down to the lower cavern the kobolds apparently didn't even know about); and then two more kobolds guarding their eggs and newly-hatched kobold young. After clearing the whole place out of enemies (and finding indications that they had kept a pair of dire weasels as riding mounts, which weren't there), we determined it was too late to return back that day, so we camped out there overnight (the girls and the female halfling PC staying back down in the hidden fountain room while the other three took guard shifts upstairs). The next day we made it back to the caravan, only to find it had been attacked by a raiding party of kobolds (and their two dire weasel riding mounts) in our absence. The kids were reunited with their families, the grateful elves gave us each a weapon or piece of armor, and that night one dire weasel and three kobolds reanimated as zombies and attacked us. We fought them off and determined of all the corpses of those who had attacked the caravan the day before, those four had been the physically nearest to the brother and sister who had hired us in our first adventure to fetch a family crest from the tomb of their grandfather. They don't want to believe the crest is magical (although all indications are it's responsible for creating and attracting the undead), but we ended it there - next session, we'll take the matter to the caravan leader, a cleric of Saint Cuthbert who was badly wounded in the kobold attack (while we were off rescuing the kids).</p><p></p><p>My sorcerer PC (who still hasn't figured out he's a sorcerer), did get empathic contact from his grackle familiar, but he didn't recognize it as having been contact from a familiar; he thinks it's his dead servant warning him of danger, in the same way he's convinced his unconscious casting of the <em>unseen servant</em> spell is his old servant's ghostly spirit looking out for him. (I had the <em>unseen servant</em> - whom I call "Ogilvy" - carrying a lamp around to provide us light in the kobold caverns, and some time after we had cleared the place out the spell's duration ran out, causing the lamp to fall to the floor. My PC was actually relieved at this, assuming it was Ogilvy deciding he was no longer needed because there was no longer any danger about.) That's the kind of assumption you make when Wisdom was your dump stat....</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 8673025, member: 508"] In last night's "Ghourmand Vale" campaign session, we jumped ahead to day 8 of our 19-day journey from Greyhawk City to Ghourmand Vale, the first eight days having passed by relatively uneventfully. But upon waking up on day 9, we found out two of the wagons in our caravan train had had children abducted from them - a 7-year-old human and an "equivalent to a 7-year-old human" elf, apparently by kobolds, according to the tracks. The four PCs were sent to track down the kobolds and rescue the children if possible, while an elf NPC was sent riding to the nearest city to get help from their security forces to guard the caravan until our return. We followed the tracks from just after dawn until nearly dusk, but they eventually led to a cave network, where we fought, in turn, two kobolds; four more kobolds in a larger cavern; three norkers; then found an abandoned kobold throne room which had a secret door leading down to a lower cavern that had a magical fountain and the two kidnapped children (who had been stashed in the throne room and found their way down to the lower cavern the kobolds apparently didn't even know about); and then two more kobolds guarding their eggs and newly-hatched kobold young. After clearing the whole place out of enemies (and finding indications that they had kept a pair of dire weasels as riding mounts, which weren't there), we determined it was too late to return back that day, so we camped out there overnight (the girls and the female halfling PC staying back down in the hidden fountain room while the other three took guard shifts upstairs). The next day we made it back to the caravan, only to find it had been attacked by a raiding party of kobolds (and their two dire weasel riding mounts) in our absence. The kids were reunited with their families, the grateful elves gave us each a weapon or piece of armor, and that night one dire weasel and three kobolds reanimated as zombies and attacked us. We fought them off and determined of all the corpses of those who had attacked the caravan the day before, those four had been the physically nearest to the brother and sister who had hired us in our first adventure to fetch a family crest from the tomb of their grandfather. They don't want to believe the crest is magical (although all indications are it's responsible for creating and attracting the undead), but we ended it there - next session, we'll take the matter to the caravan leader, a cleric of Saint Cuthbert who was badly wounded in the kobold attack (while we were off rescuing the kids). My sorcerer PC (who still hasn't figured out he's a sorcerer), did get empathic contact from his grackle familiar, but he didn't recognize it as having been contact from a familiar; he thinks it's his dead servant warning him of danger, in the same way he's convinced his unconscious casting of the [i]unseen servant[/i] spell is his old servant's ghostly spirit looking out for him. (I had the [i]unseen servant[/i] - whom I call "Ogilvy" - carrying a lamp around to provide us light in the kobold caverns, and some time after we had cleared the place out the spell's duration ran out, causing the lamp to fall to the floor. My PC was actually relieved at this, assuming it was Ogilvy deciding he was no longer needed because there was no longer any danger about.) That's the kind of assumption you make when Wisdom was your dump stat.... Johnathan [/QUOTE]
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