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<blockquote data-quote="THEMNGMNT" data-source="post: 8674355" data-attributes="member: 6809274"><p>26th session of Monte Cook's 3E Banewarrens campaign run with Shadow of the Demon Lord on Owlbear Rodeo.</p><p></p><p>Five player characters at Level 5:</p><ul> <li data-xf-list-type="ul">Dwarf Fighter/Warrior. Heir to a lost kingdom. His trinket is half of a treasure map. However, after being kidnapped by mysterious forces, his consciousness has somehow transferred into a Clockwork Rogue/Artificer. The whereabouts of his body are unknown.</li> <li data-xf-list-type="ul">Elf Wizard/Magician. Outcast from elven lands, raised in Ptolus, keeper of a dark secret. His magical traditions are Arcana, Teleportation, Chaos, and Fey.</li> <li data-xf-list-type="ul">Goblin Oracle/Magician. Responsible for the destruction of his tribe. Specialized in the Fire and Forbidden magic traditions.</li> <li data-xf-list-type="ul">Changeling Spellbinder/Rogue. Created by House Vladaam to replace a child they kidnapped and held in servitude. Naturally, she wants revenge. Two weapon fighter with the Battle tradition.</li> <li data-xf-list-type="ul">Human Paladin/Priest. Cleric of Lothian, the primary god of Ptolus. His magical traditions are Life, Theurgy, and Battle. His wife was murdered by undead and now he seeks answers.</li> </ul><p>Several sessions ago the dwarf fighter was kidnapped in the Banewarrens and taken into Ptolus. The other characters don't know who kidnapped him. Fortunately, his consciousness transferred into an automaton and so some version of him is still with the party. The other characters are trying to locate and rescue him. They're up against a ticking clock, because with each passing day he loses a little bit more of his mind and gains a point of Insanity.</p><p></p><p>This session opened mid-fight against four invisible stalkers on a bridge at midnight. They had lured the characters into a fake exchange. The characters defeated the stalkers and took one captive. Now, at 5th level, they're finally formidable combatants. </p><p></p><p>They rallied at a safe house the Church of Lothian had provided. They interrogated the stalker, hoping to find the location of the dwarf. The stalker didn't know the location of the dwarf -- that information was kept from him in case he was captured. However, he revealed secret information about the origins of the Pactlords of the Quaan -- which was directly tied into the backstory of the elf wizard. This was a key reveal in the campaign. It went perfectly. I'm so happy with how it played out. The Pactlords are now elevated as major antagonists. The elf and the dwarf are personally invested in taking them down.</p><p></p><p>With a few clues gleaned from stalker the characters gained a new lead on the location of the dwarf. They spent the rest of the session planning their next steps.</p><p></p><p>The characters also learned the origin of the invisible stalker -- a once-good man who committed a terrible evil and was cursed with perpetual invisibility. The players debated what to do. They came very close to murdering the stalker. Ultimately, they decided to release him. For that everyone lost a point of Corruption.</p><p></p><p>Enjoying this adventure immensely and definitely recommend it.</p><p></p><p>Next session: The Veiled Woman!</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 8674355, member: 6809274"] 26th session of Monte Cook's 3E Banewarrens campaign run with Shadow of the Demon Lord on Owlbear Rodeo. Five player characters at Level 5: [LIST] [*]Dwarf Fighter/Warrior. Heir to a lost kingdom. His trinket is half of a treasure map. However, after being kidnapped by mysterious forces, his consciousness has somehow transferred into a Clockwork Rogue/Artificer. The whereabouts of his body are unknown. [*]Elf Wizard/Magician. Outcast from elven lands, raised in Ptolus, keeper of a dark secret. His magical traditions are Arcana, Teleportation, Chaos, and Fey. [*]Goblin Oracle/Magician. Responsible for the destruction of his tribe. Specialized in the Fire and Forbidden magic traditions. [*]Changeling Spellbinder/Rogue. Created by House Vladaam to replace a child they kidnapped and held in servitude. Naturally, she wants revenge. Two weapon fighter with the Battle tradition. [*]Human Paladin/Priest. Cleric of Lothian, the primary god of Ptolus. His magical traditions are Life, Theurgy, and Battle. His wife was murdered by undead and now he seeks answers. [/LIST] Several sessions ago the dwarf fighter was kidnapped in the Banewarrens and taken into Ptolus. The other characters don't know who kidnapped him. Fortunately, his consciousness transferred into an automaton and so some version of him is still with the party. The other characters are trying to locate and rescue him. They're up against a ticking clock, because with each passing day he loses a little bit more of his mind and gains a point of Insanity. This session opened mid-fight against four invisible stalkers on a bridge at midnight. They had lured the characters into a fake exchange. The characters defeated the stalkers and took one captive. Now, at 5th level, they're finally formidable combatants. They rallied at a safe house the Church of Lothian had provided. They interrogated the stalker, hoping to find the location of the dwarf. The stalker didn't know the location of the dwarf -- that information was kept from him in case he was captured. However, he revealed secret information about the origins of the Pactlords of the Quaan -- which was directly tied into the backstory of the elf wizard. This was a key reveal in the campaign. It went perfectly. I'm so happy with how it played out. The Pactlords are now elevated as major antagonists. The elf and the dwarf are personally invested in taking them down. With a few clues gleaned from stalker the characters gained a new lead on the location of the dwarf. They spent the rest of the session planning their next steps. The characters also learned the origin of the invisible stalker -- a once-good man who committed a terrible evil and was cursed with perpetual invisibility. The players debated what to do. They came very close to murdering the stalker. Ultimately, they decided to release him. For that everyone lost a point of Corruption. Enjoying this adventure immensely and definitely recommend it. Next session: The Veiled Woman! [/QUOTE]
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