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<blockquote data-quote="Richards" data-source="post: 8687268" data-attributes="member: 508"><p>In today's "Dreams of Erthe" campaign session, the PCs had two encounters on the road: a pair of guards from Devlinshire (the location of their previous adventure, in which they killed three dread warriors animated at the behest of the local Duke) who warned them to be on the lookout for a group of five people described to look exactly like the five of them (the guards were okay with the PCs having slain undead in their city and were basically telling them to make themselves scarce before they were found out); and then an elderly noblewoman asking how long it was to Devlinshire, for she had business that way. She paid the human spellsword with a gold coin for his assistance.</p><p></p><p>Then they made their way to Snail Valley, the site of the next dream victim: a 6-year-old girl named Rosie Picklemeyer. However, when they tried to enter her dream, the human spellsword never made it to the Dreamlands and without all five present they couldn't alter her dream (of trying to hold a tea party when seven snail babies were crying). Some investigations led them to the realization the "elderly noblewoman" they'd met on the road was a night hag and she'd chosen the spellsword as her next victim, riding him as he slept.</p><p></p><p>The PCs had to sneak back into Devlinshire (one invisible, three hidden in a <em>rope trick</em> spell beneath the wagon, and only the human bard visible driving the wagon), where they consulted with the clerics of the Goddess of Magic, found out what they could about night hags, and paid them for a <em>plane shift</em> scroll and the casting of a <em>plane shift</em> spell to get them to the Ethereal Plane, where the night hag had set up a "dream trap" for the spellsword - any time he fell asleep, he got shunted to her dream trap on the Ethereal Plane before his sleeping mind made it all the way to the Dreamlands.</p><p></p><p>Once on the Ethereal Plane, the PCs entered her dream trap, fought off a pair of ethereal marauders and a pair of phase spiders, found the "genie lamp" that held her extradimensional space where she did all of her victim-riding, and fought and killed the night hag, her nightmare steed, and five larvae (the spellsword would have eventually been converted into a sixth larva, at which point the night hag would go sell the bunch on the Lower Planes - profit!). As a result, the spellsword was freed from the constant draining of physical attributes caused by being hag-ridden in his dream trap each night, the PCs gained a mobile HQ in the form of the extradimensional genie lamp, and they were even savvy enough to gather up a vast quantity of phase spider silk, which can be sold to wizards eager to create magic items (like <em>portable holes</em>) which use the material. So fun adventure, a different set of foes, and vast quantities of treasure (which helps balance the adventures where there's little to no treasure to be found). And now that the spellsword showed back up in the Dreamalnds when he fell asleep, they were able to put the crying snail babies back to sleep so they could all have their tea party with Rosie and her stuffed animal, Mr. Bear, after which she awoke from her weeks-long dream coma.</p><p></p><p>And the paranoid human spellsword's player got to say "I told you so" to the half-orc cleric/paladin's player, who refuses to cast <em>detect evil</em> on everyone they meet because he feels it would be rude (and specifically <em>didn't</em> cast <em>detect evil</em> on the elderly noblewoman - the night hag in disguise - when he had the chance to do so).</p><p></p><p>Johnathan</p><p></p><p>[ATTACH=full]253104[/ATTACH]</p></blockquote><p></p>
[QUOTE="Richards, post: 8687268, member: 508"] In today's "Dreams of Erthe" campaign session, the PCs had two encounters on the road: a pair of guards from Devlinshire (the location of their previous adventure, in which they killed three dread warriors animated at the behest of the local Duke) who warned them to be on the lookout for a group of five people described to look exactly like the five of them (the guards were okay with the PCs having slain undead in their city and were basically telling them to make themselves scarce before they were found out); and then an elderly noblewoman asking how long it was to Devlinshire, for she had business that way. She paid the human spellsword with a gold coin for his assistance. Then they made their way to Snail Valley, the site of the next dream victim: a 6-year-old girl named Rosie Picklemeyer. However, when they tried to enter her dream, the human spellsword never made it to the Dreamlands and without all five present they couldn't alter her dream (of trying to hold a tea party when seven snail babies were crying). Some investigations led them to the realization the "elderly noblewoman" they'd met on the road was a night hag and she'd chosen the spellsword as her next victim, riding him as he slept. The PCs had to sneak back into Devlinshire (one invisible, three hidden in a [i]rope trick[/i] spell beneath the wagon, and only the human bard visible driving the wagon), where they consulted with the clerics of the Goddess of Magic, found out what they could about night hags, and paid them for a [i]plane shift[/i] scroll and the casting of a [i]plane shift[/i] spell to get them to the Ethereal Plane, where the night hag had set up a "dream trap" for the spellsword - any time he fell asleep, he got shunted to her dream trap on the Ethereal Plane before his sleeping mind made it all the way to the Dreamlands. Once on the Ethereal Plane, the PCs entered her dream trap, fought off a pair of ethereal marauders and a pair of phase spiders, found the "genie lamp" that held her extradimensional space where she did all of her victim-riding, and fought and killed the night hag, her nightmare steed, and five larvae (the spellsword would have eventually been converted into a sixth larva, at which point the night hag would go sell the bunch on the Lower Planes - profit!). As a result, the spellsword was freed from the constant draining of physical attributes caused by being hag-ridden in his dream trap each night, the PCs gained a mobile HQ in the form of the extradimensional genie lamp, and they were even savvy enough to gather up a vast quantity of phase spider silk, which can be sold to wizards eager to create magic items (like [i]portable holes[/i]) which use the material. So fun adventure, a different set of foes, and vast quantities of treasure (which helps balance the adventures where there's little to no treasure to be found). And now that the spellsword showed back up in the Dreamalnds when he fell asleep, they were able to put the crying snail babies back to sleep so they could all have their tea party with Rosie and her stuffed animal, Mr. Bear, after which she awoke from her weeks-long dream coma. And the paranoid human spellsword's player got to say "I told you so" to the half-orc cleric/paladin's player, who refuses to cast [i]detect evil[/i] on everyone they meet because he feels it would be rude (and specifically [i]didn't[/i] cast [i]detect evil[/i] on the elderly noblewoman - the night hag in disguise - when he had the chance to do so). Johnathan [ATTACH type="full"]253104[/ATTACH] [/QUOTE]
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