Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
How Was Your Last Session?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="THEMNGMNT" data-source="post: 8702687" data-attributes="member: 6809274"><p>29th session of Monte Cook's 3E Banewarrens campaign run with Shadow of the Demon Lord on Owlbear Rodeo.</p><p></p><p>Five player characters at Level 5:</p><ul> <li data-xf-list-type="ul">Dwarf Berserker/Warrior. Heir to a lost kingdom. His trinket is half of a treasure map.</li> <li data-xf-list-type="ul">Elf Wizard/Magician. Outcast from elven lands, raised in Ptolus, keeper of a dark secret. His magical traditions are Arcana, Teleportation, Chaos, and Fey.</li> <li data-xf-list-type="ul">Goblin Oracle/Magician. Responsible for the destruction of his tribe. Specialized in the Fire and Forbidden magic traditions.</li> <li data-xf-list-type="ul">Changeling Spellbinder/Rogue. Created by House Vladaam to replace a child they kidnapped and held in servitude. Naturally, she wants revenge. Two weapon fighter with the Battle tradition.</li> <li data-xf-list-type="ul">Human Paladin/Priest. Cleric of Lothian, the primary god of Ptolus. His magical traditions are Life, Theurgy, and Battle. His wife was murdered by undead and now he seeks answers.</li> </ul><p>In this session, the players and their allies in the Longfingers thieves guild laid a trap for a boggle. The boggle was knocking over guild safehouses and stealing their loot. The players had encountered the boggle in their very first session. Then, it had been bound to the Pactlords and looted the Banewarrens of a valuable artifact before escaping Pactlord control. But it's a selfish, greedy little thing without an altruistic bone in its body. The players were looking to capture the boggle to unravel more of the mystery behind the Pactlords and to curry favor with the Longfingers.</p><p></p><p>The bait in the trap was a magical gem. The gem was inside an opulent manor. (I used the lovely Merchant Prince's Villa map from Tomb of Annihilation.) I asked the players to describe the gem. The elf wizard's player suggested it was a massive crystalline shard with magical properties. I asked, What sort of qualities? Another player proposed that it was a window into the past. I suggested that some scholars suspected it was a window into both the past, present, and potential future: The Shard of Future Past.</p><p></p><p>One of the players asked if he could look into the shard and see anything. Of course, I said. Then all the players took turns peering into the Shard. I gave them all visions of the future -- foreshadowing upcoming events in the campaign. (Of course, all this was spontaneous and unplanned. Awesome stuff.)</p><ul> <li data-xf-list-type="ul">The elf wizard saw his captive mentor having his brain consumed by Pactlord mind flayer.</li> <li data-xf-list-type="ul">The changeling spellbinder saw the patriarch of House Vladaam held captive in the attic of his family estate.</li> <li data-xf-list-type="ul">The dwarf berserker saw an ambush by a degenerate lost clan of dwarves on a narrow bridge over a chasm deep inside the Banewarrens.</li> <li data-xf-list-type="ul">The human paladin saw an aristocratic undead lord standing in a cathedral of blood, reading from tome of legendary evil, with a strange image reflected in his eyes -- the paladin's wife.</li> <li data-xf-list-type="ul">The goblin oracle saw that his dead tribe had been resurrected as zombies in service to the same undead lord.</li> </ul><p>Soon after, the boggle teleported through the ceiling and slid down a string of goo toward the Shard. The wizard had enscribed an invisible pentagram around the gem. Anyone touching the pentagram would be paralyzed for an hour. The boggle spotted the characters just as it was about to snatch the Shard. It tried to escape but a volley of magic missiles severed its goo string and sent it tumbling onto the pentagram. Captured!</p><p></p><p>Interrogation revealed the boggle's backstory. TL;DR is that it stole an artifact from the Banewarrens -- the "un-key" that could unmake any Bane Key -- and betrayed the Pactlords. With the un-key, the characters could destroy all the Bane Keys, thereby preventing anyone from entering the Banewarrens in the future. They demanded the boggle give them the un-key. It refused -- unless they could first destroy the Pactlords and the magical Quaan that bound them together.</p><p></p><p>Sure, yeah, the characters could do that. But they still wanted the un-key first. The boggle refused. At that moment, four men entered in the manor -- guards employed by the Longfingers. The players thought the guards were on their side. Then they realized that each guard had been possessed by a boggle. It was time to roll for initiative!</p><p></p><p>Next session: Boggled!</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 8702687, member: 6809274"] 29th session of Monte Cook's 3E Banewarrens campaign run with Shadow of the Demon Lord on Owlbear Rodeo. Five player characters at Level 5: [LIST] [*]Dwarf Berserker/Warrior. Heir to a lost kingdom. His trinket is half of a treasure map. [*]Elf Wizard/Magician. Outcast from elven lands, raised in Ptolus, keeper of a dark secret. His magical traditions are Arcana, Teleportation, Chaos, and Fey. [*]Goblin Oracle/Magician. Responsible for the destruction of his tribe. Specialized in the Fire and Forbidden magic traditions. [*]Changeling Spellbinder/Rogue. Created by House Vladaam to replace a child they kidnapped and held in servitude. Naturally, she wants revenge. Two weapon fighter with the Battle tradition. [*]Human Paladin/Priest. Cleric of Lothian, the primary god of Ptolus. His magical traditions are Life, Theurgy, and Battle. His wife was murdered by undead and now he seeks answers. [/LIST] In this session, the players and their allies in the Longfingers thieves guild laid a trap for a boggle. The boggle was knocking over guild safehouses and stealing their loot. The players had encountered the boggle in their very first session. Then, it had been bound to the Pactlords and looted the Banewarrens of a valuable artifact before escaping Pactlord control. But it's a selfish, greedy little thing without an altruistic bone in its body. The players were looking to capture the boggle to unravel more of the mystery behind the Pactlords and to curry favor with the Longfingers. The bait in the trap was a magical gem. The gem was inside an opulent manor. (I used the lovely Merchant Prince's Villa map from Tomb of Annihilation.) I asked the players to describe the gem. The elf wizard's player suggested it was a massive crystalline shard with magical properties. I asked, What sort of qualities? Another player proposed that it was a window into the past. I suggested that some scholars suspected it was a window into both the past, present, and potential future: The Shard of Future Past. One of the players asked if he could look into the shard and see anything. Of course, I said. Then all the players took turns peering into the Shard. I gave them all visions of the future -- foreshadowing upcoming events in the campaign. (Of course, all this was spontaneous and unplanned. Awesome stuff.) [LIST] [*]The elf wizard saw his captive mentor having his brain consumed by Pactlord mind flayer. [*]The changeling spellbinder saw the patriarch of House Vladaam held captive in the attic of his family estate. [*]The dwarf berserker saw an ambush by a degenerate lost clan of dwarves on a narrow bridge over a chasm deep inside the Banewarrens. [*]The human paladin saw an aristocratic undead lord standing in a cathedral of blood, reading from tome of legendary evil, with a strange image reflected in his eyes -- the paladin's wife. [*]The goblin oracle saw that his dead tribe had been resurrected as zombies in service to the same undead lord. [/LIST] Soon after, the boggle teleported through the ceiling and slid down a string of goo toward the Shard. The wizard had enscribed an invisible pentagram around the gem. Anyone touching the pentagram would be paralyzed for an hour. The boggle spotted the characters just as it was about to snatch the Shard. It tried to escape but a volley of magic missiles severed its goo string and sent it tumbling onto the pentagram. Captured! Interrogation revealed the boggle's backstory. TL;DR is that it stole an artifact from the Banewarrens -- the "un-key" that could unmake any Bane Key -- and betrayed the Pactlords. With the un-key, the characters could destroy all the Bane Keys, thereby preventing anyone from entering the Banewarrens in the future. They demanded the boggle give them the un-key. It refused -- unless they could first destroy the Pactlords and the magical Quaan that bound them together. Sure, yeah, the characters could do that. But they still wanted the un-key first. The boggle refused. At that moment, four men entered in the manor -- guards employed by the Longfingers. The players thought the guards were on their side. Then they realized that each guard had been possessed by a boggle. It was time to roll for initiative! Next session: Boggled! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How Was Your Last Session?
Top