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<blockquote data-quote="Richards" data-source="post: 8703601" data-attributes="member: 508"><p>In today's "Dreams of Erthe" campaign, the following happened:</p><p></p><p>1. The elf sorcerer discovered he had a "worry-wart" network living inside of him. He was infected seven adventures ago; it just took this long for the creature to create a large enough network throughout the elf's body so it could establish telepathic contact. Now it has six extendable eyestalks (that look like beauty marks when not extended) growing out of his body and is asking a barrage of questions about the elf and the world around him. (The main creature, a nibish-riule, is an amorphous being living in the Far Realm and viewing the Material Plane through these eyestalks (and, to a lesser extent, the elf's memories) and is somewhat surprised at how "boring" a world this is - the trees, for instance, just move their tops a little bit when it's windy, instead of levitating or turning into a flock of flying fish or doing anything else that might liven things up a bit - not at all like back home!</p><p></p><p>2. The PCs arrived in the town where the next trapped dreamer was supposed to be, but nobody knew anything. Based on a peek at the dream in question (a half-orc being arrested for the murder of two humans), they decided to try first the town guardsman headquarters and then the prison, but were told at both places there was nobody who'd been asleep for days or weeks.</p><p></p><p>3. The PCs spoke with the elven administrator in the prison (abandoning their weapons behind to do so), who was very curt with them and sent them away after their questions had been answered. They decided to try to sneak back in later, but...</p><p></p><p>4. On their way out a sheet phantom popped up out of the holding cell's toilet hole and attacked a guard. The PCs helped fight it off, but then were booted out of the prison by the elf administrator.</p><p></p><p>5. Sneaking back in (the half-orc cleric/paladin carrying the extradimensional lamp in which the other PCs were hiding, then casting a <em>gaseous form </em>spell upon himself), explored the area, found the prisoners' had all been transformed into ghouls/ghasts, and the half-orc prisoner was in fact trapped in his dreams in one of the solitary confinement pits, the other containing a spellstiched ghast.</p><p></p><p>6. The half-orc became solid, entered the lamp, explained the situation to the other PCs, rescued the half-orc prisoner (who they left in the lamp to deal with later), gave his <em>ring of invisibility</em> to the human bard/rogue who then picked the locks back into the prison mess hall, and tried to sneak back out of the prison except...</p><p></p><p>7. The elf administrator's invisible quasit familiar saw the door to the lower level open and close by itself, detected good and picked up the bard's aura, and alerted his master (actually a necromancer wizard who had turned the human prisoners into undead and <em>charmed</em> the guards and cook earlier).</p><p></p><p>8. The jig now up, the PCs prepped combat spells and exited the lamp, only to discover the elf necromancer had released the undead with orders to slay everyone in the building, so it became a big fight with the PCs fighting off the undead, the necromancer, and his quasit familiar, all while trying to rescue the guards and cook.</p><p></p><p>9. After winning the fight, they skedaddled out of town and later revived the half-orc, whose full dream-memory showed he'd entered the alley to help the human woman, who was being robbed by a human man, and in trying to save her the thief stabbed her in the gut, killing her, and the thief was then slain by the half-orc as they wrestled to get/retain the short sword. When the three town guardsman showed up, they found two dead humans and a half-orc holding the murder weapon standing above them. The PCs immediately hired the half-orc on as a hireling, to take care of their riding mounts and draft animals.</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 8703601, member: 508"] In today's "Dreams of Erthe" campaign, the following happened: 1. The elf sorcerer discovered he had a "worry-wart" network living inside of him. He was infected seven adventures ago; it just took this long for the creature to create a large enough network throughout the elf's body so it could establish telepathic contact. Now it has six extendable eyestalks (that look like beauty marks when not extended) growing out of his body and is asking a barrage of questions about the elf and the world around him. (The main creature, a nibish-riule, is an amorphous being living in the Far Realm and viewing the Material Plane through these eyestalks (and, to a lesser extent, the elf's memories) and is somewhat surprised at how "boring" a world this is - the trees, for instance, just move their tops a little bit when it's windy, instead of levitating or turning into a flock of flying fish or doing anything else that might liven things up a bit - not at all like back home! 2. The PCs arrived in the town where the next trapped dreamer was supposed to be, but nobody knew anything. Based on a peek at the dream in question (a half-orc being arrested for the murder of two humans), they decided to try first the town guardsman headquarters and then the prison, but were told at both places there was nobody who'd been asleep for days or weeks. 3. The PCs spoke with the elven administrator in the prison (abandoning their weapons behind to do so), who was very curt with them and sent them away after their questions had been answered. They decided to try to sneak back in later, but... 4. On their way out a sheet phantom popped up out of the holding cell's toilet hole and attacked a guard. The PCs helped fight it off, but then were booted out of the prison by the elf administrator. 5. Sneaking back in (the half-orc cleric/paladin carrying the extradimensional lamp in which the other PCs were hiding, then casting a [I]gaseous form [/I]spell upon himself), explored the area, found the prisoners' had all been transformed into ghouls/ghasts, and the half-orc prisoner was in fact trapped in his dreams in one of the solitary confinement pits, the other containing a spellstiched ghast. 6. The half-orc became solid, entered the lamp, explained the situation to the other PCs, rescued the half-orc prisoner (who they left in the lamp to deal with later), gave his [i]ring of invisibility[/i] to the human bard/rogue who then picked the locks back into the prison mess hall, and tried to sneak back out of the prison except... 7. The elf administrator's invisible quasit familiar saw the door to the lower level open and close by itself, detected good and picked up the bard's aura, and alerted his master (actually a necromancer wizard who had turned the human prisoners into undead and [i]charmed[/i] the guards and cook earlier). 8. The jig now up, the PCs prepped combat spells and exited the lamp, only to discover the elf necromancer had released the undead with orders to slay everyone in the building, so it became a big fight with the PCs fighting off the undead, the necromancer, and his quasit familiar, all while trying to rescue the guards and cook. 9. After winning the fight, they skedaddled out of town and later revived the half-orc, whose full dream-memory showed he'd entered the alley to help the human woman, who was being robbed by a human man, and in trying to save her the thief stabbed her in the gut, killing her, and the thief was then slain by the half-orc as they wrestled to get/retain the short sword. When the three town guardsman showed up, they found two dead humans and a half-orc holding the murder weapon standing above them. The PCs immediately hired the half-orc on as a hireling, to take care of their riding mounts and draft animals. Johnathan [/QUOTE]
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