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<blockquote data-quote="THEMNGMNT" data-source="post: 8759208" data-attributes="member: 6809274"><p>33rd session of Monte Cook's 3E Banewarrens campaign run with Shadow of the Demon Lord on Owlbear Rodeo. Five player characters at Level 6: Dwarf Berserker/Warrior. Elf Wizard/Magician. Goblin Oracle/Magician. Changeling Spellbinder/Rogue. Human Paladin/Priest. Aiding them was Meegus, a tricksy boggle capable of possessing other creatures.</p><p></p><p>This session was a crazy cool climax to one of this campaign's major plot threads. The characters had infiltrated the underground headquarters of the Pactlords of the Quaan. Their goal: Destroy the Quaan -- the magical font that binds the Pactlords in common cause. With it destroyed, the pact will break, and the evil Pactlords will turn on each other.</p><p></p><p>The Quaan was a pool of black liquid on a floating island of stone in the middle of a massive cylindrical cavern. A corridor opened onto one side of the cavern. The opening was filled with a dozen mongrelmen witnessing the induction of a new Pactlord. The ritual was on the floating island. A pair of harpies guided a troll into the pool. Once submerged, the troll would be bound to the Pactlords.</p><p></p><p>The mongrelmen were so focused on the ritual they didn't detect the characters approach. The characters ambushed them from behind. Three were dead before the mongrelmen could even react. The characters were trying to clear a path so the elf wizard could cast a Wish spell from a scroll they had obtained in the Banewarrens. (Ironically, the scroll had originally belonged to a Pactlord.)</p><p></p><p>The boggle teleported onto the floating island and then took control of the troll's body. The troll was a wrecker. In a single turn it killed both harpies.</p><p></p><p>The characters were on the verge of victory when a beholder floated up from beneath the island. Riding it was a mind flayer -- the leader of the Pactlords, Yuinthilu. Yuinthilu read the mind of the boggle, discovering the existence and location of an "un-key" that could destroy all the Bane Keys that granted access to the Banewarrens. This is not something the characters wanted in possession of the Pactlords. The Pactlord used mind blast to psychically damage the boggle and leave it dazed.</p><p></p><p>The beholder blasted the characters but they mostly shrugged off its eye rays. The dwarf berserker lassoed a rope to the floating island, climbed onto it, jumped atop the beholder, and knocked the mind flayer off the beholder. The mind flayer fell toward the bottom of the cavern -- but then plane shifted away. The elf wizard summoned a sprite -- and the sprite used its magical bow to put the beholder to sleep!</p><p></p><p>Next session: Mopping up!</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 8759208, member: 6809274"] 33rd session of Monte Cook's 3E Banewarrens campaign run with Shadow of the Demon Lord on Owlbear Rodeo. Five player characters at Level 6: Dwarf Berserker/Warrior. Elf Wizard/Magician. Goblin Oracle/Magician. Changeling Spellbinder/Rogue. Human Paladin/Priest. Aiding them was Meegus, a tricksy boggle capable of possessing other creatures. This session was a crazy cool climax to one of this campaign's major plot threads. The characters had infiltrated the underground headquarters of the Pactlords of the Quaan. Their goal: Destroy the Quaan -- the magical font that binds the Pactlords in common cause. With it destroyed, the pact will break, and the evil Pactlords will turn on each other. The Quaan was a pool of black liquid on a floating island of stone in the middle of a massive cylindrical cavern. A corridor opened onto one side of the cavern. The opening was filled with a dozen mongrelmen witnessing the induction of a new Pactlord. The ritual was on the floating island. A pair of harpies guided a troll into the pool. Once submerged, the troll would be bound to the Pactlords. The mongrelmen were so focused on the ritual they didn't detect the characters approach. The characters ambushed them from behind. Three were dead before the mongrelmen could even react. The characters were trying to clear a path so the elf wizard could cast a Wish spell from a scroll they had obtained in the Banewarrens. (Ironically, the scroll had originally belonged to a Pactlord.) The boggle teleported onto the floating island and then took control of the troll's body. The troll was a wrecker. In a single turn it killed both harpies. The characters were on the verge of victory when a beholder floated up from beneath the island. Riding it was a mind flayer -- the leader of the Pactlords, Yuinthilu. Yuinthilu read the mind of the boggle, discovering the existence and location of an "un-key" that could destroy all the Bane Keys that granted access to the Banewarrens. This is not something the characters wanted in possession of the Pactlords. The Pactlord used mind blast to psychically damage the boggle and leave it dazed. The beholder blasted the characters but they mostly shrugged off its eye rays. The dwarf berserker lassoed a rope to the floating island, climbed onto it, jumped atop the beholder, and knocked the mind flayer off the beholder. The mind flayer fell toward the bottom of the cavern -- but then plane shifted away. The elf wizard summoned a sprite -- and the sprite used its magical bow to put the beholder to sleep! Next session: Mopping up! [/QUOTE]
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