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<blockquote data-quote="THEMNGMNT" data-source="post: 8773217" data-attributes="member: 6809274"><p>35th session of Monte Cook's 3E Banewarrens campaign run with Shadow of the Demon Lord on Owlbear Rodeo.</p><p></p><p>Five player characters at Level 7:</p><ul> <li data-xf-list-type="ul">Dwarf Executioner/Berserker/Warrior. Heir to a lost kingdom. His trinket is half of a treasure map.</li> <li data-xf-list-type="ul">Elf Librarian/Wizard/Magician. Outcast from elven lands, raised in Ptolus, keeper of a dark secret. His magical traditions are Arcana, Teleportation, Chaos, and Fey.</li> <li data-xf-list-type="ul">Goblin Pyromancer/Oracle/Magician. Responsible for the destruction of his tribe. Specialized in the Fire and Forbidden magic traditions, with a dose of Divination.</li> <li data-xf-list-type="ul">Changeling Dervish/Spellbinder/Rogue. Created by House Vladaam to replace a child they kidnapped and held in servitude. Naturally, she wants revenge. Two weapon fighter with the Battle tradition.</li> <li data-xf-list-type="ul">Human Defender/Paladin/Priest. Cleric of Lothian, the primary god of Ptolus. His magical traditions are Life, Theurgy, and Battle. His wife was murdered by undead and now he seeks answers.</li> </ul><p>After 15 sessions of intrigue and mayhem in Ptolus, the characters returned to the Banewarrens. They began at the beginning, in the Broken Seal. This area had become a bit of a graveyard from all the previous fighting. Yet now all the corpses were missing. It looked like they had picked themselves off the floor and walked deeper into the Banewarrens. In Ptolus, the characters had tangled with a death cult of necromancers called the Dreadsworn, and it now seemed the cult had entered the Banewarrens...</p><p></p><p>The human paladin used his ability to detect corruption to reveal a group of undead waiting in ambush. These were guardians of the Banewarrens co-opted by the Dreadsworn: 2 barrow wights and a wight commander with a cursed gem that could summon wraiths. The wights went down without too much effort but the wraith moved fast and hit hard. After the battle, the dwarf barbarian shattered the gem and the changeling rogue pocketed the fragments. What they don't know is the gem reforms in 1d6+4 hours...</p><p></p><p>Moving into the Outer Vaults, the characters decided to forego any additional exploration and instead get as deep inside the Banewarrens as quickly as possible. Along the way they saw signs that someone(s) had broken into several of the vaults, looting the cursed banes within. That's not good...</p><p></p><p>Before long the characters reached the exit to the Outer Vaults, which is as far as they had previously come. The exit was a Sealed Door that required a Bane Key to open. As far as they knew, they are the only ones with a Bane Key. Yet the door was open and the way to the Inner Vaults lay ahead. That's really not good...!</p><p></p><p>Next session: The Inner Vaults!</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 8773217, member: 6809274"] 35th session of Monte Cook's 3E Banewarrens campaign run with Shadow of the Demon Lord on Owlbear Rodeo. Five player characters at Level 7: [LIST] [*]Dwarf Executioner/Berserker/Warrior. Heir to a lost kingdom. His trinket is half of a treasure map. [*]Elf Librarian/Wizard/Magician. Outcast from elven lands, raised in Ptolus, keeper of a dark secret. His magical traditions are Arcana, Teleportation, Chaos, and Fey. [*]Goblin Pyromancer/Oracle/Magician. Responsible for the destruction of his tribe. Specialized in the Fire and Forbidden magic traditions, with a dose of Divination. [*]Changeling Dervish/Spellbinder/Rogue. Created by House Vladaam to replace a child they kidnapped and held in servitude. Naturally, she wants revenge. Two weapon fighter with the Battle tradition. [*]Human Defender/Paladin/Priest. Cleric of Lothian, the primary god of Ptolus. His magical traditions are Life, Theurgy, and Battle. His wife was murdered by undead and now he seeks answers. [/LIST] After 15 sessions of intrigue and mayhem in Ptolus, the characters returned to the Banewarrens. They began at the beginning, in the Broken Seal. This area had become a bit of a graveyard from all the previous fighting. Yet now all the corpses were missing. It looked like they had picked themselves off the floor and walked deeper into the Banewarrens. In Ptolus, the characters had tangled with a death cult of necromancers called the Dreadsworn, and it now seemed the cult had entered the Banewarrens... The human paladin used his ability to detect corruption to reveal a group of undead waiting in ambush. These were guardians of the Banewarrens co-opted by the Dreadsworn: 2 barrow wights and a wight commander with a cursed gem that could summon wraiths. The wights went down without too much effort but the wraith moved fast and hit hard. After the battle, the dwarf barbarian shattered the gem and the changeling rogue pocketed the fragments. What they don't know is the gem reforms in 1d6+4 hours... Moving into the Outer Vaults, the characters decided to forego any additional exploration and instead get as deep inside the Banewarrens as quickly as possible. Along the way they saw signs that someone(s) had broken into several of the vaults, looting the cursed banes within. That's not good... Before long the characters reached the exit to the Outer Vaults, which is as far as they had previously come. The exit was a Sealed Door that required a Bane Key to open. As far as they knew, they are the only ones with a Bane Key. Yet the door was open and the way to the Inner Vaults lay ahead. That's really not good...! Next session: The Inner Vaults! [/QUOTE]
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