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<blockquote data-quote="Richards" data-source="post: 8819039" data-attributes="member: 508"><p>Last Wednesday's "Ghourmand Vale" was a weird one - we escorted two ladies to a finishing school, and while we were there a rival set off a massive curse that transformed the girls in school and all of the school's employees into random monsters which were hell-bent upon killing each other. We weren't affected, because by the terms of the curse only those whose names were listed in a book of employees and students were affected. However, as curses went, this one was particularly ineffective, for one main reason: while the intention was for everyobody in the school to kill each other off, our mere presence - more importantly, the presence of the <em>Blood Mirror</em>, a magic gem carried by our paladin, which automatically stabilizes anyone within 75 feet if they fall below 0 hp - meant that for the most part the transformed school residents were merely knocking each other unconscious, at which point they reverted back to their true forms. So our PCs merely went throughout the school, "killing" every monster we saw (but not by too much, dealing just enough damage to knock them into negative hit points without killing them outright with too much damage). And the monsters always ignored us if there was even one other transformed monster of a different type to attack, so it was pretty much like shooting fish in a barrel. The only damage any of us took was when the transformed hag was in a room with us after she'd already knocked out the transformed hell hounds - the hag attacked our paladin twice and did maybe a dozen hit points of damage over two attacks. Otherwise, we took out everyone and the only permanent deaths were the two doppelgangers who had infiltrated the school and set off the curse in the first place - our rogue slit their throats after we took them down just to make sure they <em>didn't</em> get the stabilizing effects of the <em>Blood Mirror</em>.</p><p></p><p>So all in all, it was pretty much a cakewalk of an adventure. Our DM had wanted to make a Hallowe'en-themed adventure but forgot to take the <em>Blood Mirror</em>'s effects into account, and had he not made the curse specific enough that the transformed people attacked other transformed people at all costs, it might have required a bit more of an effort on our part.</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 8819039, member: 508"] Last Wednesday's "Ghourmand Vale" was a weird one - we escorted two ladies to a finishing school, and while we were there a rival set off a massive curse that transformed the girls in school and all of the school's employees into random monsters which were hell-bent upon killing each other. We weren't affected, because by the terms of the curse only those whose names were listed in a book of employees and students were affected. However, as curses went, this one was particularly ineffective, for one main reason: while the intention was for everyobody in the school to kill each other off, our mere presence - more importantly, the presence of the [i]Blood Mirror[/i], a magic gem carried by our paladin, which automatically stabilizes anyone within 75 feet if they fall below 0 hp - meant that for the most part the transformed school residents were merely knocking each other unconscious, at which point they reverted back to their true forms. So our PCs merely went throughout the school, "killing" every monster we saw (but not by too much, dealing just enough damage to knock them into negative hit points without killing them outright with too much damage). And the monsters always ignored us if there was even one other transformed monster of a different type to attack, so it was pretty much like shooting fish in a barrel. The only damage any of us took was when the transformed hag was in a room with us after she'd already knocked out the transformed hell hounds - the hag attacked our paladin twice and did maybe a dozen hit points of damage over two attacks. Otherwise, we took out everyone and the only permanent deaths were the two doppelgangers who had infiltrated the school and set off the curse in the first place - our rogue slit their throats after we took them down just to make sure they [i]didn't[/i] get the stabilizing effects of the [i]Blood Mirror[/i]. So all in all, it was pretty much a cakewalk of an adventure. Our DM had wanted to make a Hallowe'en-themed adventure but forgot to take the [i]Blood Mirror[/i]'s effects into account, and had he not made the curse specific enough that the transformed people attacked other transformed people at all costs, it might have required a bit more of an effort on our part. Johnathan [/QUOTE]
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