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<blockquote data-quote="Richards" data-source="post: 8848237" data-attributes="member: 508"><p>In today's "Dreams of Erthe" session (we delayed a day due to injury of one of our players), the five PCs were invited by a nobleman on a wild boar hunt after they saved the son of one of the noblemen from a dream coma. (He'd been dreaming his skeleton crawled out of his mouth, leaving him a helpless flesh-blob. They put the bones back where they belonged.) That, of course, meant no armor and none of their traditional weapons, merely a longspear and a rapier each, with a strong horse to ride and two commoners leading three hunting dogs to sniff out the prey.</p><p></p><p>They eventually found a small group of eight wild boars, which scattered in all directions. The PCs managed to slay two of them on their own, while the three NPC noblemen made a bit of a hash of it (they kept rolling low on their attacks). Three of the boars seemed abnormally intelligent (moving into flanking positions instead of merely attacking from the closest position), but eventually six of them managed to flee off the edges of the battle map.</p><p></p><p>The PCs and noblemen pursued, and the wild boars ran into a clearing with a simple log cabin and a nearby cave opening. The PCs allowed the noblemen to take the lead (hopefully so they could at least kill one boar between them and save a little face), but all they did was trigger a tripwire trap that nearly killed two of them. Our two cleric PCs healed them up while the boars ran behind the cabin. Our spellsword approached the cabin and stepped into a shallow pit trap, getting a bear trap caught around his ankle. The cabin's inhabitant was a human wereboar ranger, who battled two PCs while the three other wereboars (the "smart" boars from the first part of the adventure) took on the other PCs and the three normal boars ran into the cave, which alerted the female hill giant dire wereboar that there was trouble. By the time she made an appearance, the PCs had slain the other wereboars (and accidentally set the cabin ablaze with a misfired <em>scorching ray</em>), but our cleric-paladin managed to calm her down with a <em>calm emotions</em> spell, at which time they decided to skedaddle rather than face her in combat when the spell wore off.</p><p></p><p>And then everyone leveled up to 9th level.</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 8848237, member: 508"] In today's "Dreams of Erthe" session (we delayed a day due to injury of one of our players), the five PCs were invited by a nobleman on a wild boar hunt after they saved the son of one of the noblemen from a dream coma. (He'd been dreaming his skeleton crawled out of his mouth, leaving him a helpless flesh-blob. They put the bones back where they belonged.) That, of course, meant no armor and none of their traditional weapons, merely a longspear and a rapier each, with a strong horse to ride and two commoners leading three hunting dogs to sniff out the prey. They eventually found a small group of eight wild boars, which scattered in all directions. The PCs managed to slay two of them on their own, while the three NPC noblemen made a bit of a hash of it (they kept rolling low on their attacks). Three of the boars seemed abnormally intelligent (moving into flanking positions instead of merely attacking from the closest position), but eventually six of them managed to flee off the edges of the battle map. The PCs and noblemen pursued, and the wild boars ran into a clearing with a simple log cabin and a nearby cave opening. The PCs allowed the noblemen to take the lead (hopefully so they could at least kill one boar between them and save a little face), but all they did was trigger a tripwire trap that nearly killed two of them. Our two cleric PCs healed them up while the boars ran behind the cabin. Our spellsword approached the cabin and stepped into a shallow pit trap, getting a bear trap caught around his ankle. The cabin's inhabitant was a human wereboar ranger, who battled two PCs while the three other wereboars (the "smart" boars from the first part of the adventure) took on the other PCs and the three normal boars ran into the cave, which alerted the female hill giant dire wereboar that there was trouble. By the time she made an appearance, the PCs had slain the other wereboars (and accidentally set the cabin ablaze with a misfired [i]scorching ray[/i]), but our cleric-paladin managed to calm her down with a [i]calm emotions[/i] spell, at which time they decided to skedaddle rather than face her in combat when the spell wore off. And then everyone leveled up to 9th level. Johnathan [/QUOTE]
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