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<blockquote data-quote="doctorbadwolf" data-source="post: 8849469" data-attributes="member: 6704184"><p>First session of a short adventure in my own rpg, Quest for Chevar. </p><p></p><p>Teddy the Human Bridger, Eskinder the Were-Hyena Maker, and George the Werewolf Benedante, hired by an NPC I’ve used before, a Human Alchemist named Garret Ayala. </p><p></p><p>The adventure starts in a kitchen in a farmhouse in Tehachapi California, in September of this year. Our three Rangers are getting information from a local, who is Wise but doesn’t get involved in fighting unless he has to. But information, healing, crafting, these he’s happy to do. </p><p></p><p>Turns out a string of deaths in the Tehachapi mountains might be connected to the supernatural world, and so the Ranger Captain of the region has asked Garret to gather a team and look into it. </p><p></p><p>A few quick rolls to get their bearings, and they’re off down to Bakersfield to talk to local Elders, Ester and Bernice Valmont. </p><p></p><p>Lots of investigation and research and making phone calls and calling upon contacts, and they figure out that there is a spell being laid in a ring through the mountains around Kern country, and the mystical pollution of that spell is reaching from the coast to the Mojave, and from the northern end of LA up to Fresno, which is a huge area. Like, immense. The focus of the spell is an old Methodist church in a railway ghost town by Tehachapi, called Tehichipa. </p><p></p><p>They also gather other useful intel, but that’s the main points. When they leave the house a car matching the description of a car they need to find drives by, full of people they need to talk to or investigate. Seems they were being spied on. </p><p></p><p>The sessions ended at the very start of the chase. </p><p></p><p>It was awesome. Idk if it sounds awesome but it was awesome.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8849469, member: 6704184"] First session of a short adventure in my own rpg, Quest for Chevar. Teddy the Human Bridger, Eskinder the Were-Hyena Maker, and George the Werewolf Benedante, hired by an NPC I’ve used before, a Human Alchemist named Garret Ayala. The adventure starts in a kitchen in a farmhouse in Tehachapi California, in September of this year. Our three Rangers are getting information from a local, who is Wise but doesn’t get involved in fighting unless he has to. But information, healing, crafting, these he’s happy to do. Turns out a string of deaths in the Tehachapi mountains might be connected to the supernatural world, and so the Ranger Captain of the region has asked Garret to gather a team and look into it. A few quick rolls to get their bearings, and they’re off down to Bakersfield to talk to local Elders, Ester and Bernice Valmont. Lots of investigation and research and making phone calls and calling upon contacts, and they figure out that there is a spell being laid in a ring through the mountains around Kern country, and the mystical pollution of that spell is reaching from the coast to the Mojave, and from the northern end of LA up to Fresno, which is a huge area. Like, immense. The focus of the spell is an old Methodist church in a railway ghost town by Tehachapi, called Tehichipa. They also gather other useful intel, but that’s the main points. When they leave the house a car matching the description of a car they need to find drives by, full of people they need to talk to or investigate. Seems they were being spied on. The sessions ended at the very start of the chase. It was awesome. Idk if it sounds awesome but it was awesome. [/QUOTE]
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