Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How Was Your Last Session?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="THEMNGMNT" data-source="post: 8870447" data-attributes="member: 6809274"><p>This is a recap of sessions 42, 43, and 44 of my Neverwinter campaign. Apparently I forgot to recap those! We haven't played much in the last 3 months of the year as I've had a lot of real life conflicts.</p><p></p><p>Three 8th level characters: half-orc vengeance paladin, human genie warlock, drow evoker wizard. At the end of session 44 the characters earned 9th level.</p><p></p><p>All three sessions were part of an extended heist action sequence as the characters infiltrated Griffonwing Spire. (I used the Feathergale Spire map from Princes of the Apocalypse.) Griffongwing Courier is an organization of my invention that is basically the Pony Express of the North.</p><p></p><p>Previously, the characters had come into conflict with a mindflayer and his drow minions. They were attempting breed an Elder Brain that could telepathically control the citizens of Neverwinter. The characters have discovered that there are allied mindflayers in Luskan and Waterdeep attempting to breed their own Elder Brains.</p><p></p><p>The characters learned that the mindflayer from Waterdeep has sent a shipment of magic items to Neverwinter via Griffonwing Courier. The couriers have no idea what they're hauling or for whom -- think of them as armored car guards. The characters want that magic for themselves.</p><p></p><p>The first session consisted of the players planning and commencing the heist. If you've ever been part of one of these sessions you know how they go. The paladin posed as a customer with a set of unreasonable demands to get the couriers discombobulated and disorganized. The warlock turned invisible and snuck in behind him. The wizard provided overwatch from outside. It didn't take long before the warlock had been sniffed out by a baby displacer beast and the guards were on high alert. Shennanigans ensued.</p><p></p><p>The second session commenced when three drow arrived at the spire, the intended recipients of the shipment. They were under an illusion, posing as wealthy high elves. A drider attacked the wizard. The wizard used polymorph to turn it into a rat. Then he tried and failed for the next four turns to kill the 1 hit point rat due to a series of truly awful rolls. When he finally boot stomped the rat it was deeply satisfying. Meanwhile, the warlock had freed a griffon from the stables, mounted it, and flew onto the roof. The paladin had forced his way onto the roof and jumped onto the warlock's griffon. By now, the couriers from Waterdeep were in plain sight -- three riders mounted on three griffons -- and approaching the spire. That's when the dragon arrived.</p><p></p><p>The third session was a three way aerial dogfight. The black dragon was the wild card. No one knew why it was there, but they knew what it wanted -- the magic treasure. Its first acid breath attack dissolved one of the griffons. In the second round it used bite/claw/claw to rip through a second griffon. In the third round it was yanking the saddle bags off the dead griffon and readying to fly off with the magical treasure. But the third griffon and its rider harried the dragon. The warlock and paladin had closed in, too. The paladin smited with a spear of dragon slaying. The dragon was bloodied. Around this time the mindflayer arrived, mounted on a mooncalf, which grappled the dragon. (I used the stats of a death kiss beholder, which gave the tentacly, bloodsucking feel I wanted.) The warlock failed a saving throw from the mindflayer and began attacking the paladin. Everyone on every side was close to zero hit points and it came down to who was going to hit first.</p><p></p><p>The paladin pulled out his potion of gaseous form, drank it, then used a bonus action to misty step right in front of the mindflayer's mouth. I could see where this was going...and I let him have it. The mindflayer inhaled the paladin. In the following turn, the paladin returned to his regular form -- and exploded the mindflayer from the inside. Was that a rules exploit? I don't know. Probably. But now that player has a story he'll be talking about for the rest of his life. Plus the characters had tangled multiple times with the mindflayer and it felt like now was the right time to close this chapter of our story.</p><p></p><p>The dragon shredded the warlock's griffon. She tumbled to the ground. On her turn, she activated her genie-lock flight ability, then blasted the dragon out of the sky with two hits from eldritch blast.</p><p></p><p>Epic finale to a very satisfying arc.</p><p></p><p>Next session: Loot harder!</p><p></p><p>EDIT: Actually, I <em>did</em> recap sessions 42 and 43. Huh. Well, I guess this is the recap of the recap.</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 8870447, member: 6809274"] This is a recap of sessions 42, 43, and 44 of my Neverwinter campaign. Apparently I forgot to recap those! We haven't played much in the last 3 months of the year as I've had a lot of real life conflicts. Three 8th level characters: half-orc vengeance paladin, human genie warlock, drow evoker wizard. At the end of session 44 the characters earned 9th level. All three sessions were part of an extended heist action sequence as the characters infiltrated Griffonwing Spire. (I used the Feathergale Spire map from Princes of the Apocalypse.) Griffongwing Courier is an organization of my invention that is basically the Pony Express of the North. Previously, the characters had come into conflict with a mindflayer and his drow minions. They were attempting breed an Elder Brain that could telepathically control the citizens of Neverwinter. The characters have discovered that there are allied mindflayers in Luskan and Waterdeep attempting to breed their own Elder Brains. The characters learned that the mindflayer from Waterdeep has sent a shipment of magic items to Neverwinter via Griffonwing Courier. The couriers have no idea what they're hauling or for whom -- think of them as armored car guards. The characters want that magic for themselves. The first session consisted of the players planning and commencing the heist. If you've ever been part of one of these sessions you know how they go. The paladin posed as a customer with a set of unreasonable demands to get the couriers discombobulated and disorganized. The warlock turned invisible and snuck in behind him. The wizard provided overwatch from outside. It didn't take long before the warlock had been sniffed out by a baby displacer beast and the guards were on high alert. Shennanigans ensued. The second session commenced when three drow arrived at the spire, the intended recipients of the shipment. They were under an illusion, posing as wealthy high elves. A drider attacked the wizard. The wizard used polymorph to turn it into a rat. Then he tried and failed for the next four turns to kill the 1 hit point rat due to a series of truly awful rolls. When he finally boot stomped the rat it was deeply satisfying. Meanwhile, the warlock had freed a griffon from the stables, mounted it, and flew onto the roof. The paladin had forced his way onto the roof and jumped onto the warlock's griffon. By now, the couriers from Waterdeep were in plain sight -- three riders mounted on three griffons -- and approaching the spire. That's when the dragon arrived. The third session was a three way aerial dogfight. The black dragon was the wild card. No one knew why it was there, but they knew what it wanted -- the magic treasure. Its first acid breath attack dissolved one of the griffons. In the second round it used bite/claw/claw to rip through a second griffon. In the third round it was yanking the saddle bags off the dead griffon and readying to fly off with the magical treasure. But the third griffon and its rider harried the dragon. The warlock and paladin had closed in, too. The paladin smited with a spear of dragon slaying. The dragon was bloodied. Around this time the mindflayer arrived, mounted on a mooncalf, which grappled the dragon. (I used the stats of a death kiss beholder, which gave the tentacly, bloodsucking feel I wanted.) The warlock failed a saving throw from the mindflayer and began attacking the paladin. Everyone on every side was close to zero hit points and it came down to who was going to hit first. The paladin pulled out his potion of gaseous form, drank it, then used a bonus action to misty step right in front of the mindflayer's mouth. I could see where this was going...and I let him have it. The mindflayer inhaled the paladin. In the following turn, the paladin returned to his regular form -- and exploded the mindflayer from the inside. Was that a rules exploit? I don't know. Probably. But now that player has a story he'll be talking about for the rest of his life. Plus the characters had tangled multiple times with the mindflayer and it felt like now was the right time to close this chapter of our story. The dragon shredded the warlock's griffon. She tumbled to the ground. On her turn, she activated her genie-lock flight ability, then blasted the dragon out of the sky with two hits from eldritch blast. Epic finale to a very satisfying arc. Next session: Loot harder! EDIT: Actually, I [I]did[/I] recap sessions 42 and 43. Huh. Well, I guess this is the recap of the recap. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How Was Your Last Session?
Top