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<blockquote data-quote="THEMNGMNT" data-source="post: 8882659" data-attributes="member: 6809274"><p>42nd session of Monte Cook's 3E Banewarrens campaign run with Shadow of the Demon Lord on Owlbear Rodeo. Five player characters at Level 7:</p><ul> <li data-xf-list-type="ul">Dwarf Executioner/Berserker/Warrior. He seeks the Axehammer of the Lost Clan, rumored to be in the Banewarrens.</li> <li data-xf-list-type="ul">Elf Librarian/Wizard/Magician. Outcast from elven lands, raised in Ptolus, keeper of a dark secret. His magical traditions are Arcana, Teleportation, Chaos, and Fey.</li> <li data-xf-list-type="ul">Goblin Pyromancer/Oracle/Magician. Responsible for the destruction of his tribe. Specialized in the Fire and Forbidden magic traditions, with a dose of Divination.</li> <li data-xf-list-type="ul">Changeling Dervish/Spellbinder/Rogue. Created by House Vladaam to replace a child they kidnapped and held in servitude. Naturally, she wants revenge. Two weapon fighter with the Battle tradition.</li> <li data-xf-list-type="ul">Human Defender/Paladin/Priest. Cleric of Lothian, the primary god of Ptolus. His magical traditions are Life, Theurgy, and Battle. His murdered wife was has returned as undead and now he seeks to stop her.</li> </ul><p>The characters are deep in the Banewarrens. They are tracking a group of rival adventurers working for House Vladaam. The rivals have the Last Axe of the Lost Clan, a dwarven artifact that the dwarf warrior wants for himself.</p><p></p><p>In this session, the charactes navigated the length of Map 2 of the Inner Vaults. They traversed a cavernous chamber that suppressed all magic. They passed a few Vault Doors holding banes, which they have learned not to tamper with. And finally they arrived at a massive ascending staircase -- sort of like a reverse version of the Bridge at Khazad-Dum sequence from Fellowship of the Ring.</p><p></p><p>Previously, the dwarf had a mystic vision of this location. At the top of the staircase were the adventuring rivals. Their leader, Gwar Nightstone, possessed the axe. (Well, it's actually an axehammer, because that's metal AF.) The axehammer gives him control over the degenerated dwarven troglodytes that inhabit this section of the Banewarrens. As they characters raced up the stairs, they could see dwarven trogs swarming up the side of the stairs from the cavern below. It was an epic moment.</p><p></p><p>The elf wizard gets a lot of mileage out of the Fetch spell. He used it to swipe the axe from Gwar, then give the axe to the dwarf warrior. I hate that spell! Spoiler alert: The rivals are going to use it on the characters next session!</p><p></p><p>The rival clockwork (basically a warforged) descended the stairs to block the characters. He was surrounded and destroyed by the goblin oracle, human paladin, and changeling rogue.</p><p></p><p>The dwarf warrior then used the magic of the axehammer to leap 60 feet right into the midst of the rivals. He came down hard, his impact knocking everyone back, damaging them all, and killing one outright.</p><p></p><p>We paused there. The players are feeling pretty awesome. It won't last.</p><p></p><p>Next session: Counterattack!</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 8882659, member: 6809274"] 42nd session of Monte Cook's 3E Banewarrens campaign run with Shadow of the Demon Lord on Owlbear Rodeo. Five player characters at Level 7: [LIST] [*]Dwarf Executioner/Berserker/Warrior. He seeks the Axehammer of the Lost Clan, rumored to be in the Banewarrens. [*]Elf Librarian/Wizard/Magician. Outcast from elven lands, raised in Ptolus, keeper of a dark secret. His magical traditions are Arcana, Teleportation, Chaos, and Fey. [*]Goblin Pyromancer/Oracle/Magician. Responsible for the destruction of his tribe. Specialized in the Fire and Forbidden magic traditions, with a dose of Divination. [*]Changeling Dervish/Spellbinder/Rogue. Created by House Vladaam to replace a child they kidnapped and held in servitude. Naturally, she wants revenge. Two weapon fighter with the Battle tradition. [*]Human Defender/Paladin/Priest. Cleric of Lothian, the primary god of Ptolus. His magical traditions are Life, Theurgy, and Battle. His murdered wife was has returned as undead and now he seeks to stop her. [/LIST] The characters are deep in the Banewarrens. They are tracking a group of rival adventurers working for House Vladaam. The rivals have the Last Axe of the Lost Clan, a dwarven artifact that the dwarf warrior wants for himself. In this session, the charactes navigated the length of Map 2 of the Inner Vaults. They traversed a cavernous chamber that suppressed all magic. They passed a few Vault Doors holding banes, which they have learned not to tamper with. And finally they arrived at a massive ascending staircase -- sort of like a reverse version of the Bridge at Khazad-Dum sequence from Fellowship of the Ring. Previously, the dwarf had a mystic vision of this location. At the top of the staircase were the adventuring rivals. Their leader, Gwar Nightstone, possessed the axe. (Well, it's actually an axehammer, because that's metal AF.) The axehammer gives him control over the degenerated dwarven troglodytes that inhabit this section of the Banewarrens. As they characters raced up the stairs, they could see dwarven trogs swarming up the side of the stairs from the cavern below. It was an epic moment. The elf wizard gets a lot of mileage out of the Fetch spell. He used it to swipe the axe from Gwar, then give the axe to the dwarf warrior. I hate that spell! Spoiler alert: The rivals are going to use it on the characters next session! The rival clockwork (basically a warforged) descended the stairs to block the characters. He was surrounded and destroyed by the goblin oracle, human paladin, and changeling rogue. The dwarf warrior then used the magic of the axehammer to leap 60 feet right into the midst of the rivals. He came down hard, his impact knocking everyone back, damaging them all, and killing one outright. We paused there. The players are feeling pretty awesome. It won't last. Next session: Counterattack! [/QUOTE]
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