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<blockquote data-quote="THEMNGMNT" data-source="post: 8907791" data-attributes="member: 6809274"><p>45th and 46th sessions of my Dragon Heist/Deck of Many Things mashup. Three player characters at level 9: Half-orc cavalier fighter, halfling swashbuckler rogue, and half-elf evoker wizard/grave cleric.</p><p></p><p>We're getting to the end game -- probably 6-8 sessions remaining. Most of session 45 was the players plotting their next move. The most important development is that the rogue reconnected with his nemesis-slash-love-interest, an investigator in the City Watch. She asked to join the party to take out the Arcane Brotherhood wizard that's been a major campaign antagonist. Cool beans, right? Well, what the players don't know is that the investigator is actually a changeling assassin duplicating her form -- and working for an entirely different campaign antagonist. The real investigator is in a death trap that the players will have to take on in their next adventure.</p><p></p><p>Session 46 was a brawl. The wizard has fortified himself in a seatower off the coast of Waterdeep. The characters and their allies decided on a pincer movement, entering the tower from the top and bottom. Seemed smart on paper. Unfortunately, it only served to divide the party.</p><p></p><p>Up top, the rogue and fighter flew in on a griffon. The rogue leapt through a window to enter the tower. The fighter circled toward the roof. Guarding the roof was the fighter's stepfather, a nefarious noble that the fighter had killed 20 sessions ago. Well, the Arcane Brotherhood had brought him back as a CR 19 Death Knight. I found out the hard way that this might be slightly too powerful for the characters. Just a bit.</p><p></p><p>Inside the tower, the rogue encountered the fighter's stepbrother and stepsister -- likewise killed earlier in the campaign and now resurrected as undead. He was able to take them both out with minimal hassle.</p><p></p><p>At the bottom of the tower, the elf wizard and an allied drow warrior fought a zombie swarm.</p><p></p><p>The griffon grabbed the Death Knight and carried him out to sea. The Death Knight fireballed the griffon and fighter. The fighter made his save but the griffon was toast. The fighter administered a healing potion to the griffon, then kicked the Death Knight loose. The Death Knight plummeted into the sea.</p><p></p><p>The wizard and drow warrior made ranged attacks on the Death Knight. It emerged from the sea and used destructive wave to great effect. The wizard responded with thunderwave, hurling the Death Knight back into the ocean. Realizing they were outmatched, the wizard led the drow into the tower.</p><p></p><p>Unfortunately, they encountered yet another resurrected enemy -- a warlock that had killed the elf wizard earlier in the campaign. The wizard was already down to a handful of hit points, and the blight spell brought him low.</p><p></p><p>Next session: The Book of Vile Darkness!</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 8907791, member: 6809274"] 45th and 46th sessions of my Dragon Heist/Deck of Many Things mashup. Three player characters at level 9: Half-orc cavalier fighter, halfling swashbuckler rogue, and half-elf evoker wizard/grave cleric. We're getting to the end game -- probably 6-8 sessions remaining. Most of session 45 was the players plotting their next move. The most important development is that the rogue reconnected with his nemesis-slash-love-interest, an investigator in the City Watch. She asked to join the party to take out the Arcane Brotherhood wizard that's been a major campaign antagonist. Cool beans, right? Well, what the players don't know is that the investigator is actually a changeling assassin duplicating her form -- and working for an entirely different campaign antagonist. The real investigator is in a death trap that the players will have to take on in their next adventure. Session 46 was a brawl. The wizard has fortified himself in a seatower off the coast of Waterdeep. The characters and their allies decided on a pincer movement, entering the tower from the top and bottom. Seemed smart on paper. Unfortunately, it only served to divide the party. Up top, the rogue and fighter flew in on a griffon. The rogue leapt through a window to enter the tower. The fighter circled toward the roof. Guarding the roof was the fighter's stepfather, a nefarious noble that the fighter had killed 20 sessions ago. Well, the Arcane Brotherhood had brought him back as a CR 19 Death Knight. I found out the hard way that this might be slightly too powerful for the characters. Just a bit. Inside the tower, the rogue encountered the fighter's stepbrother and stepsister -- likewise killed earlier in the campaign and now resurrected as undead. He was able to take them both out with minimal hassle. At the bottom of the tower, the elf wizard and an allied drow warrior fought a zombie swarm. The griffon grabbed the Death Knight and carried him out to sea. The Death Knight fireballed the griffon and fighter. The fighter made his save but the griffon was toast. The fighter administered a healing potion to the griffon, then kicked the Death Knight loose. The Death Knight plummeted into the sea. The wizard and drow warrior made ranged attacks on the Death Knight. It emerged from the sea and used destructive wave to great effect. The wizard responded with thunderwave, hurling the Death Knight back into the ocean. Realizing they were outmatched, the wizard led the drow into the tower. Unfortunately, they encountered yet another resurrected enemy -- a warlock that had killed the elf wizard earlier in the campaign. The wizard was already down to a handful of hit points, and the blight spell brought him low. Next session: The Book of Vile Darkness! [/QUOTE]
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