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<blockquote data-quote="Richards" data-source="post: 8927476" data-attributes="member: 508"><p>In today's "Dreams of Erthe" campaign session, the PCs:</p><ul> <li data-xf-list-type="ul">Got their half-orc paladin/cleric <em>true resurrected</em>, at the cost of nine extra days of travel</li> <li data-xf-list-type="ul">Awakened an archaeologist from his dreams of trying to figure out an ancient puzzle lock</li> <li data-xf-list-type="ul">Helped the archaeologists lug heavy rocks away from a potential entrance to an ancient gnomish settlement inside a maze of twisting canyon passages</li> <li data-xf-list-type="ul">Fought a dire wolverine that attacked them from inside the entrance, quickly knocking him out</li> <li data-xf-list-type="ul">Battled the ghost of the gnome druid who had summoned the dire wolverine in the first place, eventually driving him away and through another cliff face</li> <li data-xf-list-type="ul">Followed him through a still-intact <em>illusory wall</em> to a gnomish workshop, where a pack of six shocker lizards now laired</li> <li data-xf-list-type="ul">Got caught up in the shocker lizards' lethal blast, which activated three objects in the gnome workshop: a spider construct, falcon construct, and a clockwork dragon</li> <li data-xf-list-type="ul">Easily overcame the smaller constructs, but needed several <em>fireballs</em>, <em>scorching rays</em>, a <em>black tentacles</em> spell, and a summoned celestial bison to keep the clockwork dragon from killing the PCs before they could deactivate it through damage (the dragon came very close to killing the half-orc who had died last adventure)</li> <li data-xf-list-type="ul">Fought a brine ooze that had been alerted by the sounds of battle</li> <li data-xf-list-type="ul">Cast <em>speak with dead</em> on the gnome druid (whose body was inside the tomb just past the entrance where the dire wolverine had been summoned), learning that the gnomes of this village had been slain by a virulent disease that caused them to bleed from their facial orifices shortly after trying to help a "round-eared elf" who had staggered into their canyon suffering from heatstroke</li> <li data-xf-list-type="ul">Figured out that the "round-eared elf" encounter happened at around the time humans had first been documented on the continent, thousands of years ago</li> <li data-xf-list-type="ul">Put the gnome druid's spirit to rest, since none of the PCs or archaeologists had come down with whatever disease the "round-eared human" had carried into the gnomish village</li> <li data-xf-list-type="ul">Determined the disease had likely been magically designed by elves to only affect gnomes, since the elves had chafed under the gnomes' restrictions on magic use - they forbade the creation of undead, for one thing (in this campaign, the gnomes were the original spellcasters, teaching magic to the other races)</li> </ul><p>In addition, they met up with a wandering female human bard who had been aiding the archaeologists but opted to accompany the PCs, specifically to study lutecraft under my nephew's human bard/rogue PC. (He's decided bards are boring as PCs and so I've brought in a "standby" who can <em>inspire courage</em> for the group, freeing him up to do cooler stuff each round.)</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 8927476, member: 508"] In today's "Dreams of Erthe" campaign session, the PCs: [LIST] [*]Got their half-orc paladin/cleric [i]true resurrected[/i], at the cost of nine extra days of travel [*]Awakened an archaeologist from his dreams of trying to figure out an ancient puzzle lock [*]Helped the archaeologists lug heavy rocks away from a potential entrance to an ancient gnomish settlement inside a maze of twisting canyon passages [*]Fought a dire wolverine that attacked them from inside the entrance, quickly knocking him out [*]Battled the ghost of the gnome druid who had summoned the dire wolverine in the first place, eventually driving him away and through another cliff face [*]Followed him through a still-intact [i]illusory wall[/i] to a gnomish workshop, where a pack of six shocker lizards now laired [*]Got caught up in the shocker lizards' lethal blast, which activated three objects in the gnome workshop: a spider construct, falcon construct, and a clockwork dragon [*]Easily overcame the smaller constructs, but needed several [i]fireballs[/i], [i]scorching rays[/i], a [i]black tentacles[/i] spell, and a summoned celestial bison to keep the clockwork dragon from killing the PCs before they could deactivate it through damage (the dragon came very close to killing the half-orc who had died last adventure) [*]Fought a brine ooze that had been alerted by the sounds of battle [*]Cast [i]speak with dead[/i] on the gnome druid (whose body was inside the tomb just past the entrance where the dire wolverine had been summoned), learning that the gnomes of this village had been slain by a virulent disease that caused them to bleed from their facial orifices shortly after trying to help a "round-eared elf" who had staggered into their canyon suffering from heatstroke [*]Figured out that the "round-eared elf" encounter happened at around the time humans had first been documented on the continent, thousands of years ago [*]Put the gnome druid's spirit to rest, since none of the PCs or archaeologists had come down with whatever disease the "round-eared human" had carried into the gnomish village [*]Determined the disease had likely been magically designed by elves to only affect gnomes, since the elves had chafed under the gnomes' restrictions on magic use - they forbade the creation of undead, for one thing (in this campaign, the gnomes were the original spellcasters, teaching magic to the other races) [/LIST] In addition, they met up with a wandering female human bard who had been aiding the archaeologists but opted to accompany the PCs, specifically to study lutecraft under my nephew's human bard/rogue PC. (He's decided bards are boring as PCs and so I've brought in a "standby" who can [I]inspire courage[/I] for the group, freeing him up to do cooler stuff each round.) Johnathan [/QUOTE]
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