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<blockquote data-quote="THEMNGMNT" data-source="post: 8928315" data-attributes="member: 6809274"><p>46th session of Monte Cook's 3E Banewarrens campaign run with Shadow of the Demon Lord on Owlbear Rodeo. Five player characters at level 9.</p><ul> <li data-xf-list-type="ul">Dwarf Executioner/Berserker/Warrior. He now wields the sacred Axehammer of the Lost Clan.</li> <li data-xf-list-type="ul">Elf Librarian/Wizard/Magician. Outcast from elven lands, raised in Ptolus, keeper of a dark secret. His magical traditions are Arcana, Teleportation, Chaos, and Fey.</li> <li data-xf-list-type="ul">Goblin Pyromancer/Oracle/Magician. Responsible for the destruction of his tribe. Specialized in the Fire and Forbidden magic traditions, with a dose of Divination.</li> <li data-xf-list-type="ul">Changeling Dervish/Spellbinder/Rogue. Created by House Vladaam to replace a child they kidnapped and held in servitude. Naturally, she wants revenge. Two weapon fighter with the Battle tradition.</li> <li data-xf-list-type="ul">Human Defender/Paladin/Priest. Cleric of Lothian, the primary god of Ptolus. His magical traditions are Life, Theurgy, and Battle. His murdered wife was has returned as undead and now he seeks to stop her.</li> </ul><p>The climactic fight at the end of the campaign has begun!</p><p></p><p>The characters are in the Baneheart, the hollow core inside the Spire that towers over the city of Ptolus. They have found the obliterated remains of the Dread One, the evil lord that once ruled over the continent, and taken from those remains the Key of Making. With that, they can seal the Banewarrens forever. But they're not the only ones who want that key...</p><p></p><p>The session started with the remaining power of the Dread One manifesting as an ominous shadow shape that tempted the characters with their deepest desires. They all refused. Then the dwarf berserker charged in and started swinging. The Dread One's intangible form took half damage from all attacks. He had a reaction attack that increased in accuracy and damage each turn. And he had a possession ability that the characters were able to ward off thanks to some well-timed buff spells. The elf wizard had a new and amazing spell that let him roll back time, thwarting the worst of the Dread One's attacks.</p><p></p><p>In the second round of combat the mind flayer leader of the Pactlords arrived. He mind blasted the goblin oracle and an NPC ally. Both made their saves. The elf wizard and the human paladin attacked the mind flayer. The mind flayer was there to steal a Bane Key from the characters, use it to open a sealed vault door, and unleash a magical plague that would wipe out the city.</p><p></p><p>Now the fight was dividing between two locations. The mind flayer floated thousands of feet high, just a few inches from a walkway that encircled the interior of the Baneheart. A door accessed from the walkway led to the hivelike chambers where the Dread One's remains were found.</p><p></p><p>The goblin oracle, changeling spellbinder, and dwarf berserker focused on the Dread One, trading blows.</p><p></p><p>On the walkway, the mind flayer used its mental powers to force the human paladin to jump. The paladin used his last Fortune Point to succeed on his saving throw. Then the mind flayer telekinetically pulled the elf wizard close and ripped the Bane Key from around his neck -- until the wizard used a spell to roll back time and rewrite history. The wizard's sprite ally shot the mind flayer with a sleep arrow. Then the wizard used his time powers to cause the mind flayer to fail the saving throw. The mind flayer began to drift downward, unconscious and effectively out of the fight.</p><p></p><p>Suddenly, the paladin's pack ripped open. Out popped the evil pixie the characters had defeated a few sessions previously. The pixie was an agent of House Vladaam, the evil nobles which are enemies of the changeling spellbinder. And the pixie wasn't alone. Because the scions of House Vladaam, Nevanna and Aliastar, had scried her location and teleported into the Baneheart. Like the mind flayer, the Vladaams wanted the Bane Key to open a vault door. But they sought the Black Grail, an artifact which would allow them to rule the city. Aliastar used a spell to snatch the key from the paladin. Then, the three of them leapt off the walkway, plummeting down deep into the Baneheart, to where the Black Grail awaited.</p><p></p><p>Meanwhile, the Dread One finally succeeded in possessing a character -- the changeling spellbinder. The changeling hated the Vladaams for what they did to her in the past -- and the Dread One now hated the Vladaams for trying to take the artifacts that belonged to him. Infused with the power of an evil demigod, the changeling turned toward the Baneheart...</p><p></p><p>Next session: The Black Grail.</p><p></p><p>PS: Yes, it was an epic session.</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 8928315, member: 6809274"] 46th session of Monte Cook's 3E Banewarrens campaign run with Shadow of the Demon Lord on Owlbear Rodeo. Five player characters at level 9. [LIST] [*]Dwarf Executioner/Berserker/Warrior. He now wields the sacred Axehammer of the Lost Clan. [*]Elf Librarian/Wizard/Magician. Outcast from elven lands, raised in Ptolus, keeper of a dark secret. His magical traditions are Arcana, Teleportation, Chaos, and Fey. [*]Goblin Pyromancer/Oracle/Magician. Responsible for the destruction of his tribe. Specialized in the Fire and Forbidden magic traditions, with a dose of Divination. [*]Changeling Dervish/Spellbinder/Rogue. Created by House Vladaam to replace a child they kidnapped and held in servitude. Naturally, she wants revenge. Two weapon fighter with the Battle tradition. [*]Human Defender/Paladin/Priest. Cleric of Lothian, the primary god of Ptolus. His magical traditions are Life, Theurgy, and Battle. His murdered wife was has returned as undead and now he seeks to stop her. [/LIST] The climactic fight at the end of the campaign has begun! The characters are in the Baneheart, the hollow core inside the Spire that towers over the city of Ptolus. They have found the obliterated remains of the Dread One, the evil lord that once ruled over the continent, and taken from those remains the Key of Making. With that, they can seal the Banewarrens forever. But they're not the only ones who want that key... The session started with the remaining power of the Dread One manifesting as an ominous shadow shape that tempted the characters with their deepest desires. They all refused. Then the dwarf berserker charged in and started swinging. The Dread One's intangible form took half damage from all attacks. He had a reaction attack that increased in accuracy and damage each turn. And he had a possession ability that the characters were able to ward off thanks to some well-timed buff spells. The elf wizard had a new and amazing spell that let him roll back time, thwarting the worst of the Dread One's attacks. In the second round of combat the mind flayer leader of the Pactlords arrived. He mind blasted the goblin oracle and an NPC ally. Both made their saves. The elf wizard and the human paladin attacked the mind flayer. The mind flayer was there to steal a Bane Key from the characters, use it to open a sealed vault door, and unleash a magical plague that would wipe out the city. Now the fight was dividing between two locations. The mind flayer floated thousands of feet high, just a few inches from a walkway that encircled the interior of the Baneheart. A door accessed from the walkway led to the hivelike chambers where the Dread One's remains were found. The goblin oracle, changeling spellbinder, and dwarf berserker focused on the Dread One, trading blows. On the walkway, the mind flayer used its mental powers to force the human paladin to jump. The paladin used his last Fortune Point to succeed on his saving throw. Then the mind flayer telekinetically pulled the elf wizard close and ripped the Bane Key from around his neck -- until the wizard used a spell to roll back time and rewrite history. The wizard's sprite ally shot the mind flayer with a sleep arrow. Then the wizard used his time powers to cause the mind flayer to fail the saving throw. The mind flayer began to drift downward, unconscious and effectively out of the fight. Suddenly, the paladin's pack ripped open. Out popped the evil pixie the characters had defeated a few sessions previously. The pixie was an agent of House Vladaam, the evil nobles which are enemies of the changeling spellbinder. And the pixie wasn't alone. Because the scions of House Vladaam, Nevanna and Aliastar, had scried her location and teleported into the Baneheart. Like the mind flayer, the Vladaams wanted the Bane Key to open a vault door. But they sought the Black Grail, an artifact which would allow them to rule the city. Aliastar used a spell to snatch the key from the paladin. Then, the three of them leapt off the walkway, plummeting down deep into the Baneheart, to where the Black Grail awaited. Meanwhile, the Dread One finally succeeded in possessing a character -- the changeling spellbinder. The changeling hated the Vladaams for what they did to her in the past -- and the Dread One now hated the Vladaams for trying to take the artifacts that belonged to him. Infused with the power of an evil demigod, the changeling turned toward the Baneheart... Next session: The Black Grail. PS: Yes, it was an epic session. [/QUOTE]
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