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<blockquote data-quote="THEMNGMNT" data-source="post: 8941687" data-attributes="member: 6809274"><p>47th session of Monte Cook's 3E Banewarrens campaign run with Shadow of the Demon Lord on Owlbear Rodeo. Five player characters at level 9.</p><ul> <li data-xf-list-type="ul">Dwarf Executioner/Berserker/Warrior. He now wields the sacred Axehammer of the Lost Clan.</li> <li data-xf-list-type="ul">Elf Librarian/Wizard/Magician. Outcast from elven lands, raised in Ptolus, keeper of a dark secret. His magical traditions are Arcana, Teleportation, Chaos, and Fey.</li> <li data-xf-list-type="ul">Goblin Pyromancer/Oracle/Magician. Responsible for the destruction of his tribe. Specialized in the Fire and Forbidden magic traditions, with a dose of Divination.</li> <li data-xf-list-type="ul">Changeling Dervish/Spellbinder/Rogue. Created by House Vladaam to replace a child they kidnapped and held in servitude. Naturally, she wants revenge. Two weapon fighter with the Battle tradition.</li> <li data-xf-list-type="ul">Human Defender/Paladin/Priest. Cleric of Lothian, the primary god of Ptolus. His magical traditions are Life, Theurgy, and Battle. His murdered wife was has returned as undead and now he seeks to stop her.</li> </ul><p>The climactic fight at the end of the campaign continues!</p><p></p><p>Deep inside the Banewarrens, in the cylindrical heart of the Spire, the characters have obtained the Key of Making. With that, they can seal the Banewarrens forever. However, at the end of the previous session, the Key of Making was snatched from their grasp by Aliastar and Navanna, noble scions of the sinister House Vladaam. With the key, the Vladaams could unlock the vault that held the Black Grail. The Black Grail would give them the power to enthrall the other noble houses and rule Ptolus.</p><p></p><p>Concurrently, the characters had stirred the fragmented soul of the Dread One. The Dread One possessed the body of the changeling spellbinder. Its goal was simple: Kill the intruders and then escape the Banewarrens.</p><p></p><p>The session began with the Vladaams leaping off a 3000 foot ledge and flying down the Spire to reach the vault that held the Black Grail. The other characters leapt after them, quaffing potions of flying as they fell. The Dread One, now played by the changeling spellbinder, followed. </p><p></p><p>The Dread One had the power to reduce a foe to zero Health with a single hit -- it's that powerful. As it plummeted downward, it destroyed the Vladaam's pixie minion with a beam of black light. Hasta la vista, Glitterdeath. </p><p></p><p>Throughout, the very presence of the Dread One gave the characters Insanity, which eventually led to Madness. Some of them got lucky on their Madness rolls and gained benefits, but one NPC ally begin to tear out his own eyes. It was peak Shadow of the Demon Lord.</p><p></p><p>By now, the Vladaams had entered the vault that held the Black Grail. It was a huge chamber bisected by a bottomless pit, which was spanned by a bridge of chains. The characters swarmed the Vladaams, using every power available to bring them down.</p><p></p><p>Here, I paused to give the characters a mid-battle level up. I never, ever do that. But I made an exception because this game has only 10 levels and we are at the finale. It's now or never.</p><p></p><p>Next session: The Book of Inverted Darkness</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 8941687, member: 6809274"] 47th session of Monte Cook's 3E Banewarrens campaign run with Shadow of the Demon Lord on Owlbear Rodeo. Five player characters at level 9. [LIST] [*]Dwarf Executioner/Berserker/Warrior. He now wields the sacred Axehammer of the Lost Clan. [*]Elf Librarian/Wizard/Magician. Outcast from elven lands, raised in Ptolus, keeper of a dark secret. His magical traditions are Arcana, Teleportation, Chaos, and Fey. [*]Goblin Pyromancer/Oracle/Magician. Responsible for the destruction of his tribe. Specialized in the Fire and Forbidden magic traditions, with a dose of Divination. [*]Changeling Dervish/Spellbinder/Rogue. Created by House Vladaam to replace a child they kidnapped and held in servitude. Naturally, she wants revenge. Two weapon fighter with the Battle tradition. [*]Human Defender/Paladin/Priest. Cleric of Lothian, the primary god of Ptolus. His magical traditions are Life, Theurgy, and Battle. His murdered wife was has returned as undead and now he seeks to stop her. [/LIST] The climactic fight at the end of the campaign continues! Deep inside the Banewarrens, in the cylindrical heart of the Spire, the characters have obtained the Key of Making. With that, they can seal the Banewarrens forever. However, at the end of the previous session, the Key of Making was snatched from their grasp by Aliastar and Navanna, noble scions of the sinister House Vladaam. With the key, the Vladaams could unlock the vault that held the Black Grail. The Black Grail would give them the power to enthrall the other noble houses and rule Ptolus. Concurrently, the characters had stirred the fragmented soul of the Dread One. The Dread One possessed the body of the changeling spellbinder. Its goal was simple: Kill the intruders and then escape the Banewarrens. The session began with the Vladaams leaping off a 3000 foot ledge and flying down the Spire to reach the vault that held the Black Grail. The other characters leapt after them, quaffing potions of flying as they fell. The Dread One, now played by the changeling spellbinder, followed. The Dread One had the power to reduce a foe to zero Health with a single hit -- it's that powerful. As it plummeted downward, it destroyed the Vladaam's pixie minion with a beam of black light. Hasta la vista, Glitterdeath. Throughout, the very presence of the Dread One gave the characters Insanity, which eventually led to Madness. Some of them got lucky on their Madness rolls and gained benefits, but one NPC ally begin to tear out his own eyes. It was peak Shadow of the Demon Lord. By now, the Vladaams had entered the vault that held the Black Grail. It was a huge chamber bisected by a bottomless pit, which was spanned by a bridge of chains. The characters swarmed the Vladaams, using every power available to bring them down. Here, I paused to give the characters a mid-battle level up. I never, ever do that. But I made an exception because this game has only 10 levels and we are at the finale. It's now or never. Next session: The Book of Inverted Darkness [/QUOTE]
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