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<blockquote data-quote="THEMNGMNT" data-source="post: 8947318" data-attributes="member: 6809274"><p>46th session of my Neverwinter campaign. Three 9th level characters: half-orc vengeance paladin, human genie warlock, drow evoker wizard. This was a transitional episode. The characters had just finished a campaign arc. It was time to reward them and give them the choice of their next adventure.</p><p></p><p>On the reward side, the characters had eliminated a rival guild to The Key, a "good guy" thieves guild that's my original creation. In return, The Key offered to find the characters a safe house and guard it from their enemies. Additionally, they bought potions and had several magic items identified by The Sanctum, a mage guild that's also my original creation.</p><p></p><p>I offered three options for their next adventure. First, The Sanctum's rivals are the Tower Arcane, my gender-neutral version of the Arcane Brotherhood. They have an embassy in Neverwinter which they are using to plot and plan. What are they planning? What are they plotting? Who knows? But it's not good. Second, the characters are opposed to a cabal of sinister nobles known as the Winter Nobility. What do they want? It's a mystery. But the answer to that mystery might be found in the haunted crypts of an extinct line of nobles. Third, the paladin promised to do a job for the Winter Nobility -- and they're getting tired of waiting on him to fulfill his end of the bargain. So they sent him a "friendly reminder" that it's time to get that magical helm from the orc-held ruins.</p><p></p><p>The players decided to take the first option.</p><p></p><p>Next session: Raid on the Envoy's Residence!</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 8947318, member: 6809274"] 46th session of my Neverwinter campaign. Three 9th level characters: half-orc vengeance paladin, human genie warlock, drow evoker wizard. This was a transitional episode. The characters had just finished a campaign arc. It was time to reward them and give them the choice of their next adventure. On the reward side, the characters had eliminated a rival guild to The Key, a "good guy" thieves guild that's my original creation. In return, The Key offered to find the characters a safe house and guard it from their enemies. Additionally, they bought potions and had several magic items identified by The Sanctum, a mage guild that's also my original creation. I offered three options for their next adventure. First, The Sanctum's rivals are the Tower Arcane, my gender-neutral version of the Arcane Brotherhood. They have an embassy in Neverwinter which they are using to plot and plan. What are they planning? What are they plotting? Who knows? But it's not good. Second, the characters are opposed to a cabal of sinister nobles known as the Winter Nobility. What do they want? It's a mystery. But the answer to that mystery might be found in the haunted crypts of an extinct line of nobles. Third, the paladin promised to do a job for the Winter Nobility -- and they're getting tired of waiting on him to fulfill his end of the bargain. So they sent him a "friendly reminder" that it's time to get that magical helm from the orc-held ruins. The players decided to take the first option. Next session: Raid on the Envoy's Residence! [/QUOTE]
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