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<blockquote data-quote="THEMNGMNT" data-source="post: 8973806" data-attributes="member: 6809274"><p>We've kicked off Free League's edition of Twilight: 2000. This is one of my all time favorite campaign settings. Even better: This time, I'm a player! Our GM for this campaign was the paladin in the previous Shadow of the Demon Lord campaign (and before that the tiefling shadow sorcerer in the 5E campaign). He's the only one in our group with military experience so he's definitely the authority.</p><p></p><p>For Session 0 we used random tables to roll up our characters. We ended up with:</p><ul> <li data-xf-list-type="ul">26 year old American spy with a history of criminality</li> <li data-xf-list-type="ul">56 year old Polish truck driver who spent 30 years in prison</li> <li data-xf-list-type="ul">33 year old American special forces NCO who is career military</li> <li data-xf-list-type="ul">Not-sure-how-old American who has done literally everything: military, police, criminal, blue collar</li> <li data-xf-list-type="ul">Me: The Baroness Petra von Breza, age 30, Polish special forces descended from a noble family</li> </ul><p>It was a hoot.</p><p></p><p>Session 1 was a comedy of errors. After getting oriented as to the current situation, we decided to march southwest, toward the town of Szadek, hoping to evade Soviet forces while seeking shelter and provisions.</p><p></p><p>Our spy was on point due to her high Recon skill. She spotted what appeared to be a young mother and baby attempting to open the trunk of a burnt out car. We formulated a plan. Since our spy didn't speak Polish, I went with her to speak to the mother. Meanwhile, the rest of the team kept a distance and provided overwatch.</p><p></p><p>The baby was a fake, and "mom" was attempting to lure us into an ambush by local bandits. There was a great lead up to the firefight where the chaos and confusion was growing each turn. It was obvious something was wrong but everyone was reluctant to be the first one to pull the trigger. Eventually the trunk popped and a man with a gun told us to surrender. I put 6 rounds into him. Our spy finished him off.</p><p></p><p>Nearby was a firebombed bus with three bandits lurking inside. Our special forces NCO spotted them and fired into the bus with his .50 rifle, scoring gory critical hits. The bandits fired at me and the spy but missed. The Polish truck driver and rando guy also fired into the bus to finish off the bandits.</p><p></p><p>Meanwhile, the bandits had a sniper in the woods, who hit me twice in consecutive rounds -- once in the chest and once in the head. Fortunately I had armor. I ran for cover behind the bus, dropped prone, and emptied my magazine into the sniper, scoring a critical hit on his arms that took him out of the fight.</p><p></p><p>All of this sounds much more coordinated than it was. In reality, everyone spent multiple rounds debating whether or not they should shoot and/or running to get within firing range. Like I said, comedy of errors.</p><p></p><p>Great fun! The system really evokes a gritty feel and keeps combat tactical without being overly complex.</p><p></p><p>Next session: Loot the corpses!</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 8973806, member: 6809274"] We've kicked off Free League's edition of Twilight: 2000. This is one of my all time favorite campaign settings. Even better: This time, I'm a player! Our GM for this campaign was the paladin in the previous Shadow of the Demon Lord campaign (and before that the tiefling shadow sorcerer in the 5E campaign). He's the only one in our group with military experience so he's definitely the authority. For Session 0 we used random tables to roll up our characters. We ended up with: [LIST] [*]26 year old American spy with a history of criminality [*]56 year old Polish truck driver who spent 30 years in prison [*]33 year old American special forces NCO who is career military [*]Not-sure-how-old American who has done literally everything: military, police, criminal, blue collar [*]Me: The Baroness Petra von Breza, age 30, Polish special forces descended from a noble family [/LIST] It was a hoot. Session 1 was a comedy of errors. After getting oriented as to the current situation, we decided to march southwest, toward the town of Szadek, hoping to evade Soviet forces while seeking shelter and provisions. Our spy was on point due to her high Recon skill. She spotted what appeared to be a young mother and baby attempting to open the trunk of a burnt out car. We formulated a plan. Since our spy didn't speak Polish, I went with her to speak to the mother. Meanwhile, the rest of the team kept a distance and provided overwatch. The baby was a fake, and "mom" was attempting to lure us into an ambush by local bandits. There was a great lead up to the firefight where the chaos and confusion was growing each turn. It was obvious something was wrong but everyone was reluctant to be the first one to pull the trigger. Eventually the trunk popped and a man with a gun told us to surrender. I put 6 rounds into him. Our spy finished him off. Nearby was a firebombed bus with three bandits lurking inside. Our special forces NCO spotted them and fired into the bus with his .50 rifle, scoring gory critical hits. The bandits fired at me and the spy but missed. The Polish truck driver and rando guy also fired into the bus to finish off the bandits. Meanwhile, the bandits had a sniper in the woods, who hit me twice in consecutive rounds -- once in the chest and once in the head. Fortunately I had armor. I ran for cover behind the bus, dropped prone, and emptied my magazine into the sniper, scoring a critical hit on his arms that took him out of the fight. All of this sounds much more coordinated than it was. In reality, everyone spent multiple rounds debating whether or not they should shoot and/or running to get within firing range. Like I said, comedy of errors. Great fun! The system really evokes a gritty feel and keeps combat tactical without being overly complex. Next session: Loot the corpses! [/QUOTE]
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