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<blockquote data-quote="THEMNGMNT" data-source="post: 8992908" data-attributes="member: 6809274"><p>48th session of my Neverwinter campaign. Three 9th level characters: half-orc vengeance paladin, human genie warlock, drow evoker wizard.</p><p></p><p>The characters are infiltrating the residence of the Tower Arcane's ambassador to Neverwinter. (Tower Arcane is my version of the Arcane Brotherhood.) They want to steal his spellbook, which is themed around teleportation, and is being used to gate in personnel and supplies that will be used for nefarious purposes.</p><p></p><p>In this session, the players used the sewers to enter the basement. Attempting to exit the basement, they triggered a teleportation trap that whisked the paladin away to a locked room with a golem. They traded blows. Realizing he was getting the worst of it, the paladin used his magical armor to turn ethereal and slip through the walls. He found himself outside a tower on the grounds of the estate. He used misty step to reach the roof of a skybridge connecting the tower to the main residence. A second floor window let him into a large room guarded by a gishy wizard/warrior. They drew swords and turned to confront each other.</p><p></p><p>Meanwhile, the warlock and wizard ascended to the ground floor, entering an oversized kitchen. At first, they tried to be stealthy, but found two apprentice mages waiting for them. A couple fireballs took them out. Looting the bodies, the warlock and wizard found amulets that would protect them from the teleport traps.</p><p></p><p>Next session: Nefarious schemes revealed!</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 8992908, member: 6809274"] 48th session of my Neverwinter campaign. Three 9th level characters: half-orc vengeance paladin, human genie warlock, drow evoker wizard. The characters are infiltrating the residence of the Tower Arcane's ambassador to Neverwinter. (Tower Arcane is my version of the Arcane Brotherhood.) They want to steal his spellbook, which is themed around teleportation, and is being used to gate in personnel and supplies that will be used for nefarious purposes. In this session, the players used the sewers to enter the basement. Attempting to exit the basement, they triggered a teleportation trap that whisked the paladin away to a locked room with a golem. They traded blows. Realizing he was getting the worst of it, the paladin used his magical armor to turn ethereal and slip through the walls. He found himself outside a tower on the grounds of the estate. He used misty step to reach the roof of a skybridge connecting the tower to the main residence. A second floor window let him into a large room guarded by a gishy wizard/warrior. They drew swords and turned to confront each other. Meanwhile, the warlock and wizard ascended to the ground floor, entering an oversized kitchen. At first, they tried to be stealthy, but found two apprentice mages waiting for them. A couple fireballs took them out. Looting the bodies, the warlock and wizard found amulets that would protect them from the teleport traps. Next session: Nefarious schemes revealed! [/QUOTE]
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