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<blockquote data-quote="Richards" data-source="post: 9020154" data-attributes="member: 508"><p>In this week's "Ghourmand Vale" session, the PCs:</p><ul> <li data-xf-list-type="ul">Convinced an NPC bard to travel with us, so he could watch our horses while we went looking for the sister of a wizard known to us, said to have been captured by an aboleth</li> <li data-xf-list-type="ul">Entered the cave system believed to be connected to the aboleth's "summer lair" (about a day's ride away), only to encounter five duergar, who were busy drinking and attacking each other with hammers</li> <li data-xf-list-type="ul">Each slew a duergar in our first round of combat (the duergar rolled poorly on initiative), leaving the fifth to try to flee into the underground stream, only to be chased down and slain by our half-elf paladin</li> <li data-xf-list-type="ul">Drank our <em>potions of water breathing</em>, entered the stream, and followed it to a large cavern with three small rock islands in the middle and inhabited by six skum and a chuul</li> <li data-xf-list-type="ul">Killed two skum pretty quickly, then had to rescue the paladin from the chuul (he was caught in a claw and about to be paralyzed, but we slew the chuul before he could paralyze him)</li> <li data-xf-list-type="ul">Saw an aboleth swim up onto the leftmost rock, only to find out it was the woman we'd come to rescue, wearing a modified <em>cloak of the manta ray</em> that gave her the illusory appearance of an aboleth instead (and it turned out she was not only a wizard herself but also a willing partner to the aboleth, not a kidnapped victim as we had been led to believe)</li> <li data-xf-list-type="ul">Attacked the full-size aboleth that plopped up onto the middle rock, only to learn it was a <em>projected image</em> spell cast by the real aboleth, who was hiding in the waters behind the rightmost rock</li> <li data-xf-list-type="ul">Had our halfling rogue catch the wizard in a <em>web</em> spell from her <em>cloak of arachnida</em>, taking her out of the combat entirely (she couldn't manage to break free from the webs)</li> <li data-xf-list-type="ul">Killed the aboleth, mostly by ranged spells from my human sorcerer and arrows from our elven archer, although the half-elf paladin's charge, smite evil attacks, and <em>flaming burst longsword</em> came in mighty handy there as well</li> <li data-xf-list-type="ul">Managed to kill all but one skum, who fled beyond our reach</li> <li data-xf-list-type="ul">Got a bunch of treasure from the wizard, all of which was inside an extradimensional space attached to her amulet (it's basically a <em>Mordenkainen's magnificent mansion</em> spell focus item - and our new mobile headquarters!), inside which the aboleth's treasures were stored</li> <li data-xf-list-type="ul">Bound the wizard and brought her back to our allied clerics of St. Cuthbert, where she'll be held while we contact the appropriate authorities, for she was a willing accomplice to a slaver network we'd fought earlier</li> <li data-xf-list-type="ul">Advanced to 8th level!</li> </ul><p>Today I made a map of the interior of the <em>Mordenkainen's magnificent mansion</em>, which we'll have with us for the rest of the 20-level campaign.</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 9020154, member: 508"] In this week's "Ghourmand Vale" session, the PCs: [LIST] [*]Convinced an NPC bard to travel with us, so he could watch our horses while we went looking for the sister of a wizard known to us, said to have been captured by an aboleth [*]Entered the cave system believed to be connected to the aboleth's "summer lair" (about a day's ride away), only to encounter five duergar, who were busy drinking and attacking each other with hammers [*]Each slew a duergar in our first round of combat (the duergar rolled poorly on initiative), leaving the fifth to try to flee into the underground stream, only to be chased down and slain by our half-elf paladin [*]Drank our [I]potions of water breathing[/I], entered the stream, and followed it to a large cavern with three small rock islands in the middle and inhabited by six skum and a chuul [*]Killed two skum pretty quickly, then had to rescue the paladin from the chuul (he was caught in a claw and about to be paralyzed, but we slew the chuul before he could paralyze him) [*]Saw an aboleth swim up onto the leftmost rock, only to find out it was the woman we'd come to rescue, wearing a modified [I]cloak of the manta ray[/I] that gave her the illusory appearance of an aboleth instead (and it turned out she was not only a wizard herself but also a willing partner to the aboleth, not a kidnapped victim as we had been led to believe) [*]Attacked the full-size aboleth that plopped up onto the middle rock, only to learn it was a [I]projected image[/I] spell cast by the real aboleth, who was hiding in the waters behind the rightmost rock [*]Had our halfling rogue catch the wizard in a [I]web[/I] spell from her [I]cloak of arachnida[/I], taking her out of the combat entirely (she couldn't manage to break free from the webs) [*]Killed the aboleth, mostly by ranged spells from my human sorcerer and arrows from our elven archer, although the half-elf paladin's charge, smite evil attacks, and [I]flaming burst longsword[/I] came in mighty handy there as well [*]Managed to kill all but one skum, who fled beyond our reach [*]Got a bunch of treasure from the wizard, all of which was inside an extradimensional space attached to her amulet (it's basically a [I]Mordenkainen's magnificent mansion[/I] spell focus item - and our new mobile headquarters!), inside which the aboleth's treasures were stored [*]Bound the wizard and brought her back to our allied clerics of St. Cuthbert, where she'll be held while we contact the appropriate authorities, for she was a willing accomplice to a slaver network we'd fought earlier [*]Advanced to 8th level! [/LIST] Today I made a map of the interior of the [I]Mordenkainen's magnificent mansion[/I], which we'll have with us for the rest of the 20-level campaign. Johnathan [/QUOTE]
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