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<blockquote data-quote="THEMNGMNT" data-source="post: 9074723" data-attributes="member: 6809274"><p>53rd session of my Dragon Heist/Deck of Many Things mashup. Three player characters of 10th level: Half-orc cavalier fighter, halfling swashbuckler rogue, and half-elf evoker wizard/grave cleric.</p><p></p><p>Transitional episode. The characters gathered at the home of a noble ally. This noble and several other NPCs had been caught in a death trap by the characters' mind flayer archenemy. But they were rescued when the characters cut a deal with the Tower Arcane (my version of the Arcane Brotherhood). </p><p></p><p>I staged a series of one-on-one scenes between each character and an important NPC. It went really well, bringing some clarity and closure to a number of threads and themes.</p><p></p><p>Then it was time to the pay the piper. Awaiting them in the courtyard was a mage from the Tower. In return for saving the lives of their allies, she wanted a valuable artifact in their possession: The Book of Vile Darkness. In previous sessions the players had debated a double cross. Which I was anticipating...and, naturally, so was the Tower. But, to everyone's surprise, the characters handed over the Book.</p><p></p><p>The conversation turned toward finishing off the mind flayer once and for all... I told the players to level up. This might be the climactic battle of the campaign, so I want them to feel the power.</p><p></p><p>Next session: Assault on the villain's lair! Or at least a lot of talking about it!</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 9074723, member: 6809274"] 53rd session of my Dragon Heist/Deck of Many Things mashup. Three player characters of 10th level: Half-orc cavalier fighter, halfling swashbuckler rogue, and half-elf evoker wizard/grave cleric. Transitional episode. The characters gathered at the home of a noble ally. This noble and several other NPCs had been caught in a death trap by the characters' mind flayer archenemy. But they were rescued when the characters cut a deal with the Tower Arcane (my version of the Arcane Brotherhood). I staged a series of one-on-one scenes between each character and an important NPC. It went really well, bringing some clarity and closure to a number of threads and themes. Then it was time to the pay the piper. Awaiting them in the courtyard was a mage from the Tower. In return for saving the lives of their allies, she wanted a valuable artifact in their possession: The Book of Vile Darkness. In previous sessions the players had debated a double cross. Which I was anticipating...and, naturally, so was the Tower. But, to everyone's surprise, the characters handed over the Book. The conversation turned toward finishing off the mind flayer once and for all... I told the players to level up. This might be the climactic battle of the campaign, so I want them to feel the power. Next session: Assault on the villain's lair! Or at least a lot of talking about it! [/QUOTE]
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