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<blockquote data-quote="Richards" data-source="post: 9094186" data-attributes="member: 508"><p>In today's "Dreams of Erthe" campaign, the PCs:</p><ul> <li data-xf-list-type="ul">Arrived in town, couldn't find anyone who knew about someone being trapped in their dreams, so had to "triangulate" the location with the moogles in the Dreamlands</li> <li data-xf-list-type="ul">Showed up at the house where the dreamer was in, knocked on the door, and received no answer, so the bard/rogue tried picking the lock and set of a noisy <em>alarm</em> spell that alerted the neighborhood</li> <li data-xf-list-type="ul">The bard used a high Bluff to convince everyone he was the owner's cousin, and the spellsword used a ring of <em>silence</em> to "turn off" the <em>alarm</em> (actually, keep it quiet until it ran through the spell's duration)</li> <li data-xf-list-type="ul">Searched the house, found a 50-year-old woman asleep in her clothes on the guest bed</li> <li data-xf-list-type="ul">Performed the ritual to enter her dream and found her in the living room, alternately staring at her hand in wonder and looking fearfully at the table, which was not only breathing but which she was sure wanted to kill her</li> <li data-xf-list-type="ul">Had the dwarven cleric destroy the table with her dwarven warhammer, after which she noticed the woman's pupils were all dilated</li> <li data-xf-list-type="ul">Fed the woman a <em>potion of neutralize poison</em> spell, which counteracted the effects of the "magic mushroons" she's accidentally put in her salad before falling into the dream coma</li> <li data-xf-list-type="ul">Listened to her explain she was the mother of the owner of the house, who ran a gambling hall and inn on the other side of town</li> <li data-xf-list-type="ul">Agreed to fetch the woman's son for her, so he could pay them for their trouble (and explain to her about the "magic mushrooms," about which she did not approve)</li> <li data-xf-list-type="ul">Went to the gambling hall (the <em>Honest Hand</em>) and talked to the owner, eventually finding out he'd been staying there for the past two weeks after someone tried to kill him; further pushing eventually led him to all but admit he <em>may </em>have stolen a <em>pearl of power</em> from a wizard who had summoned an invisible stalker to find him, slay him, and fetch the <em>pearl of power</em> back</li> <li data-xf-list-type="ul">Agreed to protect the manager from his invisible assassin, eventually luring it to try to kill him when he stuck his arm out of the side door (this after having determined the <em>Honest Hand</em> had been built on the site of a permanent <em>anti-magic field</em>, explaining why the summoned invisible stalker couldn't enter the gambling hall)</li> <li data-xf-list-type="ul">Fought the invisible stalker (the dwarven cleric eventually <em>banished</em> it back to its home plane), but learned the manager was an evil rogue himself</li> <li data-xf-list-type="ul">Got locked in the <em>Honest Hand</em> when they locked the doors at midnight for the "rich local aristocrats" rounds of poker with the manager</li> <li data-xf-list-type="ul">Heard a banging on the front door and a cry for help, which was at first in a deep, gruff voice and then in the same voice pretending to be a young woman (and not very well)</li> <li data-xf-list-type="ul">Readied weapons when a bouncer opened the door to let an aristocratic man and woman enter, only once they stepped into the <em>anti-magic field</em> they were revealed as skin thieves: upright-standing bear-people with eight fingers who wore the skins of their victims and took on their appearance in that fashion</li> <li data-xf-list-type="ul">Fought and slew 4 skin thieves, a skin thief Rogue 8, a skin thief Fighter 10, and three brown bears</li> <li data-xf-list-type="ul">Had the half-orc cast a <em>bestow curse</em> spell on the manager that made him always tell the truth, and brought him back to see his visiting mother, who castigated him for leaving her in a dream coma for two weeks and dealing with "magic mushrooms"</li> <li data-xf-list-type="ul">Took the 2,500 gp in pearls his mother made him pay them for rescuing her from the dream coma</li> </ul><p>This was a fun adventure, and the players went off on all sorts of weird paths, at once point convincing themselves the dreamer was the table (a mimic, they'd decided) instead of the older woman; the spellsword deciding to accuse one of the aristocrats playing cards of planning to burn down the place with a <em>fireball</em> spell (this was before the PCs learned the <em>Honest Hand</em> was built in an <em>anti-magic field</em>, so the manager knew at once he was in no particular danger from that alleged threat); and the same spellsword's player irritating the other players when he pointed out they could easily be the assassins when they were all trying to convince the manager to hire them to take care of the invisible assassin who was after his life. We ended up doing a lot more in-character role-playing than normal, which was a nice change of pace. (Our group's normally more combat-oriented.)</p><p></p><p>As the rogue who stole the pearl and the wizard he stole it from were both evil, the PCs decided to let them figure it out among themselves, and moved on to the next dream victim.</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 9094186, member: 508"] In today's "Dreams of Erthe" campaign, the PCs: [LIST] [*]Arrived in town, couldn't find anyone who knew about someone being trapped in their dreams, so had to "triangulate" the location with the moogles in the Dreamlands [*]Showed up at the house where the dreamer was in, knocked on the door, and received no answer, so the bard/rogue tried picking the lock and set of a noisy [i]alarm[/i] spell that alerted the neighborhood [*]The bard used a high Bluff to convince everyone he was the owner's cousin, and the spellsword used a ring of [i]silence[/i] to "turn off" the [i]alarm[/i] (actually, keep it quiet until it ran through the spell's duration) [*]Searched the house, found a 50-year-old woman asleep in her clothes on the guest bed [*]Performed the ritual to enter her dream and found her in the living room, alternately staring at her hand in wonder and looking fearfully at the table, which was not only breathing but which she was sure wanted to kill her [*]Had the dwarven cleric destroy the table with her dwarven warhammer, after which she noticed the woman's pupils were all dilated [*]Fed the woman a [i]potion of neutralize poison[/i] spell, which counteracted the effects of the "magic mushroons" she's accidentally put in her salad before falling into the dream coma [*]Listened to her explain she was the mother of the owner of the house, who ran a gambling hall and inn on the other side of town [*]Agreed to fetch the woman's son for her, so he could pay them for their trouble (and explain to her about the "magic mushrooms," about which she did not approve) [*]Went to the gambling hall (the [i]Honest Hand[/i]) and talked to the owner, eventually finding out he'd been staying there for the past two weeks after someone tried to kill him; further pushing eventually led him to all but admit he [I]may [/I]have stolen a [i]pearl of power[/i] from a wizard who had summoned an invisible stalker to find him, slay him, and fetch the [i]pearl of power[/i] back [*]Agreed to protect the manager from his invisible assassin, eventually luring it to try to kill him when he stuck his arm out of the side door (this after having determined the [i]Honest Hand[/i] had been built on the site of a permanent [i]anti-magic field[/i], explaining why the summoned invisible stalker couldn't enter the gambling hall) [*]Fought the invisible stalker (the dwarven cleric eventually [i]banished[/i] it back to its home plane), but learned the manager was an evil rogue himself [*]Got locked in the [i]Honest Hand[/i] when they locked the doors at midnight for the "rich local aristocrats" rounds of poker with the manager [*]Heard a banging on the front door and a cry for help, which was at first in a deep, gruff voice and then in the same voice pretending to be a young woman (and not very well) [*]Readied weapons when a bouncer opened the door to let an aristocratic man and woman enter, only once they stepped into the [i]anti-magic field[/i] they were revealed as skin thieves: upright-standing bear-people with eight fingers who wore the skins of their victims and took on their appearance in that fashion [*]Fought and slew 4 skin thieves, a skin thief Rogue 8, a skin thief Fighter 10, and three brown bears [*]Had the half-orc cast a [i]bestow curse[/i] spell on the manager that made him always tell the truth, and brought him back to see his visiting mother, who castigated him for leaving her in a dream coma for two weeks and dealing with "magic mushrooms" [*]Took the 2,500 gp in pearls his mother made him pay them for rescuing her from the dream coma [/LIST] This was a fun adventure, and the players went off on all sorts of weird paths, at once point convincing themselves the dreamer was the table (a mimic, they'd decided) instead of the older woman; the spellsword deciding to accuse one of the aristocrats playing cards of planning to burn down the place with a [i]fireball[/i] spell (this was before the PCs learned the [i]Honest Hand[/i] was built in an [i]anti-magic field[/i], so the manager knew at once he was in no particular danger from that alleged threat); and the same spellsword's player irritating the other players when he pointed out they could easily be the assassins when they were all trying to convince the manager to hire them to take care of the invisible assassin who was after his life. We ended up doing a lot more in-character role-playing than normal, which was a nice change of pace. (Our group's normally more combat-oriented.) As the rogue who stole the pearl and the wizard he stole it from were both evil, the PCs decided to let them figure it out among themselves, and moved on to the next dream victim. Johnathan [/QUOTE]
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