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<blockquote data-quote="Stormonu" data-source="post: 9120811" data-attributes="member: 52734"><p>I ran my yearly Ravenloft one-shot on Labor Day this last Monday. My eldest son, a couple of his friends and my brother played. We started in the Mournlands in Eberron with the players seeking the treasure vault of the last queen of Cyre. They ended up on the Cyre1313 Lightning Rail, also known as the Mourning Rail.</p><p></p><p>The party's objective was to break a Mordenkainen's Seal to the 13th car to escape the train. The Seal had seven components (aligned to the Seven Deadly Sins). The key to the seals were hidden away as quests among the various cars in the train. To further urge them into action, they had 1 1/2 hours before the apocalyptic Mourning would overtake them and they would Groundhog Day back to their starting position - and the train got bigger and more dangerous on each trip. In the end, they had 3 attempts to solve the seven quests and get into the 13th car.</p><p></p><p>Alas, they ended up spending too much time dithering on the early puzzles on the first and second trip, and ran out of time with one last puzzle to solve. But they had did have a blast and there were some really tense moments (the maze-like dining car filling with water had them pretty nervous, like the "They Swim" scene from Alien Resurrection).</p><p></p><p>Looking back, I probably needed to bump up the allotted time per trip to about 2 hours to give them enough time to reach the finale. Then I could've killed them all with the proper Darklord reveal.</p><p></p><p>After I polish up my game notes a bit, I think I'll post it on ENWorld for others to try.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9120811, member: 52734"] I ran my yearly Ravenloft one-shot on Labor Day this last Monday. My eldest son, a couple of his friends and my brother played. We started in the Mournlands in Eberron with the players seeking the treasure vault of the last queen of Cyre. They ended up on the Cyre1313 Lightning Rail, also known as the Mourning Rail. The party's objective was to break a Mordenkainen's Seal to the 13th car to escape the train. The Seal had seven components (aligned to the Seven Deadly Sins). The key to the seals were hidden away as quests among the various cars in the train. To further urge them into action, they had 1 1/2 hours before the apocalyptic Mourning would overtake them and they would Groundhog Day back to their starting position - and the train got bigger and more dangerous on each trip. In the end, they had 3 attempts to solve the seven quests and get into the 13th car. Alas, they ended up spending too much time dithering on the early puzzles on the first and second trip, and ran out of time with one last puzzle to solve. But they had did have a blast and there were some really tense moments (the maze-like dining car filling with water had them pretty nervous, like the "They Swim" scene from Alien Resurrection). Looking back, I probably needed to bump up the allotted time per trip to about 2 hours to give them enough time to reach the finale. Then I could've killed them all with the proper Darklord reveal. After I polish up my game notes a bit, I think I'll post it on ENWorld for others to try. [/QUOTE]
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