Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
How Was Your Last Session?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James Gasik" data-source="post: 9139011" data-attributes="member: 6877472"><p>After a few grueling sessions, this one was surprisingly less so. The Midgard Misfits are still exploring the Scarlet Citadel (from Kobold Press), and plundering the tombs left behind by some cultists, which were sealed by someone apparently fascinated by puzzles. Our group seems to consist of A) people who are very wise, but not smart, and B) people who are very smart but not wise. The interactions between the characters leads to a lot of "hey we succeeded by accident!" moments. </p><p></p><p>For example, after much brainstorming, we figured out how to open a sealed magical door by sheer chance, figured out how to safely bypass the magical guardians of the sealed vault to retrieve a MacGuffin we needed...and the Ranger triggered the guardians anyways. Two animated stone constructs attacked, but our Wizard found out to his amazement that the golems were vulnerable to the confusion spell, which made the fight a lot easier than we'd expected it to be.</p><p></p><p>Emboldened, we took the MacGuffin to open another magically sealed door, where we got into a fight with 6 Wights, one of whom could cast spells! The first few rounds were brutal thanks to some very low damage rolls for fireball and spirit guardians (the DM was sure both spells would quickly end the fight, but to no avail). 5/6 of the party succumbing to fear didn't help much either.</p><p></p><p>But we won, and there was just one door left, one the Ranger had been warned not to open by a ghost several sessions ago. It wasn't until we opened it that he bothered to mention this, of course!</p><p></p><p>Inside was another construct, the tomb guardian. Which was programmed not to let any of the tomb's contents leave (it would have animated if the wights had tried to exit, for example). This would have been fine if the Bard hadn't insisted on wearing the 6000 gp (!) silver crown we'd plundered from the wights.</p><p></p><p>A fight ensues, which starts with the golem exploding in magical energies in a 20 foot radius for 10d8 force damage! 42 damage save for half was thankfully below average, but even then, it was a close call for the Wizard, who only has 38 hit points- a natural 18 on the save left him battered, but alive!</p><p></p><p>But then, again emboldened by his past success against constructs, he took out his new Wand of Binding. "Hold Monster says it works on constructs!"</p><p></p><p>"It won't work!" Someone (in the confusion, I don't recall who) said.</p><p></p><p>The DM rolls the save (with advantage!) and says: "Huh, they failed, what does it do?"</p><p></p><p>"Ok, it's paralyzed and on the end of it's turn..."</p><p></p><p>"Oh, it's immune to paralysis."</p><p></p><p>"...drat."</p><p></p><p>"Actually, to my knowledge, <strong>all </strong>constructs are immune to paralysis..."</p><p></p><p>"Autognomes aren't!" Someone supplied.</p><p></p><p>"Ok, <strong>most </strong>constructs are immune to paralysis."</p><p></p><p>(Indecipherable grumbling from the Wizard). We patted him on the shoulder. How could he have known?</p><p></p><p>"I'll tell you what, Wizard. Make an Arcana check", the DM said, kindly.</p><p></p><p>"Uh, 15?"</p><p></p><p>"You would have guessed that the construct would be immune to the effect, if not the spell itself. You can do something else."</p><p></p><p>"Slow!" The Wizard said, brightening.</p><p></p><p>"Wait, that won't..." (again, the source of the advice lost to time).</p><p></p><p>DM scans the stat block. "Huh. That's not an effect that alters it's body or form...." (rolls dice with advantage) "It...fails?"</p><p></p><p>(Party quickly flees from slowed golem to regroup). "Quick, Wizard, how much time do we have?" </p><p></p><p>"Uh, one minute, why?"</p><p></p><p>"We need to slow this thing down, what do we have to work with?"</p><p></p><p>"I have a spell that creates difficult terrain." The Bard says.</p><p></p><p>"You do, since when?"</p><p></p><p>"Uh, picked it up with my magical secrets when we leveled."</p><p></p><p>"What, instead of haste, slow, or fireball?" Someone asked.</p><p></p><p>"Never mind that, cast it!"</p><p></p><p>The Bard casts their strange spell (likely from Deep Magic, by Kobold Press).</p><p></p><p>"So it's difficult terrain, and it has to make Strength saves not to be restrained." The Bard explains.</p><p></p><p>"Let's set up an ambush!" </p><p></p><p>A few rounds later, the creature comes into view, still moving at a slow pace, and the party unloads on it with ray of frost, arrows, crossbow bolts, and a guiding bolt from the Cleric, all taking advantage of it's -2 penalty to AC.</p><p></p><p>"Ok, it crumbles into stone."</p><p></p><p>"Wait, that's it?!" </p><p></p><p>"I mean, it had 140 hit points, you guys just do good damage."</p><p></p><p>We look at each other in disbelief. "Since when?!"</p><p></p><p>With the floor mostly* cleared, we decided to head back to town to rest and resupply, and plot our next move, ignoring the Ranger who wants to take all our loot to the nearest major city in search of "magical swords" (he's still somewhat annoyed that he's forced to use magic daggers as the Citadel is chock full of creatures resistant to nonmagical weapons).</p><p></p><p>*there was a giant octopus creature that could come out of the water and fill a room with magical darkness, but the only person willing to go back and deal with it is the Wizard, who missed the first encounter with it. The general consensus of the other party members is, "#%&@ that!".</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9139011, member: 6877472"] After a few grueling sessions, this one was surprisingly less so. The Midgard Misfits are still exploring the Scarlet Citadel (from Kobold Press), and plundering the tombs left behind by some cultists, which were sealed by someone apparently fascinated by puzzles. Our group seems to consist of A) people who are very wise, but not smart, and B) people who are very smart but not wise. The interactions between the characters leads to a lot of "hey we succeeded by accident!" moments. For example, after much brainstorming, we figured out how to open a sealed magical door by sheer chance, figured out how to safely bypass the magical guardians of the sealed vault to retrieve a MacGuffin we needed...and the Ranger triggered the guardians anyways. Two animated stone constructs attacked, but our Wizard found out to his amazement that the golems were vulnerable to the confusion spell, which made the fight a lot easier than we'd expected it to be. Emboldened, we took the MacGuffin to open another magically sealed door, where we got into a fight with 6 Wights, one of whom could cast spells! The first few rounds were brutal thanks to some very low damage rolls for fireball and spirit guardians (the DM was sure both spells would quickly end the fight, but to no avail). 5/6 of the party succumbing to fear didn't help much either. But we won, and there was just one door left, one the Ranger had been warned not to open by a ghost several sessions ago. It wasn't until we opened it that he bothered to mention this, of course! Inside was another construct, the tomb guardian. Which was programmed not to let any of the tomb's contents leave (it would have animated if the wights had tried to exit, for example). This would have been fine if the Bard hadn't insisted on wearing the 6000 gp (!) silver crown we'd plundered from the wights. A fight ensues, which starts with the golem exploding in magical energies in a 20 foot radius for 10d8 force damage! 42 damage save for half was thankfully below average, but even then, it was a close call for the Wizard, who only has 38 hit points- a natural 18 on the save left him battered, but alive! But then, again emboldened by his past success against constructs, he took out his new Wand of Binding. "Hold Monster says it works on constructs!" "It won't work!" Someone (in the confusion, I don't recall who) said. The DM rolls the save (with advantage!) and says: "Huh, they failed, what does it do?" "Ok, it's paralyzed and on the end of it's turn..." "Oh, it's immune to paralysis." "...drat." "Actually, to my knowledge, [B]all [/B]constructs are immune to paralysis..." "Autognomes aren't!" Someone supplied. "Ok, [B]most [/B]constructs are immune to paralysis." (Indecipherable grumbling from the Wizard). We patted him on the shoulder. How could he have known? "I'll tell you what, Wizard. Make an Arcana check", the DM said, kindly. "Uh, 15?" "You would have guessed that the construct would be immune to the effect, if not the spell itself. You can do something else." "Slow!" The Wizard said, brightening. "Wait, that won't..." (again, the source of the advice lost to time). DM scans the stat block. "Huh. That's not an effect that alters it's body or form...." (rolls dice with advantage) "It...fails?" (Party quickly flees from slowed golem to regroup). "Quick, Wizard, how much time do we have?" "Uh, one minute, why?" "We need to slow this thing down, what do we have to work with?" "I have a spell that creates difficult terrain." The Bard says. "You do, since when?" "Uh, picked it up with my magical secrets when we leveled." "What, instead of haste, slow, or fireball?" Someone asked. "Never mind that, cast it!" The Bard casts their strange spell (likely from Deep Magic, by Kobold Press). "So it's difficult terrain, and it has to make Strength saves not to be restrained." The Bard explains. "Let's set up an ambush!" A few rounds later, the creature comes into view, still moving at a slow pace, and the party unloads on it with ray of frost, arrows, crossbow bolts, and a guiding bolt from the Cleric, all taking advantage of it's -2 penalty to AC. "Ok, it crumbles into stone." "Wait, that's it?!" "I mean, it had 140 hit points, you guys just do good damage." We look at each other in disbelief. "Since when?!" With the floor mostly* cleared, we decided to head back to town to rest and resupply, and plot our next move, ignoring the Ranger who wants to take all our loot to the nearest major city in search of "magical swords" (he's still somewhat annoyed that he's forced to use magic daggers as the Citadel is chock full of creatures resistant to nonmagical weapons). *there was a giant octopus creature that could come out of the water and fill a room with magical darkness, but the only person willing to go back and deal with it is the Wizard, who missed the first encounter with it. The general consensus of the other party members is, "#%&@ that!". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How Was Your Last Session?
Top