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<blockquote data-quote="Andvari" data-source="post: 9222387" data-attributes="member: 7036523"><p>PC plans that are even slightly complicated usually go wrong, typically because not everyone is on the same page, they are surprised by unknown factors, or there's a bad die roll. This time two things went really well.</p><p></p><p>They are infiltrating a castle and entered a smithy with 2 azers and a fire giant. They rolled high enough to convince the giant "the Boss" was angry he was late in his work, which caused him to reveal a powerful magic full plate he'd made. They then rolled high again, attempting to convince the fire giant they were he to take it to said boss immediately.</p><p></p><p>Later they went to complete a slave escape they had laid the groundwork for the previous day. They'd found out the evil humanoids within the castle really preferred meat from the wilds rather than the cleric food they'd been mostly feeding on, so the players had made a couple of hunting expeditions for them.</p><p></p><p>Once they discovered slaves working in the castle kitchen, they arranged for a as many slaves as could be spared to bring back bigger game (claiming a mastodon was on the menu). When they arrived, there were 3 human slaves, 2 orc slaves, and an ogre. They got really worried when I mentioned the ogre, but proceeded with their plan, killing the hobgoblin and moving unattested through the courtyard with the slaves, past the guards they'd become familiar with. Hulda the ogre was just happy to be free, and didn't cause trouble.</p><p></p><p>They'd set a fuse to light the kitchen on fire to hide their misdeed, and once outside, arranged a mock chase with the local milita, so to the castle guards it appeared the slaves escaping wasn't the fault of the PCs. Apart from attacking the hobgoblin (which died in 1 hit to the level 7 rogue anyway - I only set up the battle for tension), I don't think I even needed to ask for any rolls during the slave rescue.</p></blockquote><p></p>
[QUOTE="Andvari, post: 9222387, member: 7036523"] PC plans that are even slightly complicated usually go wrong, typically because not everyone is on the same page, they are surprised by unknown factors, or there's a bad die roll. This time two things went really well. They are infiltrating a castle and entered a smithy with 2 azers and a fire giant. They rolled high enough to convince the giant "the Boss" was angry he was late in his work, which caused him to reveal a powerful magic full plate he'd made. They then rolled high again, attempting to convince the fire giant they were he to take it to said boss immediately. Later they went to complete a slave escape they had laid the groundwork for the previous day. They'd found out the evil humanoids within the castle really preferred meat from the wilds rather than the cleric food they'd been mostly feeding on, so the players had made a couple of hunting expeditions for them. Once they discovered slaves working in the castle kitchen, they arranged for a as many slaves as could be spared to bring back bigger game (claiming a mastodon was on the menu). When they arrived, there were 3 human slaves, 2 orc slaves, and an ogre. They got really worried when I mentioned the ogre, but proceeded with their plan, killing the hobgoblin and moving unattested through the courtyard with the slaves, past the guards they'd become familiar with. Hulda the ogre was just happy to be free, and didn't cause trouble. They'd set a fuse to light the kitchen on fire to hide their misdeed, and once outside, arranged a mock chase with the local milita, so to the castle guards it appeared the slaves escaping wasn't the fault of the PCs. Apart from attacking the hobgoblin (which died in 1 hit to the level 7 rogue anyway - I only set up the battle for tension), I don't think I even needed to ask for any rolls during the slave rescue. [/QUOTE]
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