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<blockquote data-quote="Richards" data-source="post: 9225193" data-attributes="member: 508"><p>In tonight's "Ghourmand Vale" session, the PCs:</p><ul> <li data-xf-list-type="ul">Encountered a poor farmer whose crops were nearly destroyed by disease, whose wife left him that morning to take the kids to a tent revival of a new religion popping up in the area, "The Ministry of the Father" - the same (possibly fake) religion we'd been hired to check out</li> <li data-xf-list-type="ul">Gave the farmer a ride to Crockport, where the "tent revival" was actually taking place in a partially-ruined amphitheater</li> <li data-xf-list-type="ul">Cast the standard prep spells (expecting the possibility of combat), this time including an <em>air walk</em> spell cast by our druid onto our archer, who rose up 180 feet in the air above the amphitheater and "locked on" to the faith healer on stage, a human bard, with her arrow</li> <li data-xf-list-type="ul">Reunited the farmer with his family, then the half-elf paladin, human sorcerer, and halfling rogue sat in the front row</li> <li data-xf-list-type="ul">Had the druid wildshape into a snake and check out the interior of the building, while my sorcerer's grackle familiar flew up into the air and saw a bunch of wagons of food being unloaded into the back of the building</li> <li data-xf-list-type="ul">Observed while a human cleric cast a <em>protection from evil</em> spell on stage beside a statue, while the bard called out specific people in the audience (he was using his bardic <em>fascinate</em> ability on them)</li> <li data-xf-list-type="ul">Had my sorcerer stand up and call out the cleric's actions, which was ignored by the cleric, bard, and audience, but which caused the aerial archer to shoot the bard in the eye (we'd been told to take them down if they were evil, and a <em>protection from good</em> spell was enough evidence for us - that, plus the robed cultists detecting as evil under our paladin's gaze)</li> <li data-xf-list-type="ul">Had the druid - in snake form - cast a <em>spider climb</em> spell and check out a hole in the wall by the ceiling, leading to a scaffold directly behind the statue (with a gauze curtain between the back wall and the statue), with an elf wizard standing on the scaffolding</li> <li data-xf-list-type="ul">Attacked the cleric with a <em>maximized scorching ray</em> spell from my sorcerer, a charge on foot from the paladin, a sneak attack from an invisible halfling rogue, and an attack of opportunity from the paladin when the cleric tried to heal himself and flee</li> <li data-xf-list-type="ul">Chased the wizard, after a <em>baleful polymorph</em> spell cast by the druid failed to turn him into a bunny (after which she bit him with her envenomed fangs), eventually knocking him unconscious after he polymorphed into an eagle (and activated the "statue" on stage - really a clay golem) in the hallway below</li> <li data-xf-list-type="ul">Blinded the eagle with a <em>contagion</em> spell (blinding sickness), causing him to knock himself out when he flew into a wall</li> <li data-xf-list-type="ul">Took out the clay golem after a long, drawn-out battle where the paladin and archer slowly whittled him down, as my sorcerer's attack spells were all useless (I resorted to casting <em>haste</em> on my nearby allies, then sat back down in the bleachers and enjoyed the show)</li> <li data-xf-list-type="ul">Chased the two remaining fleeing cultists (there had been six in all, but four got away in wagons), finally killing them (and the blind eagle wizard, who had been picked up by one of them) with a <em>flame strike</em> spell</li> <li data-xf-list-type="ul">Sent my grackle familiar chasing after the cultists fleeing in the wagons, so he could see where they went and report back to my sorcerer</li> </ul><p>That sets us up for the next adventure, when we'll go after the cultists who fled to see where the rest of this phony religion is headquartered and hopefully take them out. And we're now just shy of 11th level by less than 300 XP, so we should level up at the end of our next session (probably on 3 Jan 24).</p><p></p><p>Johnathan</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 9225193, member: 508"] In tonight's "Ghourmand Vale" session, the PCs: [LIST] [*]Encountered a poor farmer whose crops were nearly destroyed by disease, whose wife left him that morning to take the kids to a tent revival of a new religion popping up in the area, "The Ministry of the Father" - the same (possibly fake) religion we'd been hired to check out [*]Gave the farmer a ride to Crockport, where the "tent revival" was actually taking place in a partially-ruined amphitheater [*]Cast the standard prep spells (expecting the possibility of combat), this time including an [i]air walk[/i] spell cast by our druid onto our archer, who rose up 180 feet in the air above the amphitheater and "locked on" to the faith healer on stage, a human bard, with her arrow [*]Reunited the farmer with his family, then the half-elf paladin, human sorcerer, and halfling rogue sat in the front row [*]Had the druid wildshape into a snake and check out the interior of the building, while my sorcerer's grackle familiar flew up into the air and saw a bunch of wagons of food being unloaded into the back of the building [*]Observed while a human cleric cast a [i]protection from evil[/i] spell on stage beside a statue, while the bard called out specific people in the audience (he was using his bardic [i]fascinate[/i] ability on them) [*]Had my sorcerer stand up and call out the cleric's actions, which was ignored by the cleric, bard, and audience, but which caused the aerial archer to shoot the bard in the eye (we'd been told to take them down if they were evil, and a [i]protection from good[/i] spell was enough evidence for us - that, plus the robed cultists detecting as evil under our paladin's gaze) [*]Had the druid - in snake form - cast a [i]spider climb[/i] spell and check out a hole in the wall by the ceiling, leading to a scaffold directly behind the statue (with a gauze curtain between the back wall and the statue), with an elf wizard standing on the scaffolding [*]Attacked the cleric with a [i]maximized scorching ray[/i] spell from my sorcerer, a charge on foot from the paladin, a sneak attack from an invisible halfling rogue, and an attack of opportunity from the paladin when the cleric tried to heal himself and flee [*]Chased the wizard, after a [i]baleful polymorph[/i] spell cast by the druid failed to turn him into a bunny (after which she bit him with her envenomed fangs), eventually knocking him unconscious after he polymorphed into an eagle (and activated the "statue" on stage - really a clay golem) in the hallway below [*]Blinded the eagle with a [i]contagion[/i] spell (blinding sickness), causing him to knock himself out when he flew into a wall [*]Took out the clay golem after a long, drawn-out battle where the paladin and archer slowly whittled him down, as my sorcerer's attack spells were all useless (I resorted to casting [i]haste[/i] on my nearby allies, then sat back down in the bleachers and enjoyed the show) [*]Chased the two remaining fleeing cultists (there had been six in all, but four got away in wagons), finally killing them (and the blind eagle wizard, who had been picked up by one of them) with a [i]flame strike[/i] spell [*]Sent my grackle familiar chasing after the cultists fleeing in the wagons, so he could see where they went and report back to my sorcerer [/LIST] That sets us up for the next adventure, when we'll go after the cultists who fled to see where the rest of this phony religion is headquartered and hopefully take them out. And we're now just shy of 11th level by less than 300 XP, so we should level up at the end of our next session (probably on 3 Jan 24). Johnathan Johnathan [/QUOTE]
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