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<blockquote data-quote="THEMNGMNT" data-source="post: 9280025" data-attributes="member: 6809274"><p>Session 1 of my 13th Age campaign! Actually, we had two Session Zeros before this, but who's counting?</p><p></p><p>The Adventure: Eyes of the Stone Thief (retitled "The Devourer" for my campaign.) I've retooled the adventure so it spans levels 1 through 10.</p><p></p><p>The Characters: 1st Level. Human Occultist, Human Swashbuckler (third-party variant Rogue), Minotaur Savage (third-party variant Barbarian), Woold Elf Bard, Dark Elf Chaos Mage.</p><p></p><p>The Situation: The characters are strangers to each other. They're at inn in the hour before dawn in a frontier town called Hardcrag. Assassins--actually, local bandits--come in through windows and try to murder them in their beds. Well, except for the Swashbuckler, who's in the common room playing cards with three ne'er-do-wells...who are also bandit assassins. As the battle unfolds, the characters realize that each and every one of them is being intentionally targeted for assassination, although they have no idea why. When the last enemy falls, the characters hear someone outside the inn shout for them to throw down their weapons and come out -- or a captive townsfolk will be killed. So, yeah, there are even more bandits.</p><p></p><p>We wrapped there, as we'd gotten a late start due to character creation spilling over into the first hour.</p><p></p><p>How did it go? Pretty great. It took a while for the players to understand their powers. The Bard didn't realize his flexible attacks were a rider on a standard attack. The Savage didn't understand that a power wasn't in addition to a standard attack, but in place of. The Occultist struggled to figure out when and how to use their reaction-based spells. But once it all clicked into place and the Escalation die got up there...things started to pop off. The Savage shouted 3 mooks to death, literally killing them with a moo. The Bard saved the Chaos Mage from getting knocked out. The Occultist rewound time and changed reality, to the astonishment of all the other players. It was a wild experience for 1st level characters.</p><p></p><p>Quote of the night: "Every day is an adventure to discover just how amazing I am." Courtesy of the Occultist.</p><p></p><p>Next session: Street fight!</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 9280025, member: 6809274"] Session 1 of my 13th Age campaign! Actually, we had two Session Zeros before this, but who's counting? The Adventure: Eyes of the Stone Thief (retitled "The Devourer" for my campaign.) I've retooled the adventure so it spans levels 1 through 10. The Characters: 1st Level. Human Occultist, Human Swashbuckler (third-party variant Rogue), Minotaur Savage (third-party variant Barbarian), Woold Elf Bard, Dark Elf Chaos Mage. The Situation: The characters are strangers to each other. They're at inn in the hour before dawn in a frontier town called Hardcrag. Assassins--actually, local bandits--come in through windows and try to murder them in their beds. Well, except for the Swashbuckler, who's in the common room playing cards with three ne'er-do-wells...who are also bandit assassins. As the battle unfolds, the characters realize that each and every one of them is being intentionally targeted for assassination, although they have no idea why. When the last enemy falls, the characters hear someone outside the inn shout for them to throw down their weapons and come out -- or a captive townsfolk will be killed. So, yeah, there are even more bandits. We wrapped there, as we'd gotten a late start due to character creation spilling over into the first hour. How did it go? Pretty great. It took a while for the players to understand their powers. The Bard didn't realize his flexible attacks were a rider on a standard attack. The Savage didn't understand that a power wasn't in addition to a standard attack, but in place of. The Occultist struggled to figure out when and how to use their reaction-based spells. But once it all clicked into place and the Escalation die got up there...things started to pop off. The Savage shouted 3 mooks to death, literally killing them with a moo. The Bard saved the Chaos Mage from getting knocked out. The Occultist rewound time and changed reality, to the astonishment of all the other players. It was a wild experience for 1st level characters. Quote of the night: "Every day is an adventure to discover just how amazing I am." Courtesy of the Occultist. Next session: Street fight! [/QUOTE]
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