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<blockquote data-quote="THEMNGMNT" data-source="post: 9290991" data-attributes="member: 6809274"><p>The Adventure: Session 3 of my 13th Age campaign. Eyes of the Stone Thief (retitled "The Devourer" for my campaign.) I've retooled the adventure so it spans levels 1 through 10.</p><p></p><p>The Characters: 1st Level. Human Occultist, Human Swashbuckler (third-party variant Rogue), Minotaur Savage (third-party variant Barbarian), Woold Elf Bard, Dark Elf Chaos Mage.</p><p></p><p>The Situation: A warband of bandits/assassins/marauders have taken over a small town. They all have one goal: kill the player characters. The characters are strangers to each other and have no idea why they're being targeted. For now, they are focused on survival. Rather than fight their way through the streets, the characters have decided to sneak through the "abandoned" caverns beneath the city, which they believe will lead them to the steading where the marauders are holding captives.</p><p></p><p>This was a short session for a variety of reasons. The characters passed through the blessed pool/waterfall at the center of town. The healing waters gave them all of their recoveries back. Then they entered the cavern system. I pulled out the map of the Great Warrens from King of the Trollhaunt Warrens. I really like that map and have been wanting to use it for a long time. The players realized this wasn't going to be the "shortcut" they were hoping for. </p><p></p><p>The minotaur's player asked if his minotaur-ness could help him navigate the warrens. Naturally! That's a great 13th Age-style question. Following his lead, the characters went deeper into the warrens.</p><p></p><p>These caverns were once the lair of a goblin tribe, before they were cleared out and the town founded on the crag above. Bones of the dead still littered the caverns. In one chamber, the characters came across a giant mound of skulls of the goblin's victims. One of the skulls began talking to the Chaos Mage. See, he had rolled an icon relationship with the Lich King and got a 5. He spent that roll last session to bring himself back from the dead. As a result, the Lich King sensed his presence and has begun waking the dead in this cavern to get his revenge on the character. After some threatening chatter from the skull, the spirits of the dead rose from the mound and engulfed the characters. It was a fight against incorporeal spirits. When it was over, the characters moved deeper into the caverns.</p><p></p><p>Next session: Our group, which plays remotely, will all be coming together for some in-person play. Yeah, it's a dude weekend in Mexico. Can't wait!</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 9290991, member: 6809274"] The Adventure: Session 3 of my 13th Age campaign. Eyes of the Stone Thief (retitled "The Devourer" for my campaign.) I've retooled the adventure so it spans levels 1 through 10. The Characters: 1st Level. Human Occultist, Human Swashbuckler (third-party variant Rogue), Minotaur Savage (third-party variant Barbarian), Woold Elf Bard, Dark Elf Chaos Mage. The Situation: A warband of bandits/assassins/marauders have taken over a small town. They all have one goal: kill the player characters. The characters are strangers to each other and have no idea why they're being targeted. For now, they are focused on survival. Rather than fight their way through the streets, the characters have decided to sneak through the "abandoned" caverns beneath the city, which they believe will lead them to the steading where the marauders are holding captives. This was a short session for a variety of reasons. The characters passed through the blessed pool/waterfall at the center of town. The healing waters gave them all of their recoveries back. Then they entered the cavern system. I pulled out the map of the Great Warrens from King of the Trollhaunt Warrens. I really like that map and have been wanting to use it for a long time. The players realized this wasn't going to be the "shortcut" they were hoping for. The minotaur's player asked if his minotaur-ness could help him navigate the warrens. Naturally! That's a great 13th Age-style question. Following his lead, the characters went deeper into the warrens. These caverns were once the lair of a goblin tribe, before they were cleared out and the town founded on the crag above. Bones of the dead still littered the caverns. In one chamber, the characters came across a giant mound of skulls of the goblin's victims. One of the skulls began talking to the Chaos Mage. See, he had rolled an icon relationship with the Lich King and got a 5. He spent that roll last session to bring himself back from the dead. As a result, the Lich King sensed his presence and has begun waking the dead in this cavern to get his revenge on the character. After some threatening chatter from the skull, the spirits of the dead rose from the mound and engulfed the characters. It was a fight against incorporeal spirits. When it was over, the characters moved deeper into the caverns. Next session: Our group, which plays remotely, will all be coming together for some in-person play. Yeah, it's a dude weekend in Mexico. Can't wait! [/QUOTE]
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