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<blockquote data-quote="Sulicius" data-source="post: 9333119" data-attributes="member: 6896569"><p>I don’t know where to start with this last session, except the beginning:</p><p></p><p>Our heroes started in the treetops of a cyclopean forest, named the Abyssal forest. The trees here are so tall that it blocks any light from reaching the forest floor, making it as barren as the ocean depths.</p><p></p><p>Our heroes were looking for the regisaur graveyard, like an elephant graveyard but for tyrannosaurs.</p><p></p><p>As they were taking their long rest, a dryad appeared during one of the PC’s long rest (I randomly rolled for who it would be) and this PC was writing a letter to his family. The dryad could feel how the heroes were special and had been blessed with a magical connection to this land. I have been making great use out of this concept. I was inspired by BG3’s tadpole storyline, where the heroes have something about them that changes them, gives them powers and can be noticed by others. It’s like giving the party a heroic destiny that also is connected to mechanics. Back at 1st level when they received this blessing, they each chose a feat to represent their connection to the land of Ixalan, so every time they use it they interact with the plot. Mechanics <img class="smilie smilie--emoji" alt="🤝" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f91d.png" title="Handshake :handshake:" data-shortname=":handshake:" loading="lazy" width="64" height="64" /> Story</p><p></p><p>Anyway, that PC got an upgrade to their Chef feat from this dryad interaction and the dryad would help him deliver the letters through some spiritual forest “all life is connected” magic. Good stuff.</p><p></p><p>Then there was some party RP where one character used his mace of spider climb to walk on this 600ft tree to just below the canopy, and saw a blinking light. He convinced the party to go there, and they found some kind of metal salvage. It was part of an alien spaceship from thousands of years ago (of course there are aliens connected to a Mesoamerican inspired setting!) They had to go there.</p><p></p><p>Suddenly there was a human who didn’t make sense with what he told the party, because it was the sulfurous impersonation of an adult oblex. It used to be a bottom feeding ooze, but it changed after it came into contact with a special amulet in the wreckage.</p><p></p><p>Anyway, the party saw through his impersonation, and it revealed itself to be a memory eating ooze. It was willing to share information from its victims in return for memories. The party decided to attack it, and almost killed it. I described it as losing bits of ooze until it was small, and even though the rules definitely don’t state it, the party decided to threaten it to make him enter an empty vial. Now they carry along an oblex! They don’t trust it, but man what a perfect lore tool!</p><p></p><p>After that they wanted to take some of this otherworldly metal from the wreckage, and were making headway when the noise attracted an elderly T Rex! This thing would have killed them in one bite. Through the clever use of class features and the firbolg pc being able to talk to animals, they calmed it and with a natural 20 convinced it they wanted to help it reach its final resting place by defeating the corruption at the T Rex graveyard.</p><p></p><p>Now they are riding this thing to the graveyard! How awesome is that?!</p><p></p><p>And what makes all of this work is how the players see the world and the mechanics of their characters as one. The role play keeps adding to the whole experience, making an epic story that gets better each session. How lucky a DM am I?</p><p></p><p>A nat 20 to ride a T Rex!</p><p></p><p>Also did I say they only just reached level 4?</p></blockquote><p></p>
[QUOTE="Sulicius, post: 9333119, member: 6896569"] I don’t know where to start with this last session, except the beginning: Our heroes started in the treetops of a cyclopean forest, named the Abyssal forest. The trees here are so tall that it blocks any light from reaching the forest floor, making it as barren as the ocean depths. Our heroes were looking for the regisaur graveyard, like an elephant graveyard but for tyrannosaurs. As they were taking their long rest, a dryad appeared during one of the PC’s long rest (I randomly rolled for who it would be) and this PC was writing a letter to his family. The dryad could feel how the heroes were special and had been blessed with a magical connection to this land. I have been making great use out of this concept. I was inspired by BG3’s tadpole storyline, where the heroes have something about them that changes them, gives them powers and can be noticed by others. It’s like giving the party a heroic destiny that also is connected to mechanics. Back at 1st level when they received this blessing, they each chose a feat to represent their connection to the land of Ixalan, so every time they use it they interact with the plot. Mechanics 🤝 Story Anyway, that PC got an upgrade to their Chef feat from this dryad interaction and the dryad would help him deliver the letters through some spiritual forest “all life is connected” magic. Good stuff. Then there was some party RP where one character used his mace of spider climb to walk on this 600ft tree to just below the canopy, and saw a blinking light. He convinced the party to go there, and they found some kind of metal salvage. It was part of an alien spaceship from thousands of years ago (of course there are aliens connected to a Mesoamerican inspired setting!) They had to go there. Suddenly there was a human who didn’t make sense with what he told the party, because it was the sulfurous impersonation of an adult oblex. It used to be a bottom feeding ooze, but it changed after it came into contact with a special amulet in the wreckage. Anyway, the party saw through his impersonation, and it revealed itself to be a memory eating ooze. It was willing to share information from its victims in return for memories. The party decided to attack it, and almost killed it. I described it as losing bits of ooze until it was small, and even though the rules definitely don’t state it, the party decided to threaten it to make him enter an empty vial. Now they carry along an oblex! They don’t trust it, but man what a perfect lore tool! After that they wanted to take some of this otherworldly metal from the wreckage, and were making headway when the noise attracted an elderly T Rex! This thing would have killed them in one bite. Through the clever use of class features and the firbolg pc being able to talk to animals, they calmed it and with a natural 20 convinced it they wanted to help it reach its final resting place by defeating the corruption at the T Rex graveyard. Now they are riding this thing to the graveyard! How awesome is that?! And what makes all of this work is how the players see the world and the mechanics of their characters as one. The role play keeps adding to the whole experience, making an epic story that gets better each session. How lucky a DM am I? A nat 20 to ride a T Rex! Also did I say they only just reached level 4? [/QUOTE]
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