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<blockquote data-quote="Richards" data-source="post: 9413808" data-attributes="member: 508"><p>In tonight's "Ghourmand Vale" session, the PCs:</p><ul> <li data-xf-list-type="ul">Followed the fleeing white dragon we'd dropped to 29 hp last adventure</li> <li data-xf-list-type="ul">Slew the dragon when the paladin, after seeing it dropping elevation to head for a cave in a glacier (thereby revealing its lair), charged it on his celestial pegasus and killed it</li> <li data-xf-list-type="ul">Met back together and had the paladin lead the rest of us to the glacier cave</li> <li data-xf-list-type="ul">Left our horses with our human guide, the druid's timber wolf, the celestial pegasus, and our shield guardian while the five PCs went inside</li> <li data-xf-list-type="ul">Had the paladin detect evil in the entry cave, and sure enough, there's an evil presence (it ended up being an evil toad adapted to ice coloration - but not an ice toad - somebody's familiar?)</li> <li data-xf-list-type="ul">Entered the natural steps down to a larger cavern, <em>invisible, air walking</em> halfling rogue first, while half-elf paladin, elf druid, elf archer (on her <em>carpet of flying</em>), and my human sorcerer were still in the entry cavern</li> <li data-xf-list-type="ul">Had the druid cast a <em>summon swarm</em> spell (spiders) down a hallway where two frost giants were guarding a pair of doors</li> <li data-xf-list-type="ul">Watched as the white dragon's Huge mate dropped down from the ceiling and used frost breath weapon on the spiders after the frost giants called out a warning (the halfling took an attack of opportunity and became visible as a result)</li> <li data-xf-list-type="ul">Had the paladin and druid enter the dragon cavern, with the two frost giants running to attack, only for the dragon to cast a <em>freezing fog </em>that encompassed all of them (slowing movement for all to 5 feet)</li> <li data-xf-list-type="ul">Took out those first two frost giants fairly easy with <em>delayed blast fireballs</em> (no delay) and the archer's arrows (she could see part of one giant half sticking out of the cloud), and damaging the dragon in the meantime</li> <li data-xf-list-type="ul">Heard two more frost giants following behind the first two, and eventually entering the <em>freezing fog</em></li> <li data-xf-list-type="ul">Took them out the same way (<em>delayed blast fireballs</em> and <em>flaming </em>arrows), eventually killing the dragon as well</li> <li data-xf-list-type="ul">Had to deal with a female frost giant cleric and a frost giant jarl, who entered the dragon cave via a secret door</li> <li data-xf-list-type="ul">Had the druid summon a greater fire elemental to attack the cold-based creatures</li> <li data-xf-list-type="ul">Had the druid disarm the jarl with a <em>repel wood</em> spell that sent his only weapon flying out of the <em>freezing fog </em>after he'd entered it to get to the paladin (he had a <em>freedom of movement </em>spell on him)</li> <li data-xf-list-type="ul">Had my sorcerer get on the two-seater <em>carpet of flying and </em>dimension door both PCs to the dragon carven, 35 feet up, where they could bombard the last two remaining frost giants with arrows and <em>delayed blast fireballs</em></li> <li data-xf-list-type="ul">Chased the cleric down a hidden corridor and killed her with arrows and a <em>maximized chain lightning</em> spell</li> <li data-xf-list-type="ul">Had the paladin chop the jarl up, who had no backup weapon</li> <li data-xf-list-type="ul">Got massive amounts of treasure</li> <li data-xf-list-type="ul">Never did figure out what was up with the "ice toad"</li> </ul><p>The DM got a little "cheaty" again, wanting spells to work to his benefit but not be able to be used against him (he had the jarl move at full movement through the <em>freezing fog</em>, but when the druid used <em>repel wood </em>to send his axe 40 feet away, he wanted the giant to grab onto it and only be moved 5 feet away because of the fog's effect - so the <em>freedom of movement</em> spell apparently only works when it's in the jarl's best interests; also, once it became apparent the 40 feet of forced movement was going to push him into the summoned greater fire elemental, he didn't want the jarl's hanging onto the greataxe - a conscious decision on his part - to count as him moving past the 10 feet of protection from his <em>magic circle against good</em> spell that was preventing the fire elemental from being able to attack him, so in the end he "undid" the jarl's actions of hanging onto the axe after all).</p><p></p><p>So again, we had to deal with a DM whose every initial decision was that whatever the situation was, it was to his advantage (he tried having the cleric cast a <em>spiritual weapon </em>at the elf on a <em>carpet of flying </em>who had just <em>dimension doored</em> 20 feet above her and 10 feet behind her, well out of her field of vision), but fortunately, we were able to talk sense into him using game logic. I'd much rather deal with a sensible DM who can be talked out of his "cheatiness" than one who insists he's always right.</p><p></p><p>My nephew Harry (the paladin's player) gave up and left the game after he realized it would take four more rounds of doing nothing but moving 5 feet through the <em>freezing fog </em>per round (this was before the jarl entered the fog to attack him, and he figured the fight would be over by then), so my son (running the two elves) ran his PC as well, since he sits on that side of the table.</p><p></p><p>Incidentally, we're on hold for this campaign for the next four weeks, as the DM'll be out of town the next two weeks, and then I'll be out of town the two weeks after that.</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 9413808, member: 508"] In tonight's "Ghourmand Vale" session, the PCs: [LIST] [*]Followed the fleeing white dragon we'd dropped to 29 hp last adventure [*]Slew the dragon when the paladin, after seeing it dropping elevation to head for a cave in a glacier (thereby revealing its lair), charged it on his celestial pegasus and killed it [*]Met back together and had the paladin lead the rest of us to the glacier cave [*]Left our horses with our human guide, the druid's timber wolf, the celestial pegasus, and our shield guardian while the five PCs went inside [*]Had the paladin detect evil in the entry cave, and sure enough, there's an evil presence (it ended up being an evil toad adapted to ice coloration - but not an ice toad - somebody's familiar?) [*]Entered the natural steps down to a larger cavern, [i]invisible, air walking[/i] halfling rogue first, while half-elf paladin, elf druid, elf archer (on her [i]carpet of flying[/i]), and my human sorcerer were still in the entry cavern [*]Had the druid cast a [i]summon swarm[/i] spell (spiders) down a hallway where two frost giants were guarding a pair of doors [*]Watched as the white dragon's Huge mate dropped down from the ceiling and used frost breath weapon on the spiders after the frost giants called out a warning (the halfling took an attack of opportunity and became visible as a result) [*]Had the paladin and druid enter the dragon cavern, with the two frost giants running to attack, only for the dragon to cast a [I]freezing fog [/I]that encompassed all of them (slowing movement for all to 5 feet) [*]Took out those first two frost giants fairly easy with [I]delayed blast fireballs[/I] (no delay) and the archer's arrows (she could see part of one giant half sticking out of the cloud), and damaging the dragon in the meantime [*]Heard two more frost giants following behind the first two, and eventually entering the [I]freezing fog[/I] [*]Took them out the same way ([I]delayed blast fireballs[/I] and [I]flaming [/I]arrows), eventually killing the dragon as well [*]Had to deal with a female frost giant cleric and a frost giant jarl, who entered the dragon cave via a secret door [*]Had the druid summon a greater fire elemental to attack the cold-based creatures [*]Had the druid disarm the jarl with a [i]repel wood[/i] spell that sent his only weapon flying out of the [I]freezing fog [/I]after he'd entered it to get to the paladin (he had a [I]freedom of movement [/I]spell on him) [*]Had my sorcerer get on the two-seater [I]carpet of flying and [/I]dimension door both PCs to the dragon carven, 35 feet up, where they could bombard the last two remaining frost giants with arrows and [I]delayed blast fireballs[/I] [*]Chased the cleric down a hidden corridor and killed her with arrows and a [I]maximized chain lightning[/I] spell [*]Had the paladin chop the jarl up, who had no backup weapon [*]Got massive amounts of treasure [*]Never did figure out what was up with the "ice toad" [/LIST] The DM got a little "cheaty" again, wanting spells to work to his benefit but not be able to be used against him (he had the jarl move at full movement through the [I]freezing fog[/I], but when the druid used [I]repel wood [/I]to send his axe 40 feet away, he wanted the giant to grab onto it and only be moved 5 feet away because of the fog's effect - so the [I]freedom of movement[/I] spell apparently only works when it's in the jarl's best interests; also, once it became apparent the 40 feet of forced movement was going to push him into the summoned greater fire elemental, he didn't want the jarl's hanging onto the greataxe - a conscious decision on his part - to count as him moving past the 10 feet of protection from his [i]magic circle against good[/i] spell that was preventing the fire elemental from being able to attack him, so in the end he "undid" the jarl's actions of hanging onto the axe after all). So again, we had to deal with a DM whose every initial decision was that whatever the situation was, it was to his advantage (he tried having the cleric cast a [I]spiritual weapon [/I]at the elf on a [I]carpet of flying [/I]who had just [I]dimension doored[/I] 20 feet above her and 10 feet behind her, well out of her field of vision), but fortunately, we were able to talk sense into him using game logic. I'd much rather deal with a sensible DM who can be talked out of his "cheatiness" than one who insists he's always right. My nephew Harry (the paladin's player) gave up and left the game after he realized it would take four more rounds of doing nothing but moving 5 feet through the [I]freezing fog [/I]per round (this was before the jarl entered the fog to attack him, and he figured the fight would be over by then), so my son (running the two elves) ran his PC as well, since he sits on that side of the table. Incidentally, we're on hold for this campaign for the next four weeks, as the DM'll be out of town the next two weeks, and then I'll be out of town the two weeks after that. Johnathan [/QUOTE]
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