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<blockquote data-quote="Quickleaf" data-source="post: 9437367" data-attributes="member: 20323"><p>Last month I ran an online AD&D 1st edition one-shot of UK4: When a Star Falls. It's a good adventure! Some rough parts at the beginning (hook is weak) and end (surprise, it's dragons from out of nowhere), but the adventure sites are evocative and the idea of a recurring "dark rider" pursuing party was fun. Definitely could have used a 2nd session.</p><p></p><p>Players enjoyed themselves - said it felt very OSR and very D&D (for better or for worse), and that my GMing was what made it fun. I tried to include some of the interesting lesser used rules in AD&D – reaction rolls for negotiation, chases, siege – but party choices made it pretty much run like normal without those cool tidbits.</p><p></p><p>It was a good reminder that experienced players (at least the ones I played with) really want more from adventures than the standard fare. Even with UK4 being quite good, it still felt like they were ready for something more layered/engaging. The best part was when they took the adventure on a haaard left after charming the "dark rider" NPC, and getting him to spill the entire plot.</p><p></p><p>We ended on cliffhanger – party clinging to the meteorite "star" as red dragon flew off with the "star" (and the PCs).</p><p></p><p>[ATTACH=full]376825[/ATTACH]</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9437367, member: 20323"] Last month I ran an online AD&D 1st edition one-shot of UK4: When a Star Falls. It's a good adventure! Some rough parts at the beginning (hook is weak) and end (surprise, it's dragons from out of nowhere), but the adventure sites are evocative and the idea of a recurring "dark rider" pursuing party was fun. Definitely could have used a 2nd session. Players enjoyed themselves - said it felt very OSR and very D&D (for better or for worse), and that my GMing was what made it fun. I tried to include some of the interesting lesser used rules in AD&D – reaction rolls for negotiation, chases, siege – but party choices made it pretty much run like normal without those cool tidbits. It was a good reminder that experienced players (at least the ones I played with) really want more from adventures than the standard fare. Even with UK4 being quite good, it still felt like they were ready for something more layered/engaging. The best part was when they took the adventure on a haaard left after charming the "dark rider" NPC, and getting him to spill the entire plot. We ended on cliffhanger – party clinging to the meteorite "star" as red dragon flew off with the "star" (and the PCs). [ATTACH type="full" alt="Screen Shot 2024-08-17 at 12.37.08 PM.png"]376825[/ATTACH] [/QUOTE]
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