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<blockquote data-quote="James Gasik" data-source="post: 9505022" data-attributes="member: 6877472"><p>So this session, one player had to be late and could only make half the session. Two other players didn't bother to show at all. I mean, it's their loss, if they have better or more interesting things to do with their time, but the fact they can't even be bothered to make an excuse or contact anyone is annoying. I can't help but wonder if the problems I want to address has made them want to leave the game.</p><p></p><p>All I can say is, it's hard to improve you aren't given input...</p><p></p><p>---</p><p></p><p>A group of Quicklings snuck up on the party, armed with special sacks that trap whatever enters them into a pocket of the Feywild (henceforth dubbed "Santa sacks"). The party failed to notice their approach, and poor Sereetha was abducted (a Dex save is involved, and if you fail it by 5 or more, they can shove <strong>you</strong> into a sack, instead of a valuable item!).</p><p></p><p>The thieves didn't have much in the way of hit points, so they retreated, taking not only the NPC but one of the player characters with them!</p><p></p><p>Following after, they came upon a clearing. On one end was a large straw and thatch hut. In the center, a massive bubbling cauldron, and talking to the Quicklings, a large-sized ugly female with green skin and hair- "Grandmother", a special Hag!</p><p></p><p>With only three players, even turned down, the Hag and her "cauldron" (actually a large-sized Mimic disguised as a cauldron!) proved to be quite tough- Grandmother had various control effects themed after her control of the local vegetation, and Mimics are grappling beasts!</p><p></p><p>The Mimic had a special weakness to cold, and found out Armor of Agathys is bad the worst possible way, so after a lengthy struggle, they got the Hag to retreat and were able to continue their escort quest...</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9505022, member: 6877472"] So this session, one player had to be late and could only make half the session. Two other players didn't bother to show at all. I mean, it's their loss, if they have better or more interesting things to do with their time, but the fact they can't even be bothered to make an excuse or contact anyone is annoying. I can't help but wonder if the problems I want to address has made them want to leave the game. All I can say is, it's hard to improve you aren't given input... --- A group of Quicklings snuck up on the party, armed with special sacks that trap whatever enters them into a pocket of the Feywild (henceforth dubbed "Santa sacks"). The party failed to notice their approach, and poor Sereetha was abducted (a Dex save is involved, and if you fail it by 5 or more, they can shove [B]you[/B] into a sack, instead of a valuable item!). The thieves didn't have much in the way of hit points, so they retreated, taking not only the NPC but one of the player characters with them! Following after, they came upon a clearing. On one end was a large straw and thatch hut. In the center, a massive bubbling cauldron, and talking to the Quicklings, a large-sized ugly female with green skin and hair- "Grandmother", a special Hag! With only three players, even turned down, the Hag and her "cauldron" (actually a large-sized Mimic disguised as a cauldron!) proved to be quite tough- Grandmother had various control effects themed after her control of the local vegetation, and Mimics are grappling beasts! The Mimic had a special weakness to cold, and found out Armor of Agathys is bad the worst possible way, so after a lengthy struggle, they got the Hag to retreat and were able to continue their escort quest... [/QUOTE]
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