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<blockquote data-quote="Richards" data-source="post: 9551115" data-attributes="member: 508"><p>In last night's "Ghourmand Vale" game session, the PCs:</p><ul> <li data-xf-list-type="ul">Teleported back to their headquarters in Ghourmand Vale (from the Greyhawk City/Nyr Dyv area, in which the three previous adventures had taken place), to find out there had been some strange ravens hanging around the HQ, and a high incident of blind beggars whose blindness resisted the local clerics' efforts to restore</li> <li data-xf-list-type="ul">Heard that the Topsy-Curvy Club, a bar/bordello that was a front for a local thieves guild, had really deteriorated, to the point nobody went there anymore as it smelled of rot and decay</li> <li data-xf-list-type="ul">Decided to check out the Topsy-Curvy Club, an area they'd fought in before when taking on the thieves guild there</li> <li data-xf-list-type="ul">Encountered an angel of decay who dripped gobs of rotting flesh, and whose spell resistance made it impervious to the elf druid's <em>wall of fire</em> spell and my human sorcerer's <em>maximized chain lightning </em>spell (grr! - irritating!), finally taking it down with massive attacks from the half-elf paladin (and his awesome sword) and the halfling rogue shooting "pebboulders" (boulders shrunken down to pebble size by my sorcerer's <em>shrink item </em>spells - he keeps her fully stocked each day)</li> <li data-xf-list-type="ul">Next encountered a deathbringer (Large undead fighter) and a vitreous drinker (eye-covered undead with links to a dozen or more ghostly ravens, able to steal the vision of others and then see through their sightless eyes)</li> <li data-xf-list-type="ul">Had the archer take out the vitreous drinker (which also took out the ghost-ravens as a side effect) with a bevy of <em>holy water arrows</em></li> <li data-xf-list-type="ul">Took out the deathbringer with a combination of the druid's <em>sunbeam</em> spells, my sorcerer's <em>chain lightning </em>spells, and the paladin's sword</li> </ul><p>When the vitreous drinker was slain, those it had blinded earlier were spontaneously cured, which was a nice side effect. But the whole adventure was pretty much an opportunity for us to fight some unusual undead, plus advance the plot forward a bit, as we found evidence the vitreous drinker (at least, likely the others as well) had been "hired" to overtake the area by the forces of Iuz, who I think our DM is setting up as the "final boss" of the campaign.</p><p></p><p>Anyway, it was nice to be gaming again on Wednesday night after nearly a month on hiatus, due to vacations, holidays, and sickness.</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 9551115, member: 508"] In last night's "Ghourmand Vale" game session, the PCs: [LIST] [*]Teleported back to their headquarters in Ghourmand Vale (from the Greyhawk City/Nyr Dyv area, in which the three previous adventures had taken place), to find out there had been some strange ravens hanging around the HQ, and a high incident of blind beggars whose blindness resisted the local clerics' efforts to restore [*]Heard that the Topsy-Curvy Club, a bar/bordello that was a front for a local thieves guild, had really deteriorated, to the point nobody went there anymore as it smelled of rot and decay [*]Decided to check out the Topsy-Curvy Club, an area they'd fought in before when taking on the thieves guild there [*]Encountered an angel of decay who dripped gobs of rotting flesh, and whose spell resistance made it impervious to the elf druid's [I]wall of fire[/I] spell and my human sorcerer's [I]maximized chain lightning [/I]spell (grr! - irritating!), finally taking it down with massive attacks from the half-elf paladin (and his awesome sword) and the halfling rogue shooting "pebboulders" (boulders shrunken down to pebble size by my sorcerer's [I]shrink item [/I]spells - he keeps her fully stocked each day) [*]Next encountered a deathbringer (Large undead fighter) and a vitreous drinker (eye-covered undead with links to a dozen or more ghostly ravens, able to steal the vision of others and then see through their sightless eyes) [*]Had the archer take out the vitreous drinker (which also took out the ghost-ravens as a side effect) with a bevy of [I]holy water arrows[/I] [*]Took out the deathbringer with a combination of the druid's [I]sunbeam[/I] spells, my sorcerer's [I]chain lightning [/I]spells, and the paladin's sword [/LIST] When the vitreous drinker was slain, those it had blinded earlier were spontaneously cured, which was a nice side effect. But the whole adventure was pretty much an opportunity for us to fight some unusual undead, plus advance the plot forward a bit, as we found evidence the vitreous drinker (at least, likely the others as well) had been "hired" to overtake the area by the forces of Iuz, who I think our DM is setting up as the "final boss" of the campaign. Anyway, it was nice to be gaming again on Wednesday night after nearly a month on hiatus, due to vacations, holidays, and sickness. Johnathan [/QUOTE]
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