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<blockquote data-quote="el-remmen" data-source="post: 9614078" data-attributes="member: 11"><p>In my <em>Revenants of Saltmarsh</em> game, we played session #58. These are speeding up in terms of the meta-plot (and by speeding up, I mean now moving at a moderate pace, because before things were intentionally slow), as the PCs returned to visit their lizardfolk allies to help determine the next steps in preparing for a potential invasion, while making an effort to find the secret sahuagin lair to assault it first. </p><p></p><p>There are also two different dragons the enemy may be trying to enlist on their side that the party has decided to help confirm their presence (or absence) as part of looking for the sahuagin lair inland (which is why no one could find it - everyone was looking on the coast or in deep waters), as a map they took off their defeated nemesis several sessions ago indicated the sahuagin lair was where the Dunwater and the Dead Skin Rivers meet.</p><p></p><p>The session included planning, negotiations with NPCs, mysterious behavior from a PC whose player out sick involving his intelligent scimitar, a skill challenge to navigate up river against a lazy current, and an ambush by more bullywugs than they could count.</p><p></p><p>It was a lot of fun. </p><p></p><p><em>And. . . </em>it struck me that not once in the whole session did the minutia of rules matter. Everything went smooth and the kinds of things folks like to argue about these boards never came up once. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="el-remmen, post: 9614078, member: 11"] In my [I]Revenants of Saltmarsh[/I] game, we played session #58. These are speeding up in terms of the meta-plot (and by speeding up, I mean now moving at a moderate pace, because before things were intentionally slow), as the PCs returned to visit their lizardfolk allies to help determine the next steps in preparing for a potential invasion, while making an effort to find the secret sahuagin lair to assault it first. There are also two different dragons the enemy may be trying to enlist on their side that the party has decided to help confirm their presence (or absence) as part of looking for the sahuagin lair inland (which is why no one could find it - everyone was looking on the coast or in deep waters), as a map they took off their defeated nemesis several sessions ago indicated the sahuagin lair was where the Dunwater and the Dead Skin Rivers meet. The session included planning, negotiations with NPCs, mysterious behavior from a PC whose player out sick involving his intelligent scimitar, a skill challenge to navigate up river against a lazy current, and an ambush by more bullywugs than they could count. It was a lot of fun. [I]And. . . [/I]it struck me that not once in the whole session did the minutia of rules matter. Everything went smooth and the kinds of things folks like to argue about these boards never came up once. ;) [/QUOTE]
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