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<blockquote data-quote="Knaves Quill" data-source="post: 9627449" data-attributes="member: 7050469"><p>My 3 players in my current 5e game reached the edge of a northern forest said to be the home of a druid/last member of a dangerous cult otherwise killed off 20 years ago by the PCs' elders. They use flayed bodies suspended and positioned in the trees to navigate the woods, as the corpses are rotting signposts effectively. </p><p></p><p>They reach a peaceful clearing but contend with a gnarled, blackened tree that turns out be an acid-weeping treant. They kill it very quickly via the wizard blowing their 2 level 3 spell slots (they're level 5). Deeper into the forest, they find the cave the druid resides in, but nearly die to the group of 5 grotesque stitched-together mismatched animals (Abominations a la Flee, Mortals!). </p><p></p><p>They take the risk to short rest right outside the cave, and upon entering, find the other druids all in a row, waiting on the PCs. At that point, they ritually slit their own throats, praising the elf ranger in the party. The players, confused, pilfer the quarters of the head druid, finding out 100% that he was responsible for killing the wizard's husband years ago as a revenge scheme on the elders that wiped out his cult. They also find out that the ranger can be killed a very specific way in a ritual to heal nature over a wide area, being that she's a rare "blessed soul." The ranger ran away from home because her family wanted to sacrifice her for this reason, and it turns out it's totally legit and real.</p><p></p><p>The players enter the lair of the druid, flanked by many beasts, ready to kill. So the wizard knows his husband is dead because of this guy, the ranger feels hollow and defeated that her life may be worth more with her dead, and the paladin (who I have yet to mention) is wondering when he'll see is adoptive father who, he recently found out, joined with a bloody, fanatical church (that are a big enemy of the PCs).</p><p></p><p>My players and I are giddy their characters are now all miserable in various ways. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Knaves Quill, post: 9627449, member: 7050469"] My 3 players in my current 5e game reached the edge of a northern forest said to be the home of a druid/last member of a dangerous cult otherwise killed off 20 years ago by the PCs' elders. They use flayed bodies suspended and positioned in the trees to navigate the woods, as the corpses are rotting signposts effectively. They reach a peaceful clearing but contend with a gnarled, blackened tree that turns out be an acid-weeping treant. They kill it very quickly via the wizard blowing their 2 level 3 spell slots (they're level 5). Deeper into the forest, they find the cave the druid resides in, but nearly die to the group of 5 grotesque stitched-together mismatched animals (Abominations a la Flee, Mortals!). They take the risk to short rest right outside the cave, and upon entering, find the other druids all in a row, waiting on the PCs. At that point, they ritually slit their own throats, praising the elf ranger in the party. The players, confused, pilfer the quarters of the head druid, finding out 100% that he was responsible for killing the wizard's husband years ago as a revenge scheme on the elders that wiped out his cult. They also find out that the ranger can be killed a very specific way in a ritual to heal nature over a wide area, being that she's a rare "blessed soul." The ranger ran away from home because her family wanted to sacrifice her for this reason, and it turns out it's totally legit and real. The players enter the lair of the druid, flanked by many beasts, ready to kill. So the wizard knows his husband is dead because of this guy, the ranger feels hollow and defeated that her life may be worth more with her dead, and the paladin (who I have yet to mention) is wondering when he'll see is adoptive father who, he recently found out, joined with a bloody, fanatical church (that are a big enemy of the PCs). My players and I are giddy their characters are now all miserable in various ways. :) [/QUOTE]
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