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<blockquote data-quote="Richards" data-source="post: 9709155" data-attributes="member: 508"><p>Today we started my new D&D 3.5 campaign, "Down to Erthe," and the PCs:</p><ul> <li data-xf-list-type="ul">Were individually attacked by sahuagin rising up from the shore waters; each was overpowered, stabbed with a poisoned sea urchin needle (which caused both paralysis and the ability to <em>water breathe</em>), and taken away to parts unknown</li> <li data-xf-list-type="ul">Woke up in darkness, cold, wet, and sore, and soon figured out the reason they seemed to be in individual pits filled with broken chunks of wood (with the doors at the top of the ceiling) was they were in individual cabins of a sunken ship turned on its side</li> <li data-xf-list-type="ul">Swam up out of their berths and had the snow fox hengeyokai cast a <em>dancing lights</em> spell to provide some illumination (it was close to midnight when they regained consciousness)</li> <li data-xf-list-type="ul">Explored the nearby cabins, releasing a total of seven kidnap victims: 3 PCs plus a young boy, a mongrelfolk adept, a frightened human woman, and a halfling ranger (two dockworkers stayed in their rooms and the tenth victim was already missing from her berth)</li> <li data-xf-list-type="ul">Opened several nearby doors looking for potential weapons, only to be surprised by a pair of sahuagin returning to the capsized sunken vessel to fetch the next sacrificial victim</li> <li data-xf-list-type="ul">Fought off one sahuagin while the other retreated to fetch reinforcements</li> <li data-xf-list-type="ul">Found their original gear and some well-needed potions to revive a few of their number who'd been knocked out by the sahuagin</li> <li data-xf-list-type="ul">Found a way out of the ship to see a force of merfolk and giant sea horses attacking the sahuagin, who were planning on sacrificing ten victims to the sea god (they had already slain one, and the frightened human woman - played by our female player - died of fear-induced heart failure at seeing her planned fate, as she'd been recaptured by a sahuagin in a net by that time)</li> <li data-xf-list-type="ul">Joined the merfolk forces in fighting the sahuagin with the four players each running their own PC (our female player now getting to run her mermaid scout PC), plus one of the following additional groups:<ul> <li data-xf-list-type="ul">A merfolk samurai</li> <li data-xf-list-type="ul">Male merfolk warriors</li> <li data-xf-list-type="ul">Female merfolk warriors</li> <li data-xf-list-type="ul">Giant sea horses</li> </ul></li> <li data-xf-list-type="ul">Defeated the sahuagin, looted the ship, and were escorted back to the shore by the merfolk forces, where the mermaid scout used her amulet (which had "scooped up" the woman who'd died of heart failure into its extradimensional space) to "bodyswap" her mind into the human woman's body while the mermaid body was stored inside the extradimensional space; she was under orders to explore the world of land-dwellers, learn their ways, and report back to the merfolk tribe on the first night of every full moon, giving the player a chance to run her mermaid/human PC in her mermaid form at least once every in-game month or so</li> <li data-xf-list-type="ul">Were granted free room and board for life at a guesthouse run by the grateful mother of the boy the PCs saved</li> <li data-xf-list-type="ul">Were also told by the mongrelfolk adept NPC that he considered himself under a "life-debt" to them for saving his life; he's now their 5th member, devoted to using his healing spells to keep them alive</li> </ul><p>Having just run 20th-level PCs in our last campaign the last time we played on a Saturday, it was a shock for all of us (DM included!) recalling how delicate and fragile 1st-level PCs can be.</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 9709155, member: 508"] Today we started my new D&D 3.5 campaign, "Down to Erthe," and the PCs: [LIST] [*]Were individually attacked by sahuagin rising up from the shore waters; each was overpowered, stabbed with a poisoned sea urchin needle (which caused both paralysis and the ability to [I]water breathe[/I]), and taken away to parts unknown [*]Woke up in darkness, cold, wet, and sore, and soon figured out the reason they seemed to be in individual pits filled with broken chunks of wood (with the doors at the top of the ceiling) was they were in individual cabins of a sunken ship turned on its side [*]Swam up out of their berths and had the snow fox hengeyokai cast a [i]dancing lights[/i] spell to provide some illumination (it was close to midnight when they regained consciousness) [*]Explored the nearby cabins, releasing a total of seven kidnap victims: 3 PCs plus a young boy, a mongrelfolk adept, a frightened human woman, and a halfling ranger (two dockworkers stayed in their rooms and the tenth victim was already missing from her berth) [*]Opened several nearby doors looking for potential weapons, only to be surprised by a pair of sahuagin returning to the capsized sunken vessel to fetch the next sacrificial victim [*]Fought off one sahuagin while the other retreated to fetch reinforcements [*]Found their original gear and some well-needed potions to revive a few of their number who'd been knocked out by the sahuagin [*]Found a way out of the ship to see a force of merfolk and giant sea horses attacking the sahuagin, who were planning on sacrificing ten victims to the sea god (they had already slain one, and the frightened human woman - played by our female player - died of fear-induced heart failure at seeing her planned fate, as she'd been recaptured by a sahuagin in a net by that time) [*]Joined the merfolk forces in fighting the sahuagin with the four players each running their own PC (our female player now getting to run her mermaid scout PC), plus one of the following additional groups: [LIST] [*]A merfolk samurai [*]Male merfolk warriors [*]Female merfolk warriors [*]Giant sea horses [/LIST] [*]Defeated the sahuagin, looted the ship, and were escorted back to the shore by the merfolk forces, where the mermaid scout used her amulet (which had "scooped up" the woman who'd died of heart failure into its extradimensional space) to "bodyswap" her mind into the human woman's body while the mermaid body was stored inside the extradimensional space; she was under orders to explore the world of land-dwellers, learn their ways, and report back to the merfolk tribe on the first night of every full moon, giving the player a chance to run her mermaid/human PC in her mermaid form at least once every in-game month or so [*]Were granted free room and board for life at a guesthouse run by the grateful mother of the boy the PCs saved [*]Were also told by the mongrelfolk adept NPC that he considered himself under a "life-debt" to them for saving his life; he's now their 5th member, devoted to using his healing spells to keep them alive [/LIST] Having just run 20th-level PCs in our last campaign the last time we played on a Saturday, it was a shock for all of us (DM included!) recalling how delicate and fragile 1st-level PCs can be. Johnathan [/QUOTE]
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