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<blockquote data-quote="Sulicius" data-source="post: 9731595" data-attributes="member: 6896569"><p>Wednesday our Ixalan game the heroes got very close to one of the most important dangerous zones: <strong>The Radiant Scar</strong></p><p></p><p>They were sailing up a river on a stolen ship with two of their most trustworthy NPC’s, when a huge golem amalgam rose up from the river and attacked! It was a beefed up Runic Colossus from Bigby’s, and it was 100% too strong.</p><p></p><p>Still, it was tons of fun to make it clear that this thing stops folks from reaching the Radiant Scar, and how it almost destroyed the ship.</p><p></p><p>After this, the party met some of the River Heralds, merfolk native to Ixalan. One PC is now a merfolk themselves, so we had a really good RP scene. The heroes keep impressing NPC’s by being so goddamn heroic! They tell tales of the cool things they have done so far, and I love it. I love that the players understand how monumental the cool things they have done are.</p><p></p><p>It really gave some depth to the current mission, and the players know what the stakes are.</p><p></p><p>—-</p><p></p><p>We’ve moved over to the 2024 Roll20 character sheets, and they are not quite easy to use yet. They have become a lot more DDB-ish, losing out on the flexible old character sheet design. There are some little bugs that keep popping up, and I can’t help my players because I don’t use character sheets. It slows us down sometimes.</p><p></p><p>On the transition side, everyone is digging the revision giving their characters more power but mostly more flexibility.</p><p></p><p>Except for the Sorcerer 3/Paladin 7. His entire goal was to optimize the f* out of his attacks and bonus action quickened spells. Now that all smites take a bonus action, it messed with his build. He was ok with transitioning, but this session he forgot about the smite change, and when I reminded him, I broke him for a full 10 seconds before he continued. I think it is all good fun.</p><p></p><p>I am worried he might take his power for granted, so I gave him a cool reward from the NPC. The paladin can now cast tidal wave, AND alter the spell so he can ride the wave. He loved it.</p><p></p><p>He was also not enthused that probably most monsters in the Radiant Scar (known for being magically filled with deadly radiance) have resistance to radiant damage.</p><p></p><p>Anyway, next session is gonna be great! Exploration using a magic compass into a crazy environment with 3-headed tyrannosaurs, radiant zombies and hostile plant life! Only to reach the ruins of a golden city and be tested by a sphinx!</p></blockquote><p></p>
[QUOTE="Sulicius, post: 9731595, member: 6896569"] Wednesday our Ixalan game the heroes got very close to one of the most important dangerous zones: [B]The Radiant Scar[/B] They were sailing up a river on a stolen ship with two of their most trustworthy NPC’s, when a huge golem amalgam rose up from the river and attacked! It was a beefed up Runic Colossus from Bigby’s, and it was 100% too strong. Still, it was tons of fun to make it clear that this thing stops folks from reaching the Radiant Scar, and how it almost destroyed the ship. After this, the party met some of the River Heralds, merfolk native to Ixalan. One PC is now a merfolk themselves, so we had a really good RP scene. The heroes keep impressing NPC’s by being so goddamn heroic! They tell tales of the cool things they have done so far, and I love it. I love that the players understand how monumental the cool things they have done are. It really gave some depth to the current mission, and the players know what the stakes are. —- We’ve moved over to the 2024 Roll20 character sheets, and they are not quite easy to use yet. They have become a lot more DDB-ish, losing out on the flexible old character sheet design. There are some little bugs that keep popping up, and I can’t help my players because I don’t use character sheets. It slows us down sometimes. On the transition side, everyone is digging the revision giving their characters more power but mostly more flexibility. Except for the Sorcerer 3/Paladin 7. His entire goal was to optimize the f* out of his attacks and bonus action quickened spells. Now that all smites take a bonus action, it messed with his build. He was ok with transitioning, but this session he forgot about the smite change, and when I reminded him, I broke him for a full 10 seconds before he continued. I think it is all good fun. I am worried he might take his power for granted, so I gave him a cool reward from the NPC. The paladin can now cast tidal wave, AND alter the spell so he can ride the wave. He loved it. He was also not enthused that probably most monsters in the Radiant Scar (known for being magically filled with deadly radiance) have resistance to radiant damage. Anyway, next session is gonna be great! Exploration using a magic compass into a crazy environment with 3-headed tyrannosaurs, radiant zombies and hostile plant life! Only to reach the ruins of a golden city and be tested by a sphinx! [/QUOTE]
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