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<blockquote data-quote="Richards" data-source="post: 9746452" data-attributes="member: 508"><p>In tonight's "Middle of Elsewhere" campaign, the PCs:</p><ul> <li data-xf-list-type="ul">Returned to their home town of Elsewhere, where the human shadow druid bonded with his new dire fell fox animal companion and my fiendish human cleric puzzled over the workings of the broken device said to be able to track the movements of the plane-hopping town, and the celestial elf witch discussed events with her mentor, an elf druid/witch born on the Positive Energy Plane</li> <li data-xf-list-type="ul">Returned to the field the next evening (Elsewhere just recently plonked down on a layer of Hell) to explore, and met up with a group of six fiendish goblins searching for the three missing hell hounds they were responsible for (and which we helped slay last adventure)</li> <li data-xf-list-type="ul">Played dumb (fairly easy for our fiendish orc fighter) about the hell hounds, explained away why we were traveling with an "overling" (meaning a celestial; my cleric explained she was just a slave, which made sense to the goblins but irritated the witch - but allowed me to call her PC "slave" for the rest of this encounter and the next)</li> <li data-xf-list-type="ul">Declined the goblins' offer to help them find the hell hounds or die, instead, we helped them die (but only after keeping two alive for interrogation; we learned their camp is about two days away and is one of several led by a barbed devil who rotates between the camps on a monthly cycle)</li> <li data-xf-list-type="ul">Killed the two goblins after we got all we could out of them, and tossed their bodies behind some rocks, just as we heard the stomping of approaching boots, which belonged to a trio of hobgoblins (2 fighters and a warlock)</li> <li data-xf-list-type="ul">Told them we hadn't seen "the little ones" they were sure we would have met up with, and then got into a fight with them after they decided to kill our fiendish orc for his weapons</li> <li data-xf-list-type="ul">Took out the two fighters fairly easily, but had to work a bit against the warlock, who was of a higher level</li> <li data-xf-list-type="ul">Stripped the warlock of his masterwork studded leather armor (which went to the shadow druid) and his <em>unholy keen falchion</em> (which went to the orc fighter), and continued on our way: allowing the dire fell fox to lead us to the cave where her (slain last adventure) master had been camping out awaiting Elsewhere's arrival, which was supposed to contain some sort of treasure they never did find</li> </ul><p>And that's the focus of next adventure, when we get to the cave and check it out.</p><p></p><p>The dice were not our friends tonight; the players continuously rolled low (I think I only managed to roll double digits for initiative), while the DM rolled four threats, one of which became an actual crit. And I need to start remembering my PC, as an evil cleric, can spontaneously convert his spells into <em>inflict</em> spells; they'd do more damage than my quarterstaff can do, plus all I need to do is touch the foes. Food for thought for next week's game session.</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 9746452, member: 508"] In tonight's "Middle of Elsewhere" campaign, the PCs: [LIST] [*]Returned to their home town of Elsewhere, where the human shadow druid bonded with his new dire fell fox animal companion and my fiendish human cleric puzzled over the workings of the broken device said to be able to track the movements of the plane-hopping town, and the celestial elf witch discussed events with her mentor, an elf druid/witch born on the Positive Energy Plane [*]Returned to the field the next evening (Elsewhere just recently plonked down on a layer of Hell) to explore, and met up with a group of six fiendish goblins searching for the three missing hell hounds they were responsible for (and which we helped slay last adventure) [*]Played dumb (fairly easy for our fiendish orc fighter) about the hell hounds, explained away why we were traveling with an "overling" (meaning a celestial; my cleric explained she was just a slave, which made sense to the goblins but irritated the witch - but allowed me to call her PC "slave" for the rest of this encounter and the next) [*]Declined the goblins' offer to help them find the hell hounds or die, instead, we helped them die (but only after keeping two alive for interrogation; we learned their camp is about two days away and is one of several led by a barbed devil who rotates between the camps on a monthly cycle) [*]Killed the two goblins after we got all we could out of them, and tossed their bodies behind some rocks, just as we heard the stomping of approaching boots, which belonged to a trio of hobgoblins (2 fighters and a warlock) [*]Told them we hadn't seen "the little ones" they were sure we would have met up with, and then got into a fight with them after they decided to kill our fiendish orc for his weapons [*]Took out the two fighters fairly easily, but had to work a bit against the warlock, who was of a higher level [*]Stripped the warlock of his masterwork studded leather armor (which went to the shadow druid) and his [I]unholy keen falchion[/I] (which went to the orc fighter), and continued on our way: allowing the dire fell fox to lead us to the cave where her (slain last adventure) master had been camping out awaiting Elsewhere's arrival, which was supposed to contain some sort of treasure they never did find [/LIST] And that's the focus of next adventure, when we get to the cave and check it out. The dice were not our friends tonight; the players continuously rolled low (I think I only managed to roll double digits for initiative), while the DM rolled four threats, one of which became an actual crit. And I need to start remembering my PC, as an evil cleric, can spontaneously convert his spells into [I]inflict[/I] spells; they'd do more damage than my quarterstaff can do, plus all I need to do is touch the foes. Food for thought for next week's game session. Johnathan [/QUOTE]
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