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<blockquote data-quote="Richards" data-source="post: 9752889" data-attributes="member: 508"><p>In tonight's "Middle of Elsewhere" campaign session, the PCs:</p><ul> <li data-xf-list-type="ul">Followed the human shadow druid's dire fell fox animal companion to the cave where her former mistress, a planar scout from Elsewhere who got separated from the plane-hopping town years ago, camped out in wait for Elsewhere to arrive on the plane of Hell</li> <li data-xf-list-type="ul">Found a pile of rotting bodies (and an undead bone devil dragging more on the pile) and a quasit having a slap-fight with an imp (as neither could deal enough damage to overcome the other's damage reduction)</li> <li data-xf-list-type="ul">Fought off the quasit, who dared to attack my fiendish human cleric of Boccob (he dealt a single point of damage, but that was enough for my cleric to demand his immediate death for the insolence), only to have it turn invisible and flee despite our best efforts to slay it</li> <li data-xf-list-type="ul">Watched as the imp likewise high-tailed it, not wanting to get on our bad side</li> <li data-xf-list-type="ul">Found the hidden door that led from the back wall of the cave to the former lair of a lich who'd been destroyed centuries ago, and ended up fighting six skeletons, four zombies, and a corpse creature of the 3rd-level cleric of Boccob entrusted with protecting the lich's arcane library (one of four rooms in the lair), all in an area enhanced with a permanent <em>desecrate</em> spell that made the undead tougher and harder to kill</li> <li data-xf-list-type="ul">Managed to slay all the undead (finally, after a long battle) and ended up with some nice loot for our troubles: a suit of masterwork plate mail (that went to the fiendish orc fighter), <em>Boccob's tome of knowledge</em> (a book that grants its owner - my PC, now - untrained access to all Knowledge skills, a +2 to Knowledge checks, and allows me to use a turn/rebuke undead charge to spontaneously "flip" a <em>cure/inflict</em> spell over to the other side), plus several thousand gp in black onyxes (used by the corpse creature cleric to <em>create undead</em>)</li> <li data-xf-list-type="ul">Decided to head back to Elsewhere (a 3-day trek) to alert the leaders about the lich's arcane library, since the books all <em>teleport</em> back to the shelves when we try to put them in our <em>Heward's even handier haversack</em>; stronger magic than we currently possess will be needed to overcome that effect</li> </ul><p>We're now so close to 3rd level that we'll likely level up at the end of next week's session. I'll be purchasing a <em>wand of cure light/moderate wounds</em> with my share of the loot so I can finally prepare other spells than <em>cure</em> spells.</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 9752889, member: 508"] In tonight's "Middle of Elsewhere" campaign session, the PCs: [LIST] [*]Followed the human shadow druid's dire fell fox animal companion to the cave where her former mistress, a planar scout from Elsewhere who got separated from the plane-hopping town years ago, camped out in wait for Elsewhere to arrive on the plane of Hell [*]Found a pile of rotting bodies (and an undead bone devil dragging more on the pile) and a quasit having a slap-fight with an imp (as neither could deal enough damage to overcome the other's damage reduction) [*]Fought off the quasit, who dared to attack my fiendish human cleric of Boccob (he dealt a single point of damage, but that was enough for my cleric to demand his immediate death for the insolence), only to have it turn invisible and flee despite our best efforts to slay it [*]Watched as the imp likewise high-tailed it, not wanting to get on our bad side [*]Found the hidden door that led from the back wall of the cave to the former lair of a lich who'd been destroyed centuries ago, and ended up fighting six skeletons, four zombies, and a corpse creature of the 3rd-level cleric of Boccob entrusted with protecting the lich's arcane library (one of four rooms in the lair), all in an area enhanced with a permanent [i]desecrate[/i] spell that made the undead tougher and harder to kill [*]Managed to slay all the undead (finally, after a long battle) and ended up with some nice loot for our troubles: a suit of masterwork plate mail (that went to the fiendish orc fighter), [i]Boccob's tome of knowledge[/i] (a book that grants its owner - my PC, now - untrained access to all Knowledge skills, a +2 to Knowledge checks, and allows me to use a turn/rebuke undead charge to spontaneously "flip" a [i]cure/inflict[/i] spell over to the other side), plus several thousand gp in black onyxes (used by the corpse creature cleric to [i]create undead[/i]) [*]Decided to head back to Elsewhere (a 3-day trek) to alert the leaders about the lich's arcane library, since the books all [i]teleport[/i] back to the shelves when we try to put them in our [i]Heward's even handier haversack[/i]; stronger magic than we currently possess will be needed to overcome that effect [/LIST] We're now so close to 3rd level that we'll likely level up at the end of next week's session. I'll be purchasing a [i]wand of cure light/moderate wounds[/i] with my share of the loot so I can finally prepare other spells than [i]cure[/i] spells. Johnathan [/QUOTE]
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