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<blockquote data-quote="Richards" data-source="post: 9763908" data-attributes="member: 508"><p>In today's "Down to Erthe" campaign session, the PCs:</p><ul> <li data-xf-list-type="ul">Were introduced to their mongrelfolk adept's new familiar, a feral junkyard rat named Scruffy</li> <li data-xf-list-type="ul">Overheard the owner of the boardinghouse where they stay rent free (after having saved her son in the campaign's first adventure) complaining that for the third time in as many weeks, a guest snuck out in the middle of the night without paying</li> <li data-xf-list-type="ul">Determined all three missing guests had been staying in the same room</li> <li data-xf-list-type="ul">Searched the room and found a section of floor that could be raised up like a modern day ceiling tile, revealing rungs leading down into darkness</li> <li data-xf-list-type="ul">Went down the rungs and fought a crocodile (which they suspected was being used as a lair guardian) in a closed-off room </li> <li data-xf-list-type="ul">Went through the only door from that room, stepping out onto a ledge along the city sewers</li> <li data-xf-list-type="ul">Had the human scout fight off a shriek spider that glided down from its web-lair along the sewer ceiling to attack her</li> <li data-xf-list-type="ul">Were also attached by a near-invisible flotsam ooze that eventually attached itself to the human monk and had to be killed before they could extricate it from him</li> <li data-xf-list-type="ul">Turned the corner, and the fox hengeyokai wu jen opened a door, revealing a meenlock sentry, which she quickly dispatched with a <em>sleep</em> spell before it could telepathically warn the others in its group</li> <li data-xf-list-type="ul">Went further into the meenlock nest, finally discovering a trio of meenlocks involved in a ritual that would eventually turn the (unconscious and bound) missing guest into another one of them in a matter of hours</li> <li data-xf-list-type="ul">Fought the three meenlocks, but not before the wu jen was rendered catatonic with fear for 7 rounds, and a swarm of allied sewer rats was called to help fight off the intruders</li> <li data-xf-list-type="ul">Had to deal with the meenlocks' <em>rend mind</em> mental attacks and paralysis-inducing claws; at one point, the human scout, changeling rogue, and mongrelfolk adept were all paralyzed (overlapping with the time the wu jen was catatonic), leaving the human monk the sole one dealing with the last two remaining wounded meenlocks and the rat swarm happily feasting upon the paralyzed scout</li> <li data-xf-list-type="ul">All breathed a sigh of relief when the wu jen's catatonia ran its course, leading her to kill the weakest of the two remaining meenlocks, which was enough to convince the sole remaining meenlock to vamoose with a <em>dimension door</em> spell effect</li> <li data-xf-list-type="ul">Brought the kidnapped guest back up to her room to heal up (she'd had all of her stats reduced to 1), then went down to the cellar to investigate the "ugly puppy" the guesthouse owner's son had ben talking about</li> <li data-xf-list-type="ul">Found out the "ugly puppy" was an osquip that had burrowed through a cellar wall, and fed it chunks of crocodile meat until it was convinced they were friendly</li> <li data-xf-list-type="ul">Had the three male PCs/NPC move out of their room and into the one with the trap door to the sewers, not only to "protect" the boardinghouse owner from having anything nasty come up from the sewers, but also because it made for a nice way for them to leave the building unnoticed or have members of the thieves guild the two male PCs are associated with contact them unobtrusively</li> <li data-xf-list-type="ul">Considered allowing some mongrelfolk NPCs they'd recently allied with, and who had opted to leave their hidden lair inside the city dump due to an infestation of dregworms from the Underdark, to live in the former meenlock nesting area, after they'd cleaned it up a bit</li> </ul><p>Our female player stayed home due to illness, so her scout PC was run first by her husband, then by my son once his wu jen PC got hit with 7 rounds of catatonia (and then, when the scout became paralyzed, I passed him over the mongrelfolk adept NPC's folder so he could run him for a while).</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 9763908, member: 508"] In today's "Down to Erthe" campaign session, the PCs: [LIST] [*]Were introduced to their mongrelfolk adept's new familiar, a feral junkyard rat named Scruffy [*]Overheard the owner of the boardinghouse where they stay rent free (after having saved her son in the campaign's first adventure) complaining that for the third time in as many weeks, a guest snuck out in the middle of the night without paying [*]Determined all three missing guests had been staying in the same room [*]Searched the room and found a section of floor that could be raised up like a modern day ceiling tile, revealing rungs leading down into darkness [*]Went down the rungs and fought a crocodile (which they suspected was being used as a lair guardian) in a closed-off room [*]Went through the only door from that room, stepping out onto a ledge along the city sewers [*]Had the human scout fight off a shriek spider that glided down from its web-lair along the sewer ceiling to attack her [*]Were also attached by a near-invisible flotsam ooze that eventually attached itself to the human monk and had to be killed before they could extricate it from him [*]Turned the corner, and the fox hengeyokai wu jen opened a door, revealing a meenlock sentry, which she quickly dispatched with a [i]sleep[/i] spell before it could telepathically warn the others in its group [*]Went further into the meenlock nest, finally discovering a trio of meenlocks involved in a ritual that would eventually turn the (unconscious and bound) missing guest into another one of them in a matter of hours [*]Fought the three meenlocks, but not before the wu jen was rendered catatonic with fear for 7 rounds, and a swarm of allied sewer rats was called to help fight off the intruders [*]Had to deal with the meenlocks' [i]rend mind[/i] mental attacks and paralysis-inducing claws; at one point, the human scout, changeling rogue, and mongrelfolk adept were all paralyzed (overlapping with the time the wu jen was catatonic), leaving the human monk the sole one dealing with the last two remaining wounded meenlocks and the rat swarm happily feasting upon the paralyzed scout [*]All breathed a sigh of relief when the wu jen's catatonia ran its course, leading her to kill the weakest of the two remaining meenlocks, which was enough to convince the sole remaining meenlock to vamoose with a [i]dimension door[/i] spell effect [*]Brought the kidnapped guest back up to her room to heal up (she'd had all of her stats reduced to 1), then went down to the cellar to investigate the "ugly puppy" the guesthouse owner's son had ben talking about [*]Found out the "ugly puppy" was an osquip that had burrowed through a cellar wall, and fed it chunks of crocodile meat until it was convinced they were friendly [*]Had the three male PCs/NPC move out of their room and into the one with the trap door to the sewers, not only to "protect" the boardinghouse owner from having anything nasty come up from the sewers, but also because it made for a nice way for them to leave the building unnoticed or have members of the thieves guild the two male PCs are associated with contact them unobtrusively [*]Considered allowing some mongrelfolk NPCs they'd recently allied with, and who had opted to leave their hidden lair inside the city dump due to an infestation of dregworms from the Underdark, to live in the former meenlock nesting area, after they'd cleaned it up a bit [/LIST] Our female player stayed home due to illness, so her scout PC was run first by her husband, then by my son once his wu jen PC got hit with 7 rounds of catatonia (and then, when the scout became paralyzed, I passed him over the mongrelfolk adept NPC's folder so he could run him for a while). Johnathan [/QUOTE]
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