Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
How Was Your Last Session?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Richards" data-source="post: 9814287" data-attributes="member: 508"><p>In today's second short adventure, the PCs:</p><ul> <li data-xf-list-type="ul">Were contacted by a wealthy nobleman family whose son they'd rescued back in their second adventure (this was #12), as he'd been kidnapped and the kidnappers (apparently not very well educated, as indicated by all of the misspellings in their ransom note) demanded payment of 250 gp at midnight, to be delivered to a dwarven gravel quarry at the edge of town</li> <li data-xf-list-type="ul">Were told the parents would pay the PCs to rescue their son again and kill his kidnappers as a lesson to any who might think this was an easy way to make some quick coin</li> <li data-xf-list-type="ul">Reconnoitered the gravel pit to get a feel for the layout, and made their plans </li> <li data-xf-list-type="ul">Showed up at the gravel pit 15 minutes early, to see the padlock on the front gate open on the ground and the chain keeping the gate closed removed</li> <li data-xf-list-type="ul">Had the human monk, human scout, and mongrelfolk adept cautiously approach through the gate, while the changeling rogue <em>spider climbed</em> up the security fence and lay prone on the roof of a tool shed, pointing his loaded light crossbow down at the ramshackle structure in the middle of the 10-foot-deep gravel pit, where they assumed the young nobleman was being held captive</li> <li data-xf-list-type="ul">Heard a kidnapper call up from the shack for them to bring the money down, and when the scout demanded "proof of life" of the young nobleman, heard him call out "Who's there?" (and they could tell it was his voice)</li> <li data-xf-list-type="ul">Had the snow fox hengeyokai take on animal form so she'd be small enough to squeeze through the bars of the security fence, and when she advanced along the outer perimeter, she spotted kenku archers sneaking into position outside the fence</li> <li data-xf-list-type="ul">Had the human scout open the door to the shack, toss in a sunrod, and see the captive tied to a chair with a bag over his head and his hands behind him, and then she and the mongrelfolk entered the shack to go untie him, only to find he was already dead (throat slit) and had likely been that way for close to a day (and that's when they remembered kenku can mimic the voices of anyone they've heard before, which accounted for "his" voice calling out to them earlier)</li> <li data-xf-list-type="ul">Were surprised when a kenku rogue hiding behind stacked wooden boards in the back of the shack tossed down a flask of chemicals that mirrored a <em>stinking cloud</em> spell, nauseating the scout and the adept</li> <li data-xf-list-type="ul">Found out there were 14 kenku rogues and a kenku sorcerer surrounding the gravel pit, able to fire arrows from their shortbows (and spells, in the case of the sorcerer) down at the PCs</li> <li data-xf-list-type="ul">Had the monk use his extra speed to race back up the ladder, out the gate, and take on the nearest archers with his spiked chain (they had 5 hp each, so pretty much each hit was a kill, up until the end when he started rolling like crap for damage)</li> <li data-xf-list-type="ul">Took out a bunch of the rogues with bolts from the changeling rogue, the monk's chain (seriously, he took care of at least half of the kenku rogues himself), while the hengeyokai and the changeling rogue took on the kenku sorcerer</li> <li data-xf-list-type="ul">Watched as three rogues set fire to their arrows and set the shack ablaze when the scout and adept failed to exit (the kenku rogue inside the shack with them snuck out through a loose board in the back, which the scout eventually discovered on her own and followed suit)</li> <li data-xf-list-type="ul">Watched as no fewer than seven kenku rogues dropped their bows and swarmed the monk, finally dealing him some serious damage with the Aid Another and Great Ally special abilities</li> <li data-xf-list-type="ul">Killed the sorcerer and most of the rogues, with the scout shooting a fleeing rogue in the back with her heavy crossbow once she'd finally fought off the nausea</li> <li data-xf-list-type="ul">Had the monk finish off the remaining rogues, then went in to fetch the young nobleman's corpse before the shack burned down</li> <li data-xf-list-type="ul">Determined the whole scheme had been a trap for them, since the kenku owner of the gambling den they'd dealt a solid blow to in their second adventure wanted revenge</li> <li data-xf-list-type="ul">Returned the young nobleman's body to his parents and were paid what they'd been promised despite his being dead (once they learned he'd already been dead when they first received the ransom note), and his parents vowed to have him raised from the dead</li> </ul><p>However, there will be a slight glitch in raising him from the dead, which will be the focus of the next adventure, which we won't play until 1 Jan 25.</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 9814287, member: 508"] In today's second short adventure, the PCs: [LIST] [*]Were contacted by a wealthy nobleman family whose son they'd rescued back in their second adventure (this was #12), as he'd been kidnapped and the kidnappers (apparently not very well educated, as indicated by all of the misspellings in their ransom note) demanded payment of 250 gp at midnight, to be delivered to a dwarven gravel quarry at the edge of town [*]Were told the parents would pay the PCs to rescue their son again and kill his kidnappers as a lesson to any who might think this was an easy way to make some quick coin [*]Reconnoitered the gravel pit to get a feel for the layout, and made their plans [*]Showed up at the gravel pit 15 minutes early, to see the padlock on the front gate open on the ground and the chain keeping the gate closed removed [*]Had the human monk, human scout, and mongrelfolk adept cautiously approach through the gate, while the changeling rogue [i]spider climbed[/i] up the security fence and lay prone on the roof of a tool shed, pointing his loaded light crossbow down at the ramshackle structure in the middle of the 10-foot-deep gravel pit, where they assumed the young nobleman was being held captive [*]Heard a kidnapper call up from the shack for them to bring the money down, and when the scout demanded "proof of life" of the young nobleman, heard him call out "Who's there?" (and they could tell it was his voice) [*]Had the snow fox hengeyokai take on animal form so she'd be small enough to squeeze through the bars of the security fence, and when she advanced along the outer perimeter, she spotted kenku archers sneaking into position outside the fence [*]Had the human scout open the door to the shack, toss in a sunrod, and see the captive tied to a chair with a bag over his head and his hands behind him, and then she and the mongrelfolk entered the shack to go untie him, only to find he was already dead (throat slit) and had likely been that way for close to a day (and that's when they remembered kenku can mimic the voices of anyone they've heard before, which accounted for "his" voice calling out to them earlier) [*]Were surprised when a kenku rogue hiding behind stacked wooden boards in the back of the shack tossed down a flask of chemicals that mirrored a [i]stinking cloud[/i] spell, nauseating the scout and the adept [*]Found out there were 14 kenku rogues and a kenku sorcerer surrounding the gravel pit, able to fire arrows from their shortbows (and spells, in the case of the sorcerer) down at the PCs [*]Had the monk use his extra speed to race back up the ladder, out the gate, and take on the nearest archers with his spiked chain (they had 5 hp each, so pretty much each hit was a kill, up until the end when he started rolling like crap for damage) [*]Took out a bunch of the rogues with bolts from the changeling rogue, the monk's chain (seriously, he took care of at least half of the kenku rogues himself), while the hengeyokai and the changeling rogue took on the kenku sorcerer [*]Watched as three rogues set fire to their arrows and set the shack ablaze when the scout and adept failed to exit (the kenku rogue inside the shack with them snuck out through a loose board in the back, which the scout eventually discovered on her own and followed suit) [*]Watched as no fewer than seven kenku rogues dropped their bows and swarmed the monk, finally dealing him some serious damage with the Aid Another and Great Ally special abilities [*]Killed the sorcerer and most of the rogues, with the scout shooting a fleeing rogue in the back with her heavy crossbow once she'd finally fought off the nausea [*]Had the monk finish off the remaining rogues, then went in to fetch the young nobleman's corpse before the shack burned down [*]Determined the whole scheme had been a trap for them, since the kenku owner of the gambling den they'd dealt a solid blow to in their second adventure wanted revenge [*]Returned the young nobleman's body to his parents and were paid what they'd been promised despite his being dead (once they learned he'd already been dead when they first received the ransom note), and his parents vowed to have him raised from the dead [/LIST] However, there will be a slight glitch in raising him from the dead, which will be the focus of the next adventure, which we won't play until 1 Jan 25. Johnathan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How Was Your Last Session?
Top