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<blockquote data-quote="el-remmen" data-source="post: 9827638" data-attributes="member: 11"><p>Yesterday was session #35 of our Primordial Evil campaign (my homebrew version of Temple of Elemental Evil). It was hella fun.</p><p></p><p>The party descended into the Moathouse dungeon via the secret staircase in the bandit lair on the main level. After rediscovering a portion of the dungeons the party paladin had explored on his own when teleported there by a Deck of Many Things some sessions before, and destroying Lubash the ogre in less than two rounds, they went the other way and came upon a group of gnolls.</p><p></p><p>The gnolls were not sure of their role in the moathouse dynamic and were open to negotiating with the PCs, when the paladin suggested a one on one battle against their leader.</p><p></p><p>If the Rahahir the gnoll leader won, he and his minions would get to eat the paladin and keep his gear and the rest of the party could leave unmolested (or choose to fight without the paladin and likely lose)</p><p></p><p>If the paladin won, the gnolls would show the party the way to the Master's quarters and then leave the moathouse and not interfere with the party.</p><p></p><p>Well, the gnoll leader won (he scored two crits!) and the rest of the gnolls (being chaotic evil) got a little too excited and decided to try to eat the rest of the party anyway. (to be fair to the gnolls, the party was also planning on double-crossing the gnolls if they lost). It was a great fight, the highpoint being a perfectly lined up lightning bolt by a party NPC ally who doesn't have confidence (basically, I waited until the players saw the perfect formation for lightning bold and then encouraged the NPC to do it - rather than just have the NPC save the day because I could make sure he got a chance).</p><p></p><p>Actual highpoint for me was when the party made a simple declaration regarding lighting some braziers, in case a potential fight got pushed back into that area, that way they would not be stuck in darkness (only 1 member of the party has darkvision). It is those kinds of details that can give one side or the other the edge in a battle in the kinds of games/battles i like to run.</p><p></p><p>The last gnolls spilled the beans about everything else in the dungeons to the best of his ability and then they let him go. Since there is no one behind him for him to warn on his way out, they didn't care (there are a group of bugbears and goblins, but the gnolls hate them). The party knows this gnoll stragglers are recent arrivals without any other allies in the area, so a lone gnoll is unlikely to be a recurring threat.</p><p></p><p>We left thing with the party taking a short rest in a Rope Trick for the first time since I started running 5E 6 years ago and making their plans for assaulting the master and destroying the elemental node they heard is down here somewhere.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 9827638, member: 11"] Yesterday was session #35 of our Primordial Evil campaign (my homebrew version of Temple of Elemental Evil). It was hella fun. The party descended into the Moathouse dungeon via the secret staircase in the bandit lair on the main level. After rediscovering a portion of the dungeons the party paladin had explored on his own when teleported there by a Deck of Many Things some sessions before, and destroying Lubash the ogre in less than two rounds, they went the other way and came upon a group of gnolls. The gnolls were not sure of their role in the moathouse dynamic and were open to negotiating with the PCs, when the paladin suggested a one on one battle against their leader. If the Rahahir the gnoll leader won, he and his minions would get to eat the paladin and keep his gear and the rest of the party could leave unmolested (or choose to fight without the paladin and likely lose) If the paladin won, the gnolls would show the party the way to the Master's quarters and then leave the moathouse and not interfere with the party. Well, the gnoll leader won (he scored two crits!) and the rest of the gnolls (being chaotic evil) got a little too excited and decided to try to eat the rest of the party anyway. (to be fair to the gnolls, the party was also planning on double-crossing the gnolls if they lost). It was a great fight, the highpoint being a perfectly lined up lightning bolt by a party NPC ally who doesn't have confidence (basically, I waited until the players saw the perfect formation for lightning bold and then encouraged the NPC to do it - rather than just have the NPC save the day because I could make sure he got a chance). Actual highpoint for me was when the party made a simple declaration regarding lighting some braziers, in case a potential fight got pushed back into that area, that way they would not be stuck in darkness (only 1 member of the party has darkvision). It is those kinds of details that can give one side or the other the edge in a battle in the kinds of games/battles i like to run. The last gnolls spilled the beans about everything else in the dungeons to the best of his ability and then they let him go. Since there is no one behind him for him to warn on his way out, they didn't care (there are a group of bugbears and goblins, but the gnolls hate them). The party knows this gnoll stragglers are recent arrivals without any other allies in the area, so a lone gnoll is unlikely to be a recurring threat. We left thing with the party taking a short rest in a Rope Trick for the first time since I started running 5E 6 years ago and making their plans for assaulting the master and destroying the elemental node they heard is down here somewhere. [/QUOTE]
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