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<blockquote data-quote="Richards" data-source="post: 9836488" data-attributes="member: 508"><p>In yesterday's "Down to Erthe" campaign session, the PCs:</p><ul> <li data-xf-list-type="ul">Were asked by the family whose son had been recently slain to intercede with a local dwarf gemcutter, who had agreed to carve the diamonds needed for a <em>raise dead </em>spell and then recently told the parents he couldn't continue working on their order in time for the ritual, as "something had come up" - there wasn't time to have another gemcutter start fresh before the son would have been dead too long for the spell to be effective</li> <li data-xf-list-type="ul">Approached the gemcutter's workplace to find it locked; unable to pick the lock and finding no other way in, the wu jen purchased two scrolls of <em>knock</em> and they got in that way</li> <li data-xf-list-type="ul">Found the dwarf slumped over a desk in his workshop, but found he'd merely fallen asleep from overworking</li> <li data-xf-list-type="ul">Got the story from him: a drow necromancer had insisted he craft a diamond to be used in his transformation into a powerful undead, and when the dwarf refused, the necromancer <em>charmed</em> the gemcutter's fiancée into doing his bidding, giving him a deadline to complete the drow's diamond or he'd start parading the dwarf woman through a variety of ever-increasingly bad scenarios</li> <li data-xf-list-type="ul">Got the gemcutter to continue work on the original set of three diamonds while the PCs tracked down and rescued the fiancée</li> <li data-xf-list-type="ul">Based on the first threat (which was to occur that evening), they found the bard performing topless in a gentleman's club, which they forced their way into through the back door when denied entry through the front doors</li> <li data-xf-list-type="ul">Fought the invisible drow (the changeling PC used his <em>true seeing </em>to discern his location), forcing the drow and the dwarf bard to flee using <em>potions of gaseous form</em> once hidden inside an area of <em>darkness, </em>with the drow telling the PCs beforehand to tell the gemcutter he was advancing the timeline due to the dwarf having hired the PCs to try to stop him</li> <li data-xf-list-type="ul">Spent some time trying to track the drow necromancer and the dwarf bard to the next threatened scenario, in which he entered her as a "voluntary priestess" at a "temple" of the goddess of fertility (so, a whorehouse), eventually finding her in the third place they tried</li> <li data-xf-list-type="ul">Split up, with the men (human monk, changeling rogue, mongrelfolk adept and his rat familiar) fighting off the three skeletons and the drow necromancer waiting outside the "temple" in an alleyway while the two women (snow fox hengeyokai wu jen and mermaid scout in a human body) went inside the "temple" and paid to spend some time with the new dwarf recruit</li> <li data-xf-list-type="ul">Ended up with the monk almost immediately <em>blinded </em>and the rogue <em>exhausted </em>by the necromancer's spells, although they managed to take out the skeletons fairly easily</li> <li data-xf-list-type="ul">Rescued the dwarf bard (and undid the drugging she'd endured at the "temple" via a <em>potion of delay poison</em>), got her geared up, and fought their way out of the "temple" by taking on the two half-orc fighters serving as security and the trained krenshar serving as a guard dog</li> <li data-xf-list-type="ul">Survived the drow's spell onslaught and sicced the adept's rat familiar on him; the rat only dealt one hp of damage per round, but almost never missed, and gradually ate away at his hp total until he was out of attack spells and decided to flee</li> <li data-xf-list-type="ul">Chased down the necromancer and eventually killed him</li> <li data-xf-list-type="ul">Reunited the bard with the gemcutter, got paid a reward for her safe return, and the gemcutter managed to finish the three gems for the parents of the slain son (from the previous adventure) in time for him to be <em>raised</em></li> </ul><p>And, since this was the replacement game day for our normal New Year's Day session (in which the two families comprising our gaming group exchange Christmas presents), we did that after we finished the adventure. But we determined Scruffy, the mongrelfolk's rat familiar, had been the MVP for the adventure, as not only did he continually harry the drow necromancer (even following him up the outer wall of the "temple" - rats have climb speeds! - when he tried using <em>spider climb </em>as a means of escape), but earlier got a confirmed critical hit with a shared <em>cure light wounds</em> spell cast by his master, which dealt double damage to one of the skeletons and destroyed it outright with a single bite. You go, Scruffy!</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 9836488, member: 508"] In yesterday's "Down to Erthe" campaign session, the PCs: [LIST] [*]Were asked by the family whose son had been recently slain to intercede with a local dwarf gemcutter, who had agreed to carve the diamonds needed for a [I]raise dead [/I]spell and then recently told the parents he couldn't continue working on their order in time for the ritual, as "something had come up" - there wasn't time to have another gemcutter start fresh before the son would have been dead too long for the spell to be effective [*]Approached the gemcutter's workplace to find it locked; unable to pick the lock and finding no other way in, the wu jen purchased two scrolls of [I]knock[/I] and they got in that way [*]Found the dwarf slumped over a desk in his workshop, but found he'd merely fallen asleep from overworking [*]Got the story from him: a drow necromancer had insisted he craft a diamond to be used in his transformation into a powerful undead, and when the dwarf refused, the necromancer [I]charmed[/I] the gemcutter's fiancée into doing his bidding, giving him a deadline to complete the drow's diamond or he'd start parading the dwarf woman through a variety of ever-increasingly bad scenarios [*]Got the gemcutter to continue work on the original set of three diamonds while the PCs tracked down and rescued the fiancée [*]Based on the first threat (which was to occur that evening), they found the bard performing topless in a gentleman's club, which they forced their way into through the back door when denied entry through the front doors [*]Fought the invisible drow (the changeling PC used his [I]true seeing [/I]to discern his location), forcing the drow and the dwarf bard to flee using [I]potions of gaseous form[/I] once hidden inside an area of [I]darkness, [/I]with the drow telling the PCs beforehand to tell the gemcutter he was advancing the timeline due to the dwarf having hired the PCs to try to stop him [*]Spent some time trying to track the drow necromancer and the dwarf bard to the next threatened scenario, in which he entered her as a "voluntary priestess" at a "temple" of the goddess of fertility (so, a whorehouse), eventually finding her in the third place they tried [*]Split up, with the men (human monk, changeling rogue, mongrelfolk adept and his rat familiar) fighting off the three skeletons and the drow necromancer waiting outside the "temple" in an alleyway while the two women (snow fox hengeyokai wu jen and mermaid scout in a human body) went inside the "temple" and paid to spend some time with the new dwarf recruit [*]Ended up with the monk almost immediately [I]blinded [/I]and the rogue [I]exhausted [/I]by the necromancer's spells, although they managed to take out the skeletons fairly easily [*]Rescued the dwarf bard (and undid the drugging she'd endured at the "temple" via a [I]potion of delay poison[/I]), got her geared up, and fought their way out of the "temple" by taking on the two half-orc fighters serving as security and the trained krenshar serving as a guard dog [*]Survived the drow's spell onslaught and sicced the adept's rat familiar on him; the rat only dealt one hp of damage per round, but almost never missed, and gradually ate away at his hp total until he was out of attack spells and decided to flee [*]Chased down the necromancer and eventually killed him [*]Reunited the bard with the gemcutter, got paid a reward for her safe return, and the gemcutter managed to finish the three gems for the parents of the slain son (from the previous adventure) in time for him to be [I]raised[/I] [/LIST] And, since this was the replacement game day for our normal New Year's Day session (in which the two families comprising our gaming group exchange Christmas presents), we did that after we finished the adventure. But we determined Scruffy, the mongrelfolk's rat familiar, had been the MVP for the adventure, as not only did he continually harry the drow necromancer (even following him up the outer wall of the "temple" - rats have climb speeds! - when he tried using [I]spider climb [/I]as a means of escape), but earlier got a confirmed critical hit with a shared [I]cure light wounds[/I] spell cast by his master, which dealt double damage to one of the skeletons and destroyed it outright with a single bite. You go, Scruffy! Johnathan [/QUOTE]
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