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<blockquote data-quote="Richards" data-source="post: 9880481" data-attributes="member: 508"><p>In last week's "Middle of Elsewhere" campaign, the PCs:</p><ul> <li data-xf-list-type="ul">Went exploring at midnight on Shift Day into the new plane the town of Elsewhere had shifted to; they had plunked down in the middle of a deep forest</li> <li data-xf-list-type="ul">Sent the elf witch's owl familiar exploring above the tree line, and he came back with word the forest continued on for quite a distance before opening into grassy plains</li> <li data-xf-list-type="ul">Trekked north through the forest, saw some anarchic squirrels (allowing the PCs to deduce the plane was chaotically-aligned), and entered the plains, opting to travel on for another couple of hours due to the thick mist that kept the rising sun from bothering the fiendish orc PC's light sensitvity</li> <li data-xf-list-type="ul">Camped out in the plains at around 10 in the morning, planning to sleep for 8 hours and take off again when it got dark enough for the orc's comfort; set the owl familiar and my cleric's skeletal horse as guards, with orders to wake us if anyone approached the camp</li> <li data-xf-list-type="ul">Were awakened by war horns blowing from two directions, crawled from the tents to discover two small armies of 14 members each charging each other, with our camp smack dab in the middle</li> <li data-xf-list-type="ul">Fled sideways out of the way of the charging armies (chaotic humans from the north, celestial humans and elves from the south), while the shadow druid cast a <em>spike growth</em> spell in front of the northern army to slow them down</li> <li data-xf-list-type="ul">Got caught up in a three-way battle: northern army vs, southern army vs. PCs, since both sides seemed perfectly willing to slay us (the celestial elves, in particular, did not like the fiendish orc PC)</li> <li data-xf-list-type="ul">Had the druid cast <em>entangle</em> spell that bound a clump of the southern army, while the elf witch cast a <em>fly</em> spell and hung out 30 feet above the battlefield (safe in the knowledge neither army wielded ranged weapons), taking potshots with <em>fireball</em> spells while my PC focused his attacks (and summoned monsters) on the mounted leader of the southern army, who had slain Victor, my former fiendish horse (I had traded him to the druid after I raised his slain horse as a skeleton and used it as my riding mount between adventures)</li> <li data-xf-list-type="ul">Eventually managed to slay all 28 foes without taking any casualties ourselves (although there were a few close calls), other than Victor</li> <li data-xf-list-type="ul">Found out we were on Ysgard when, after the battle, the Valkyries came to take the dead to the mead hall to drink and boast until they were automatically resurrected the following day</li> </ul><p>So that means Victor will be automatically returned to life tomorrow - and furthermore, any PC deaths for the next year (the time Elsewhere spends on Ysgard) will only be temporary. That gives the DM a great incentive to try to kill off our PCs as much as possible during the next half-dozen adventures or so. Gulp!</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 9880481, member: 508"] In last week's "Middle of Elsewhere" campaign, the PCs: [LIST] [*]Went exploring at midnight on Shift Day into the new plane the town of Elsewhere had shifted to; they had plunked down in the middle of a deep forest [*]Sent the elf witch's owl familiar exploring above the tree line, and he came back with word the forest continued on for quite a distance before opening into grassy plains [*]Trekked north through the forest, saw some anarchic squirrels (allowing the PCs to deduce the plane was chaotically-aligned), and entered the plains, opting to travel on for another couple of hours due to the thick mist that kept the rising sun from bothering the fiendish orc PC's light sensitvity [*]Camped out in the plains at around 10 in the morning, planning to sleep for 8 hours and take off again when it got dark enough for the orc's comfort; set the owl familiar and my cleric's skeletal horse as guards, with orders to wake us if anyone approached the camp [*]Were awakened by war horns blowing from two directions, crawled from the tents to discover two small armies of 14 members each charging each other, with our camp smack dab in the middle [*]Fled sideways out of the way of the charging armies (chaotic humans from the north, celestial humans and elves from the south), while the shadow druid cast a [i]spike growth[/i] spell in front of the northern army to slow them down [*]Got caught up in a three-way battle: northern army vs, southern army vs. PCs, since both sides seemed perfectly willing to slay us (the celestial elves, in particular, did not like the fiendish orc PC) [*]Had the druid cast [i]entangle[/i] spell that bound a clump of the southern army, while the elf witch cast a [i]fly[/i] spell and hung out 30 feet above the battlefield (safe in the knowledge neither army wielded ranged weapons), taking potshots with [i]fireball[/i] spells while my PC focused his attacks (and summoned monsters) on the mounted leader of the southern army, who had slain Victor, my former fiendish horse (I had traded him to the druid after I raised his slain horse as a skeleton and used it as my riding mount between adventures) [*]Eventually managed to slay all 28 foes without taking any casualties ourselves (although there were a few close calls), other than Victor [*]Found out we were on Ysgard when, after the battle, the Valkyries came to take the dead to the mead hall to drink and boast until they were automatically resurrected the following day [/LIST] So that means Victor will be automatically returned to life tomorrow - and furthermore, any PC deaths for the next year (the time Elsewhere spends on Ysgard) will only be temporary. That gives the DM a great incentive to try to kill off our PCs as much as possible during the next half-dozen adventures or so. Gulp! Johnathan [/QUOTE]
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