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<blockquote data-quote="Sulicius" data-source="post: 9894383" data-attributes="member: 6896569"><p>The 90th session of our <a href="https://media.wizards.com/2018/downloads/magic/plane-shift_ixalan.pdf" target="_blank">Ixalan </a>campaign was again, a lot of fun. The heroes are travelling through the subterranean rivers of the continent to reach the hollow world to deliver the McGuffin to a sun god.This session, they arrived at the jaguarfolk city of Ban Koj.</p><p></p><p>They're a slightly hostile people with a caste system and an immortal king who they worship as a god. A king who would VERY MUCH like to take that McGuffin off the party.</p><p></p><p>The party, in turn, is very interested in this strange civilization, and also wants to learn magical secrets from them. I am loving the tension so far. The party KNOWS these guys will want to take the Immortal Sun McGuffin from them, but also think they're bad-ass jaguarfolk and want to learn from them. I have never had so many Insight checks rolled in a single session, I think!</p><p></p><p>The party is figuring out the culture and want to meet the king (which is a bad idea), but also improve their ship so it can sail through loose sand like it would water. They found a powerful glyphscribe (the jaguarfolk glyphs are like jaguar spots!) who will only help them if the heroes collect some magical material for him first.</p><p></p><p>We ended with some combat, where 4 CR5 were absolutely decimated by a level 11 party.</p><p></p><p>I was worried the jaguarfolk city would not be interesting, but I think I pulled off the interesting culture! And I will admit, I got one solid location idea from ChatGPT: The Ancestral Skin archive. A place where they preserve pelts of honored Malamet. Since their pelts are covered in spots that are used for glyphs, they are living text. When I told the players about this place, they did a double take: "Wait, what are you saying? That's insane. Let's go there!"</p></blockquote><p></p>
[QUOTE="Sulicius, post: 9894383, member: 6896569"] The 90th session of our [URL='https://media.wizards.com/2018/downloads/magic/plane-shift_ixalan.pdf']Ixalan [/URL]campaign was again, a lot of fun. The heroes are travelling through the subterranean rivers of the continent to reach the hollow world to deliver the McGuffin to a sun god.This session, they arrived at the jaguarfolk city of Ban Koj. They're a slightly hostile people with a caste system and an immortal king who they worship as a god. A king who would VERY MUCH like to take that McGuffin off the party. The party, in turn, is very interested in this strange civilization, and also wants to learn magical secrets from them. I am loving the tension so far. The party KNOWS these guys will want to take the Immortal Sun McGuffin from them, but also think they're bad-ass jaguarfolk and want to learn from them. I have never had so many Insight checks rolled in a single session, I think! The party is figuring out the culture and want to meet the king (which is a bad idea), but also improve their ship so it can sail through loose sand like it would water. They found a powerful glyphscribe (the jaguarfolk glyphs are like jaguar spots!) who will only help them if the heroes collect some magical material for him first. We ended with some combat, where 4 CR5 were absolutely decimated by a level 11 party. I was worried the jaguarfolk city would not be interesting, but I think I pulled off the interesting culture! And I will admit, I got one solid location idea from ChatGPT: The Ancestral Skin archive. A place where they preserve pelts of honored Malamet. Since their pelts are covered in spots that are used for glyphs, they are living text. When I told the players about this place, they did a double take: "Wait, what are you saying? That's insane. Let's go there!" [/QUOTE]
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