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How we experienced the game, in totally different and incompatible ways
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<blockquote data-quote="Rothe" data-source="post: 3608705" data-attributes="member: 39813"><p>So true. I didn't even know there was a parry rule in AD&D until about 2 years ago, although I read the PHB several times back in the day. Either missed or dismissed it.</p><p></p><p>Yep, and in my case we came from OD&D so we stuck with many of the rule interpretations, or even whole constructions, we had from that. The "seed" idea also applies as finding some of the books in our town in 1976-77 was near impossible, e.g., Chainmail.</p><p></p><p>Another thing to remember, is AD& came out in stages. The MM, then about a year later IIRC the PHB, then "much" later, maybe 2 years IIRC (and it was late) the DMG. I can tell you we were not going to wait around 3 years to start bringing in the AD&D material and then change all our rulings and characters based on interpretations in the DMG, when what we had chosen were reasonable and had been working for years.</p><p></p><p>On xp for gold, didn't give it, so it made dropping the training rules no big deal as a gp sink. We just replaced kill=xp with "overcoming the challenge"=xp to encourage not killing everything. But that went back to how we played OD&D inspired by REH. So in the end we leveled slower than others, but we didn't care.</p><p></p><p>I'm also amazed at some of the differences in interpretation of the spells.</p><p></p><p>I'm probably one of the few (although everyone I played with in the day was the same) who didn't take AD&D to be the way Gary Gygax played it. D&D was an invention of several folks, Gary being a key one but not the only one. The intros in the PHB and DMG were also very encouraging to DMs to run things their way. It was the three books MM, PHB, DMG by TSR that defined the game for us. Editorials, follow on stuff was "after market" optional stuff and treated as such. I don't think I even heard the term "gygaxian" in the context of a way to play until 1980, 1981. That was way too late for a dyed in the wool OD&D and friends to change the way they played.</p></blockquote><p></p>
[QUOTE="Rothe, post: 3608705, member: 39813"] So true. I didn't even know there was a parry rule in AD&D until about 2 years ago, although I read the PHB several times back in the day. Either missed or dismissed it. Yep, and in my case we came from OD&D so we stuck with many of the rule interpretations, or even whole constructions, we had from that. The "seed" idea also applies as finding some of the books in our town in 1976-77 was near impossible, e.g., Chainmail. Another thing to remember, is AD& came out in stages. The MM, then about a year later IIRC the PHB, then "much" later, maybe 2 years IIRC (and it was late) the DMG. I can tell you we were not going to wait around 3 years to start bringing in the AD&D material and then change all our rulings and characters based on interpretations in the DMG, when what we had chosen were reasonable and had been working for years. On xp for gold, didn't give it, so it made dropping the training rules no big deal as a gp sink. We just replaced kill=xp with "overcoming the challenge"=xp to encourage not killing everything. But that went back to how we played OD&D inspired by REH. So in the end we leveled slower than others, but we didn't care. I'm also amazed at some of the differences in interpretation of the spells. I'm probably one of the few (although everyone I played with in the day was the same) who didn't take AD&D to be the way Gary Gygax played it. D&D was an invention of several folks, Gary being a key one but not the only one. The intros in the PHB and DMG were also very encouraging to DMs to run things their way. It was the three books MM, PHB, DMG by TSR that defined the game for us. Editorials, follow on stuff was "after market" optional stuff and treated as such. I don't think I even heard the term "gygaxian" in the context of a way to play until 1980, 1981. That was way too late for a dyed in the wool OD&D and friends to change the way they played. [/QUOTE]
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