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How we experienced the game, in totally different and incompatible ways
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<blockquote data-quote="Rothe" data-source="post: 3608729" data-attributes="member: 39813"><p>Regarding organization, not so. Wargames had been around for many years before hand. Look at Avalon Hill, SPI, etc. games from the period. En Garde is also well organized as well as Traveller, not much later than OD&D and prior to PHB and DMG IIRC.</p><p></p><p>But again to add to the contradictory recollections. Squad Leader was a pinnacle of organization, but dense. The disorganized nature of D&D added some charm and set it apart from the hard core follow-the-rules mentality of wargames, at least we thought so. Heck if you want us to be rule monkeys then lay it out like Squad Leader.</p><p></p><p>I'm also willing to give organization a bit of a pass in the age where all documents were generated by typewriter. Having had to produce 40+ page papers on a typewriter, reorganizing was a major, major undertaking, and not done lightly. Sure TSR was a flush company with typesetters, but it was a young one.</p></blockquote><p></p>
[QUOTE="Rothe, post: 3608729, member: 39813"] Regarding organization, not so. Wargames had been around for many years before hand. Look at Avalon Hill, SPI, etc. games from the period. En Garde is also well organized as well as Traveller, not much later than OD&D and prior to PHB and DMG IIRC. But again to add to the contradictory recollections. Squad Leader was a pinnacle of organization, but dense. The disorganized nature of D&D added some charm and set it apart from the hard core follow-the-rules mentality of wargames, at least we thought so. Heck if you want us to be rule monkeys then lay it out like Squad Leader. I'm also willing to give organization a bit of a pass in the age where all documents were generated by typewriter. Having had to produce 40+ page papers on a typewriter, reorganizing was a major, major undertaking, and not done lightly. Sure TSR was a flush company with typesetters, but it was a young one. [/QUOTE]
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