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How we experienced the game, in totally different and incompatible ways
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<blockquote data-quote="Scurvy_Platypus" data-source="post: 3610037" data-attributes="member: 43283"><p>Well, I moved around quite a bit, and my experiences changed more "regionally" than locally.</p><p></p><p>Locally, folks tended towards simlar rules/rule enforcements. Not to say that there weren't variations, but you had to actually get a bit away from an area before you'd find a different style.</p><p></p><p>My experience (being rather poor and moving around a fair amount) was that there wasn't a lot of options for networking with other gamers. Since people were bringing in their friends to play, the friend learned "how" to play from someone else, so it tended to be self-reinforcing.</p><p></p><p>Some groups were totally kick-in-the-door-WAHOOOO! and others would spend some half an hour trying to anticipate any kind of danger that might be represented by the door, and deal with it, while having several plans already in place for whatever might be on the other side of the door.</p><p></p><p>I suspect part of the problem with people's experiences is that many people didn't move out of the local gaming area, and therefore while they might have had a range of experiences in terms of a number of different groups, they may not have actually been exposed to completely different pools.</p><p></p><p>You even see hints of that still, with folks saying how D&D is the only thing played in their area, and others complaining that it's all White Wolf (or whatever).</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 3610037, member: 43283"] Well, I moved around quite a bit, and my experiences changed more "regionally" than locally. Locally, folks tended towards simlar rules/rule enforcements. Not to say that there weren't variations, but you had to actually get a bit away from an area before you'd find a different style. My experience (being rather poor and moving around a fair amount) was that there wasn't a lot of options for networking with other gamers. Since people were bringing in their friends to play, the friend learned "how" to play from someone else, so it tended to be self-reinforcing. Some groups were totally kick-in-the-door-WAHOOOO! and others would spend some half an hour trying to anticipate any kind of danger that might be represented by the door, and deal with it, while having several plans already in place for whatever might be on the other side of the door. I suspect part of the problem with people's experiences is that many people didn't move out of the local gaming area, and therefore while they might have had a range of experiences in terms of a number of different groups, they may not have actually been exposed to completely different pools. You even see hints of that still, with folks saying how D&D is the only thing played in their area, and others complaining that it's all White Wolf (or whatever). [/QUOTE]
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