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How we Speed up our Encounters -- what about you?
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<blockquote data-quote="weem" data-source="post: 4867861" data-attributes="member: 9470"><p>Like I said, it doesn't really matter.</p><p></p><p>Keep using the current system and have them count how many turns they get. In some cases they will all get the same... in most, there will be some who get one more -- all depends on the order and when the last creature is killed.</p><p></p><p>EX: Initiative order...</p><p></p><p>mob1</p><p>pc1</p><p>mob2</p><p>mob3</p><p>pc2</p><p>pc3</p><p>mob4</p><p>pc4</p><p></p><p></p><p>Whenever pc4 finishes his turn, they have all had the same number of attacks... but say mob3 is the last standing, and he is killed by pc2... encounter is over... but pc3 and pc4 didn't go this turn... so pc1 and pc2 had one more turn effectively.</p><p></p><p>Using the standard method, there will be people who get one more round in some (many) cases.</p><p></p><p>Using this method there will be cases (though not often) where not only does someone get the one more turn, but they also happened to go before the mobs so they effectively got 2 more than some, and 1 more than some.</p><p></p><p>It doesn't matter in the grand scheme of things (imo) and I feel it all evens out in the end... sure someone with an abnormally high init bonus may come out on top more often than others... but then again, shouldn't they?</p></blockquote><p></p>
[QUOTE="weem, post: 4867861, member: 9470"] Like I said, it doesn't really matter. Keep using the current system and have them count how many turns they get. In some cases they will all get the same... in most, there will be some who get one more -- all depends on the order and when the last creature is killed. EX: Initiative order... mob1 pc1 mob2 mob3 pc2 pc3 mob4 pc4 Whenever pc4 finishes his turn, they have all had the same number of attacks... but say mob3 is the last standing, and he is killed by pc2... encounter is over... but pc3 and pc4 didn't go this turn... so pc1 and pc2 had one more turn effectively. Using the standard method, there will be people who get one more round in some (many) cases. Using this method there will be cases (though not often) where not only does someone get the one more turn, but they also happened to go before the mobs so they effectively got 2 more than some, and 1 more than some. It doesn't matter in the grand scheme of things (imo) and I feel it all evens out in the end... sure someone with an abnormally high init bonus may come out on top more often than others... but then again, shouldn't they? [/QUOTE]
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