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How we Speed up our Encounters -- what about you?
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<blockquote data-quote="Dragonblade" data-source="post: 4868815" data-attributes="member: 2804"><p>One question, though. For powers that last until the end of your next turn, how do you prevent PCs from gaming the system?</p><p></p><p>For example, PC with a stun until the end of your next turn power stuns a monster at the beginning of the PCs turn. Then all the other PCs go. Then the monsters go. Then all the PCs go again, and then finally the PC who originally stunned the monster goes last. Essentially stunning the monster (or whatever) for two full rounds of PC actions.</p><p></p><p>Or do you just embrace such things and have the monsters do it right back?</p><p></p><p>I suppose one way to rule it might be that all such affects end on the following group's turn. So if you effect a monster with a turn ends power then it always lasts for the rest of the current turn and the next one. For example, PCs take their turn and stun the monster. Monster's turn and the monster is stunned. End of monster's turn and monster is unstunned. Also, if the monster is stunned on its turn as part of a reaction or interrupt, then the stun lasts through its turn and until the end of the following PC's turn. That seems fair and would minimize excessively metagaming the system.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 4868815, member: 2804"] One question, though. For powers that last until the end of your next turn, how do you prevent PCs from gaming the system? For example, PC with a stun until the end of your next turn power stuns a monster at the beginning of the PCs turn. Then all the other PCs go. Then the monsters go. Then all the PCs go again, and then finally the PC who originally stunned the monster goes last. Essentially stunning the monster (or whatever) for two full rounds of PC actions. Or do you just embrace such things and have the monsters do it right back? I suppose one way to rule it might be that all such affects end on the following group's turn. So if you effect a monster with a turn ends power then it always lasts for the rest of the current turn and the next one. For example, PCs take their turn and stun the monster. Monster's turn and the monster is stunned. End of monster's turn and monster is unstunned. Also, if the monster is stunned on its turn as part of a reaction or interrupt, then the stun lasts through its turn and until the end of the following PC's turn. That seems fair and would minimize excessively metagaming the system. [/QUOTE]
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